 Mmmm, Sprite!   
		#3966 posted by  RickyT33 on 2007/10/19 14:41:19  
		I use 'em
  
  If it wasnt fer sprites, we never would have had polygonal stuff, then there would never have been cool stuff like HDR Lighting, bump-mapping and whatnot, realtime shadows.   Spherical sprites are OK, your never gonna see it from the side.  Globes look cool with marsh_lights, different colours!!  
	 
		
		 So...   
		#3967 posted by  JPL on 2007/10/19 20:10:26  
		There are too many WW2 games already
  
  I agree on that point, maybe a simple war theme would be enough.... I'll see if I find another tank prefab (Leclerc, T62 or M1 tank would fit better I think).. something more in line with our spatio temporal continuum :P 
  In anyway, I will tune Tiger's texture to see if it is possible to make it looking better there.
  
  About the editor, I'm using QuArK. It has an embedded terrain generator, but I don't like it: I prefer using Nemesis' terrain generator, and import the terrain file directly in the map.
  
  Oh, and thanks for the texture recommendation:  I'll take a look soon to IKBlue texture pack ;) 
  
  I also tried with several skybox, and I love this particular one, that looks really cool: thanks Kell for your DragonHeart skybox: it rocks !
  
  Thanks a lot for all the comments and advices !  
	 
		
		 JPL   
		#3968 posted by  inertia on 2007/10/19 20:39:38  
		I challenge you to come up with a tank that would be used by an ogre.  
	 
		
		 Changes...   
		#3969 posted by  JPL on 2007/10/19 22:57:03  
		Here are 2 new shots of the modifications I did tonight:
  
  ttp://lambert.jeanphilippe.free.fr/Divers/fd0.jpg
  ttp://lambert.jeanphilippe.free.fr/Divers/fd1.jpg
  
  Tiger tanks have been replaced by Russian tanks (T62 and T72), rock texture has been changed as well...
  
  Inertia: Ogre's tank is effectively a challenge ;) but I don't want to start it.. maybe in another project :P
  
  Enjoy !  
	 
		
		 Fucking Links...   
		#3970 posted by  JPL on 2007/10/19 22:57:52  
		
	 
		
		
		#3971 posted by  inertia on 2007/10/19 23:06:33  
		Stop with the orbs already... :)  
	 
		
		 I Agree   
		#3972 posted by  ijed on 2007/10/19 23:23:38  
		Change the orbs for an orb model or something - they're ok floating in the air but look a bit strange (in game) when supposed to be attached or resting on something.  
	 
		
		 They Look Fine.   
		#3973 posted by  Lunaran on 2007/10/19 23:52:48  
		  
	 
		
		 Ogre Tanks   
		#3974 posted by  CETME on 2007/10/20 01:52:53  
		The Weapon Factory (weaponf.bsp) had full-ID-style tanks - definitely something an Ogre would drive.  
	 
		
		 Thta Looks Cool   
		#3975 posted by  nitin on 2007/10/20 02:51:45  
		and orginal jpl.  
	 
		
		
		#3976 posted by  necros on 2007/10/20 07:11:57  
		what's with the anti-orb stuff?  it's by no means a bad sprite, and it works well for a light source in the shots.  
	 
		
		
		#3977 posted by  gibbie on 2007/10/20 08:14:40  
		tanks in quake has been done before... remember airquake? the most awesome mod ever, better than nehahra! but they're not really quake style tho  
	 
		
		 Tanks..   
		#3978 posted by  JPL on 2007/10/20 08:40:58  
		.. are more decorative than functional here...  
	 
		
		 Cough   
		#3979 posted by  negke on 2007/10/20 10:59:59  
		The Weapon Factory (weaponf.bsp) had full-ID-style tanks
 http://img507.imageshack.us/img507/3172/weaponfrb9.jpg
 ID-style, eh...   
	 
		
		 Hahahahaha   
		#3980 posted by  starbuck on 2007/10/20 11:37:47  
		that's the stupidest thing i've ever seen!  
	 
		
		 Heheh   
		#3981 posted by  ijed on 2007/10/20 13:05:28  
		  
	 
		
		 Another Case   
		#3982 posted by  ijed on 2007/10/20 13:28:57  
		Of memory / imagination playing tricks when dealing with old games - you remember it as some majestic fortress towering into the clouds, populated by vicious slant eyed goblins.
  
  Then you go back and it's a bright pink cardboard box with block green stickmen.
  
  Remember that from an Edge article.  
	 
		
		 Yeah   
		#3983 posted by  CETME on 2007/10/20 15:32:20  
		I guess they're worse than I remembered :)  
	 
		
		 Ahahaha   
		#3984 posted by  Lunaran on 2007/10/20 19:35:10  
		man, that's gold.  thanks neg|ke :)  
	 
		
		 JPL...   
		#3985 posted by  distrans on 2007/10/22 06:57:10  
		...give the rock texture from Hexameron Phase three a go :)  
	 
		
		 Distrans   
		#3986 posted by  JPL on 2007/10/22 08:22:58  
		Hexameron Phase three ? Where can I find this ?  
	 
		
		
		#3987 posted by  nitin on 2007/10/22 12:16:57  
		I think he means Hexameron phase one, it's q1 sp map by NotoriousRay.  From memory, it's the HL1 rock texture converted to the quake palette.  
	 
		
		 Nitin   
		#3988 posted by  JPL on 2007/10/22 13:36:28  
		Oh, I can check for HL rock textures: I have the wad at home ;) Thanks for the clue :)  
	 
		
		 HL Rock Textures Suck   
		#3989 posted by  czg on 2007/10/22 13:42:37  
		The rock texture you're thinking of is one of the brown 256x128 Quake 2 ones.  
	 
		
		 Czg   
		#3990 posted by  JPL on 2007/10/22 13:47:57  
		I can also look at Q2 rock textures, as I have the wad file at home as well ;)  
	 
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