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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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They should stick to new franchises ala Rage to sell their ID Tech 5 and split/recruit another studio to do Doom with their support on another engine or one of their older engines modified. Wouldnt Carmack wanna work something more experimental for a change rather than this realishtik stuff constantly ?

I get the point, the busiess model they have its fine...but it really does not change anything to the possibilities of massive success and profits with a proper Doom sequel instead of driving it into the ground to demonstrate the engine 
 
Does their business model work? Did Rage ever get into the black? I can't recall now ... I know it was 6+ years in development that's a LOT of cost to recoup. 
 
Question is not did Rage recoup the money but did the engine licenses right ? Thats what they make their money on no ? Cant be their mediocre games.... 
 
But id stopped licensing out their engine, right? Other than letting internal Zenimax studios use it. 
 
Then I really dont understand wtf they are doing.

If they would then just let Doom RIP instead of digging it out of its crypt and dollying it up as a carnival of suck tranny over and over 
Granted 
Unless i missed something, all we got so far is a CG trailer. We'll see what the game is like soon enough - and if it turns out to indeed "suck" as feared, there's still plenty of time get worked up about it.

idTech5 seemed to have been designed with high FPS rates in mind, so the hope would be that they optimized it even more singe Rage ( which ran quite fast .. when the drivers weren't glitching ;) ) and can afford to throw some proper demon hordes at the player.

In the meantime, play some Pirate DOOM :E 
 
"To be honest, I'd rather have liked to see a new Quake, going back to the medieval setting of the original game just like Carmack had stated one or two years ago."

I agree with this 100% It would be much more interesting than another sci-fi themed game. 
 
Yeah fucking earth/sci-fi has been done to death. Even space and mars has been done a lot, although I'd much rather see doom4 in space than on earth. maybe they thought if it's on mars (or the moons wherever the fuck doom was based) it would end up looking a bit too much like rage?

but yeah I'd much rather see a reboot of quake. seriously, has any other game ever done a theme you could classify as "metal" since?

whatever they do though I'll enjoy. doom3 might have got a lot of hate, but it's still the one game from the early/mid 2000s that I'd go back and play again - it's aged very well I think. 
A Painkillerish Approach Might Be Advisable... 
...stripping it of the ultraboring-straight-ahead-each-room-locks-until-you-clear-it level design, of course.
And giving the monsters some kind of actual AI and animation. 
 
That's another spot where I'm torn ... I found the heavily animated dudes in Rage to be annoying to fight. While they're flipping and rolling and bouncing off the walls, I'm getting frustrated during shot after shot into thin air. Maybe I suck, but I didn't have that problem in other id games. :P 
Yeah... I Agree. And I Generally Hate Human Enemies. 
I feel much more at ease shooting monsters.
And that's really what I had in mind, so I did not think too much flips and rolls.
But Painkiller ones have little more than running straight at you. 
Resurrect It!!! 
Boah! why bring Painkiller into this ??
Just stick to Doom as Doom is very very very well described by the article linked above by JP Breton http://vectorpoem.com/news/?p=74

Its still perfectly fun today, that type of gameplay is will never get old. Again WTF is so hard to grasp here as to the fun factor. Splash it up with fun graphics and effects all over the place adding a layer of hectic a la Brutal Doom.

No reason either not to expand or mix in a couple "meta" layers on top such as a take on Doom 1's progress through the bases overview map - maybe some dynamic / open fronted approach to beat back the demonic hordes by choosing which base/area to check out or whatever, fellow marines to rescue for added equipment/support further on...plenty of chances for creativity there as long as gameplay is left to its roots there is no problem with it. Might avoid the oh so (I dont know the fuck why but) feared comment "they just remade doom with a gfx update"

As to setting well the setting is the settings its in the franchise. Hell Tech Earth Mars Space thats what it is. As you know its more about doing it right than where it is set. 
 
I found the heavily animated dudes in Rage to be annoying to fight. While they're flipping and rolling and bouncing off the walls

I guess I'm the opposite... I really really like the way the mutants were animated, I wish every game had such responsive animations. It really made the game flow as opposed to pop-and-stop.
Bit like fighting a duo of fiends now I think of it. 
 
...stripping it of the ultraboring-straight-ahead-each-room-locks-until-you-clear-it level design, of course.

...but, that's not what doom was... 
Yeah Wtf 
Doom was made up of some very complex labyrinthine level design. Shits all over the corridor shooter blueprint that has been adopted by the low end of the console FPS brigade. 
Reread 
That's what *painkiller* was. 
 
am i the only one who noticed killes just posted 
Who Is Killes? 
Unironic question. 
Guy On The Left 
http://lunaran.com/pics/comictf/tf-010213.gif


Real answer: He's just some idiot that has hung out in #terrafusion forever, but otherwise completely uninvolved with the Quake mapping community at all. 
Ha, Blast From The Past... 
...now we just need Blitz to walk through the door. 
Oh... 
...hang on, he has recently; my bad. 
Err... Thanks Drew... 
...in fact, that's exactly what I meant.

I just bought Painkiller Hell And Damnation on Steam, and, despite it being the nth re-hashing of the same maps I still appreciate the gameplay, which is really frenetic and fun. But that's about it for PK's qualities.

And sure, it's what the original Dooms were about, I just used "Painkillerish" because I had just been playing that. May have been "SeriousSamThreeish", or whateverish.

That's what I'd love to see in the new Doom. Gameplay wise it should bring back some superheroic features for the player: superior speed, ability to perform absurd feats like rocket jumping and the such. To that extent, Painkiller's bunnyhopping (and the ability to climb almost any surface with that) is fantastic.

What I miss the most in modern games is the "athletic" side of keyboard mashing...

Nothing new, [kona] was saying just that some posts ago. 
Killes Is 100% Legit A Great Guy And Has Very Good Opinions 
 
 
Thats right listen to CZG maggots.

Im not involved other than playing the Q1 maps and ranting about FPS's.

My points about Doom remake and its financial success remain valid.

I get the reference to painkiller - hordes and speed but still.

The silent, Painkiller bunnyhopping is fun. I would say though Doom's 2d-ness serves the simplicity of the gameplay. Is a bit weird not to have verticality though. I would say it should be in but not so much a focal point of the gameplay as in Painkiller 
 
we need TheGoldenAce back. 
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