#383 posted by
Kinn on 2014/02/13 03:22:22
Hey guys what's goin on this thre-
Oh.
#385 posted by
Spirit on 2014/06/10 22:16:00
What cunt put no space between Doom and the 4.

My Doom 4
Couldn't sleep so I was thinking about this new Doom. They shouldn't have made it take place on earth. I know it's logical (Doom 3 was a remake of Doom 1 and this would be a remake of Doom 2: Hell on Earth). However, back in those days we didn't have the graphical power to accurately display earth in a game. So many games already take place on earth and I for one have a hard time imagining Doom on earth without losing that typical Doom feeling. Darksiders did it and although it was a great game, the earth sections we're definitively the weaker parts. Besides, as a sci-fi horror fan, I think it's a setting that's underused.
Instead they should focus on what made Doom 2 great. It was more open, it had bigger fights and a larger scale overall. I really hope they don't try to mimic COD and stick to smooth run and gun gameplay with hordes of demons. No RPG stuff please. Also, they suck at doing story driven stuff. If I were them I would take a good look at Aliens and the Dead Space games for inspiration. Make it a sequel to Doom 3 and have it start with a marine battalion being sent to Mars to investigate the distress calls. Have it take place on the ruined UAC basis and hire a talented writer.
For context I would start by focus on finding out what happened. After that, the focus should be on retrieving the gate that allows the demons to come through. You could make it that the marines have to retrieve that gate, get it on board of the ship so it can be shipped to a space station where scientist can figure out how to close it for good. Of course ending in sending you with the marines though and finish it off in Hell. This allows for a variation in settings (Mars, space ship and station (Dead Space) and Hell). I would have the game switch between moments you are alone (tension, horror) and moments you work with squads. This should help pacing. You could also use zero gravity for some awesome fights (again, Dead Space).
Drop in and drop out coop would be a given. Have players team up against the demons. Also, full fledged multiplayer, including a horde modus and of course mod support (which is unlikely due to IdTech5 it's nature). Biggest selling point would be massive fights that aren't scripted. So you got big set pieces but not the COD kind. Destructible environment, secrets and no more monster closets. Also, well lit environments (let it make sense) and dark where it needs to be. No switching between flashlight and gun. No mandatory vehicle sections please unless it works in the game's advantage.
That's what my Doom would be.

Uh... Looks Like My Post Got Deleted Somehow...
...but I have the sneaking suspicion this is gonna be some more of what we don't need.
Gameplay on rails, RPG elements, mandatory vehicle runs... you know, that groundbreaking stuff that make you go "WOW! This is fuckin' useless and pretestuous!".
The demons have UAC on their guns. I suppose this means it's going to mean "experiment gone wrong" rather than opening a gate to hell.
#392 posted by
JneeraZ on 2014/06/11 12:40:15
Pretestuous?
At any rate, I wish they would adopt a stylized look rather than the hyper realistic stuff. Faster rendering of enemies means MORE enemies on the screen. Get back to that arcade feel of the original Dooms. Fast movement, lots of enemies, story be damned.
But they won't, of course.
#393 posted by
JneeraZ on 2014/06/11 12:41:42
Also, getting back to tactical choices during combat would be nice. Who's the biggest threat in the room? How can I deal with it? Attack it directly, start an in-fight, shoot a barrel ... maybe take out the smaller dudes first to clear the field a little ...
Don't just teleport 2 imps behind me and call it done.

Hit The Nail On The Head!
I'm also less interested in hyper real graphics. I'd rather have something that isn't quite state of the art and something that simply stays true to the original game. I think the new Wolf game modernised the game without sacrificing on the gameplay mechanics.

Did I Get That Word Wrong?
Well, sory 'bout that.
#396 posted by
JneeraZ on 2014/06/11 14:48:28
Just not a word I've ever come across ... even half stumps Google.

I Think He Meant Pretentious.
;)

Stylized Visuals
#398 posted by
Spiney on 2014/06/11 14:58:09
I agree; it's like people are afraid of making videogames that look like they might be videogames (!)

I Hope They
#399 posted by
ijed on 2014/06/11 15:25:31
Hire some designers this time around. Or let the ones they have do their work.
Or farm it out to a company that remembers how to make fun FPS games.
#400 posted by
JneeraZ on 2014/06/11 15:35:47
"I agree; it's like people are afraid of making videogames that look like they might be videogames (!)"
It's coming back into fashion though. We're doing Fortnite here, and if you look at E3 there was Crackdown 3 and Sunset Overdrive.

Hmm... I See...
...I suppose I fell victim of a "false friend"... What I meant is "something used as an excuse for something else".
SorRy about my engRish...
#404 posted by
Drew on 2014/06/11 15:42:32
Agree Willem et al completely about the visuals/ gameplay. I remember reading all about how the next instalment would be action oriented an, I thought, a kind of old school feel but this video makes me immediately pessimistic.

That Wasn't Necessarily Directed To You Silent
#405 posted by
Drew on 2014/06/11 15:45:30

Same Feeling Here, Drew...
... the teaser smells bad.
#407 posted by
JneeraZ on 2014/06/11 16:01:13
Yeah. I just saw the hyper realistic cyberdemon and kind of got immediately pessimistic. It's like nobody over there understands their own franchise.