 Battlefield Heroes
#4117 posted by negke on 2011/02/14 00:01:46
You know, that free comic WW2 multiplayer browser game.
It's a bit weird. Or at least I don't get it. There seem to be two objectives: either one team has to capture all control points in a level, or frag the enemies often enough, to win. There are three player classes, soldiers, commandos and gunners - each with special abilities. A bit like TF soldiers, spies, and, well, vehicle guys I guess. Most levels feature vehicles such as jeeps, tanks and planes, in which several people can ride.
You get XP points from kills and completing objectives, Hero Points which you use to upgrade your character's skills, and so-called Valor Points which can be used to buy stuff like weapons, equipment and eyecandy in the store. Downside is, those bought items only last for one or three days. Unlimited access can only be gained through buying them with BF points which have to be purchased with actual money ('premium' feature, expensive).
Not a game that I would play for a longer period of time, but might be fun every now and then with familiar people. If you want to give it a try, add me to your friends list. Let's be lame noobs together!
 Dead Space 2
#4118 posted by Vondur on 2011/02/14 08:57:48
Just finished this game. Took me solid 9:30 to complete it. Smooth gameplay and shiny visuals. Awesome game. I even have an urge to replay it on another difficulty and with other weapons.
I decided to finish Dead Space 1, cuz I didn't finish it. And met the reason why I stopped playing it. Mouse controls. They feel totally different from DS2: mouse movement is with some delay and with some acceleration/deceleration, which makes character controlling much slower. Especially in aim mode, mouse becomes even slower... What's up with that? Anyone know how to fix mouse there? I'd love to make it as responsive as in DS2.
#4119 posted by quakis on 2011/02/14 09:28:48
The slow response with the mouse is a major thing that ticked me off in the first Dead Space. Felt like syrup sometimes and trying to be accurate was tricky. Interesting to note that it works better in the sequel.
 Negke
#4120 posted by - on 2011/02/14 09:31:09
IIRC, each team has 500 or whatever tickets. When someone dies, his team loses a ticket. Tickets also automatically decrease when one team holds more control points than the other.
 Vondur
#4121 posted by jt_ on 2011/02/14 21:45:09
Make sure vsync is off, other than that there's not much you can do (i had problems with that too).
 Vondur
#4122 posted by sikkpin on 2011/02/15 02:16:16
Another thing that should help, in the "settings.txt" file (with XP it's located in: "username\Local Settings\Application Data\Electronic Arts\Dead Space", I don't know about Vista/Win7, though), you can set the value of "Control.MouseSensitivity" greater than "1.00000000"
 Team Fortress Tuesday
#4123 posted by jt_ on 2011/02/15 17:14:15
I'll be on 21.00-2.00 est
 Thanks For The Help With Ds1 Guys
#4124 posted by Vondur on 2011/02/16 09:07:34
will try it
 Hi Czg
#4125 posted by Spirit on 2011/02/16 13:55:08
 Looks Cool
#4126 posted by czg on 2011/02/16 14:02:57
#4127 posted by Spirit on 2011/02/16 14:12:30
It also plays very nicely. Shame development went into hibernation.
 Dead Island
#4128 posted by Zwiffle on 2011/02/16 20:02:48
 Don't Know How The Game Will Be
#4129 posted by Drew on 2011/02/16 20:44:52
but that trailer is pretty fucking cool
#4130 posted by [Kona] on 2011/02/16 21:30:29
Yeah it does look cool. Fortunately not just a L4D clone, it's more a melee based survival/horror with rpg thrown in.
Been in development for 5-6 years, but is apparently coming in 2011. And they've stopped development on Chrome 2 and Warhound, so I guess the entire team at Techland is working on this now (and Call of Juarez 3).
#4131 posted by [Kona] on 2011/02/16 21:32:06
 I Need To Play Alice
#4132 posted by jt_ on 2011/02/17 00:00:09
D:
Along with about 12 other games I've bought and never finished...
 Batman: ARGHam Asylum
#4133 posted by negke on 2011/02/17 00:19:51
Quite average. Feels like something's missing.
It's polished and looks good (despite the inherited UT3 ugliness), some areas even have great architecture. Gameplay is acceptable, I guess, but not really my cup of tea. Melee with frequent grapple/platformer bits - kind of gets old quickly.
I'm seven hours in and have only completed one third of it (unless the hidden items and Riddler puzzles count towards that too)... usually I complain if games are too short. Now I'm sighing because I'm not further.
#4134 posted by Zwiffle on 2011/02/17 00:29:57
I loved Arkham Asylum - the combat was a bit stale yeah, felt too much like that really bad Prince of Persia game. The exploration and story though I loved - really top notch. Character design was cool, and the Scarecrow bits were awesome.
If they can improve the combat + bosses for Arkham City I will be delighted, but I think negke will feel the game is 5x as long :( (because it is.)
#4135 posted by [Kona] on 2011/02/17 01:32:55
Tried to play Lost Planet: Colonies. Can't bind any key that isn't a number or letter, ie comma, full stop, forward slash. How the fuck can I play this game without comma and full stop for side stepping? What a total load of shit and complete fuck up from Capcom. Total favouritism towards evil consoles. Glad I torrented it instead of wasting my money buying it.
 Yeah Loved Arkham Asylum Too
#4136 posted by nitin on 2011/02/17 01:48:22
loved the bosses excpet the last one.
Oh and negke, the percent completed is misleading, it includes all serets etc.
 The Secrets Are Worth It Though
#4137 posted by Zwiffle on 2011/02/17 03:32:06
SO much fun finding them all! And the extras from each secret are pretty additive to the experience.
 Another Nice Nitrome Flash Game
#4138 posted by ijed on 2011/02/17 20:49:06
 Ubersoldier (2006) Review
#4139 posted by [Kona] on 2011/02/17 23:57:56
It actually took a fair bit of effort to find this game. No second hand version, the Ubersoldier website is dead. Even two pirated versions wouldn't work. I eventually merged the two pirated versions into one working game; albeit with a bug in that the last two levels had no textures. Getting the game to run in fullscreen mode also took some playing around.
Now to the game itself; it was developed by a Russian developer named Burut. They would normally be enough to stear well clear of this game. But I persevered - the screenshots looked good. The reviewers had panned the game based on no multiplayer, poor voice acting and high system requirements.
Yes the voice acting is poor, very poor! But some poor voice acting is hardly going to ruin an entire game. If it looks good and is fun to play, voice acting is pretty low on the list of what makes a classic gaming experience.
Lack of multiplayer. Does every single game in existence require multiplayer? I for one haven't played a game online since around 1997. Multiplayer does nothing for me.
The system requirements for Ubersoldier do seem quite high. The loading times between levels are about ten seconds; too high in my opinion. However any moderately priced computer after 2007 should run the game without any noticeable slowdown or drop in framerates. It's really just the load times that take a while.
This game is slightly underrated and should have got a better rep, because the gameplay and design is all pretty good. The weapons are standard WWII fare, but at least feel powerful and mow down enemies quick enough. Your enemies are all the same, just with different weapons. Some can really pack a punch and drop you fast, however every second enemy drops a 10% healthkit. So while there are some tough fights, the abundance of ammo and health mean once you've made it through the tough ones the pressure is over as your restock.
This isn't to say you can run in, guns blasting. You still need to carefully duck around corners to pick enemies off one-by-one. Overall the game play is fun, although a little repetitive. Certainly no different from all your other war shooters.
The gaming engine and level design are both up to the par for 2006. The level design is, of course, better than FEAR. Certainly not amazing or awe-inspiring, but varied enough with just enough detail to make each level look decent.
This is just your standard shooter. The settings are different from the realism depicted in Call of Duty and Brothers In Arms. It almost feels more like a modern sci-fi game rather than 1940s Germany. But if you need to play every generic first person shooter, as long as it's fun and looks decent, then pick up Ubersoldier from the bargain bin.
#4140 posted by necros on 2011/02/18 00:29:04
The loading times between levels are about ten seconds
holy crap, dude... i remember playing some games where it'd take almost a minute to load a level. 10 seconds is fast. like greased lightning. travelling through a really conductive material.
 Yeah
#4141 posted by nitin on 2011/02/18 01:16:59
there's still games now that take more than 10 sec to load levels.
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