 Notes:
#4476 posted by metlslime on 2008/02/20 22:02:19
r_draworder is only supported in software engines (winquake, etc.) i believe.
also, you can see lightmap count in fitzquake using "imagelist" command -- they are numbered starting with lightmap00.
#4477 posted by JneeraZ on 2008/02/20 22:04:04
Sorry, I'm a software guy so that's how I roll. :)
 Willem Doesn't Code On The Shabbos, Either.
#4478 posted by biff_debris. on 2008/02/21 02:34:38
Shomer fucking Shabbos.
 Uh,
#4479 posted by distrans on 2008/02/21 03:24:06
...how many dudes you know roll like this, how many dudes you know flow like this, not many, if any, not many, if
any,
how many dudes you know who got the skills to go in and roarck, a show like this, uh uh, uh uh, I don't know any body.
cept Willem, uh uh, uh uh.
 And Than
#4480 posted by RickyT33 on 2008/02/21 10:23:12
he likes software... Im sure I saw a load of shots with pretty square pixels somewhere....
#4481 posted by JneeraZ on 2008/02/21 11:23:12
biff, you're out of your element.
 I Like Fitzquake
#4482 posted by bear on 2008/02/21 13:25:45
with GL_NEAREST_MIPMAP_NEAREST...
So there's no way to visualize the current PVS in FQ? Maybe a lockPVS like in q3 would be a good addition if you have the time/desire?
#4483 posted by Spirit on 2008/02/21 14:16:38
What is/are PVS?
Darkplaces can show portals (r_showportals 1) and surfaces (r_drawsurfaces 1) (might be slightly different cvar names, from the top of my head) in a very appealing way. And thanks to metl's post I have now understood what portals are.
#4484 posted by JneeraZ on 2008/02/21 14:28:10
Spirit
PVS = Potentially Visible Set
Basically, he's asking for a way to freeze the rendering engine so that he can walk around and see what the engine was seeing from the spot where he was when he froze it. This is pretty useful to see, in the wild, what Quake is drawing.
 Yeah Well Bear
#4485 posted by bambuz on 2008/02/21 15:00:02
I dunno, except that r_showtris is the closest and it prettymuch makes r_draworder obsolete too.
http://g.photos.cx/fitz0025-3a.jpg
http://g.photos.cx/fitz0024-38.jpg
(tuhnu2.bsp by Zaka, recommended for duel)
#4486 posted by gb on 2008/02/23 21:36:04
Tyrquake has r_lockfrustum and r_lockpvs IIRC.
#4488 posted by - on 2008/02/28 05:34:48
MAN
IN
SPPPAAAACCCEEEE
 Uh
#4489 posted by Spirit on 2008/02/28 09:10:54
Now how did someone manage to have a 127.x.x.x (localhost) IP logged for that post?
#4490 posted by JneeraZ on 2008/02/28 11:50:12
Anonymizer?
 The Posts! They Are Coming From INSIDE The Server!
#4491 posted by czg on 2008/02/28 12:08:50
 OMG
#4492 posted by bambuz on 2008/02/28 16:40:35
Czg is inside the intartubes. Beware, he might come out of your socket at night.
#4493 posted by gone on 2008/02/28 17:41:22
gg turning this once good thread into generic flame and offtopic banter
 All It Needs...
#4494 posted by Shambler on 2008/02/28 19:38:48
...is Speeds to pop up being a moany cunt, and it's the complete Func_thread :)
 For RickyT23 And Who Wants To Look
#4495 posted by Hrimfaxi on 2008/02/28 23:25:09
 Hrim
#4496 posted by inertia on 2008/02/29 05:23:47
I support those ikbase shots. The lighting in the last shot looks a bit plain, but you probably know that already... keep it up!
 Ikbase
#4497 posted by Vigil on 2008/02/29 06:31:59
I really dig the second shot especially, cool supports, and a mix of a lot of elements in the room.
 Hrim
#4498 posted by Shambler on 2008/02/29 09:19:28
Yes please.
 Good Work
#4499 posted by ijed on 2008/02/29 12:19:45
Very interesting looking maps.
 Thanks Hrimfaxi
#4500 posted by RickyT33 on 2008/02/29 12:45:55
It was about time somebody posted another screenshot or two on this thread!! After all it is meant for screenshots!
What can I say? Both maps look, er, cool!
After your previous titles I see you have decided to try other styles than the mid-evil one. IKBase is always cool, and it looks like your execution of an IKBase map is promising!
Looking forwards! :D
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