 Nice Shot
#3955 posted by ijed on 2007/10/19 02:52:49
But is that a hl1 prefab tank? Looks familiar anyway.
Looks interesting and I like the low angle sunlight, casting the long shadows.
 I Can Certainly Abide Tanks In Quake
#3956 posted by Lunaran on 2007/10/19 04:39:42
but ijed makes a good point - they're real-world looking tanks, Half-Life tanks. Where's the idbase tanks? :)
There's an interesting conceptual design question - what would the vehicles of today's games look like if made to fit into the Quake aesthetic? Kind of stumpy and lumbering, with lots of bevels, to be sure. A few cyan-fullbright running lights, with some exposed enforcer-backpack-looking mechanicals in the back. And brown.
 Tanks...
#3957 posted by JPL on 2007/10/19 08:19:55
These are indeed HL1 prefabs I found on the web: this tanks are Panzer (or Tiger.. I'm not sure). I have to modify their textures has they are based on Africa Korps camouflage sand colors... not cool here: They will turn into brown-greenish later, don't worry ;)
And gibbie point is valid, till today, there were no tanks in Quake... however, I'm working on a ww2 theme / project, so tanks are mandatory! BTW I have no idea if quake / Quoth / Quoth2 (??) monsters would fit in such a theme... I'll see that later...
Also, concerning the rock textures: any suggestions to change it ?
Oh, and concerning the sun angle: I spent a lot of time to make somethinng realistic given the position of the sun in the skybox :D
 Rocks
#3958 posted by Fern on 2007/10/19 08:33:56
Also, concerning the rock textures: any suggestions to change it ?
Maybe something with a color palette closer to the skybox you're using.
 Fern
#3959 posted by JPL on 2007/10/19 08:39:57
I looked for that kind of texture, but it quite hard to find a good grey-red rock texture.. Well, like the tanks, I'll have to modify an existing texture to fit better with the skybox... I can't see other possibilities, except if somebody have what I'm looking for, or can direct me to a particular rock texture that would fit.... Anyway, thanks for the help ;)
 The Rock Texture
#3960 posted by HeadThump on 2007/10/19 09:20:55
in IkBlue in quite good and underused. Maybe try gray scaling that bad boy and see how it fits.
 What Would The Tanks Look In Quake?
#3961 posted by -_- on 2007/10/19 10:42:42
Looted leman-russ tanks, just with less color!
like this
http://homepage.mac.com/james.clay/iblog/B233824576/C1679725847/E20070603214400/Media/malc2.jpg
and ww2 theme in Quake must be banned. Im serious - its a blasphemy!. There are too many WW2 games already
 Rock Texture...
#3962 posted by Mike Woodham on 2007/10/19 13:02:18
... I would change the colour of the skybox. The redness is overpowering.
 Shot Looks V.nice
#3963 posted by RickyT33 on 2007/10/19 13:14:29
I like the IDBase crane!
What editor do you use? I was thinking of upgrading to WC 3.3 cause 1.6 is a pain in the arse, texture-lock only works if you dont want to rotate things. The crates I can see in the shot look rotated, and tex are lined up fantastically.
 Dudes
Just say no to the light sprite. There is a reason why it was rarely used, even in the original game.
 The Hl1 Tanks
#3965 posted by ijed on 2007/10/19 14:12:20
Are Tigers, I believe. And Nehahra had the Humvee's in some levels - I'm going to be stealing it for a current map.
I remember one level in basic q2 (not Lazarus) that had a working tank turret that was excellent, open area with a black parked tank with a dozer blade on the front, you had to open it up at the back (keycard) and chuck a grenade inside to kill the gunner, great stuff.
 Mmmm, Sprite!
#3966 posted by RickyT33 on 2007/10/19 14:41:19
I use 'em
If it wasnt fer sprites, we never would have had polygonal stuff, then there would never have been cool stuff like HDR Lighting, bump-mapping and whatnot, realtime shadows. Spherical sprites are OK, your never gonna see it from the side. Globes look cool with marsh_lights, different colours!!
 So...
#3967 posted by JPL on 2007/10/19 20:10:26
There are too many WW2 games already
I agree on that point, maybe a simple war theme would be enough.... I'll see if I find another tank prefab (Leclerc, T62 or M1 tank would fit better I think).. something more in line with our spatio temporal continuum :P
In anyway, I will tune Tiger's texture to see if it is possible to make it looking better there.
About the editor, I'm using QuArK. It has an embedded terrain generator, but I don't like it: I prefer using Nemesis' terrain generator, and import the terrain file directly in the map.
Oh, and thanks for the texture recommendation: I'll take a look soon to IKBlue texture pack ;)
I also tried with several skybox, and I love this particular one, that looks really cool: thanks Kell for your DragonHeart skybox: it rocks !
Thanks a lot for all the comments and advices !
 JPL
#3968 posted by inertia on 2007/10/19 20:39:38
I challenge you to come up with a tank that would be used by an ogre.
 Changes...
#3969 posted by JPL on 2007/10/19 22:57:03
Here are 2 new shots of the modifications I did tonight:
ttp://lambert.jeanphilippe.free.fr/Divers/fd0.jpg
ttp://lambert.jeanphilippe.free.fr/Divers/fd1.jpg
Tiger tanks have been replaced by Russian tanks (T62 and T72), rock texture has been changed as well...
Inertia: Ogre's tank is effectively a challenge ;) but I don't want to start it.. maybe in another project :P
Enjoy !
 Fucking Links...
#3970 posted by JPL on 2007/10/19 22:57:52
#3971 posted by inertia on 2007/10/19 23:06:33
Stop with the orbs already... :)
 I Agree
#3972 posted by ijed on 2007/10/19 23:23:38
Change the orbs for an orb model or something - they're ok floating in the air but look a bit strange (in game) when supposed to be attached or resting on something.
 They Look Fine.
#3973 posted by Lunaran on 2007/10/19 23:52:48
 Ogre Tanks
#3974 posted by CETME on 2007/10/20 01:52:53
The Weapon Factory (weaponf.bsp) had full-ID-style tanks - definitely something an Ogre would drive.
 Thta Looks Cool
#3975 posted by nitin on 2007/10/20 02:51:45
and orginal jpl.
#3976 posted by necros on 2007/10/20 07:11:57
what's with the anti-orb stuff? it's by no means a bad sprite, and it works well for a light source in the shots.
#3977 posted by gibbie on 2007/10/20 08:14:40
tanks in quake has been done before... remember airquake? the most awesome mod ever, better than nehahra! but they're not really quake style tho
 Tanks..
#3978 posted by JPL on 2007/10/20 08:40:58
.. are more decorative than functional here...
 Cough
#3979 posted by negke on 2007/10/20 10:59:59
The Weapon Factory (weaponf.bsp) had full-ID-style tanks
http://img507.imageshack.us/img507/3172/weaponfrb9.jpg
ID-style, eh...
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