 Rick
#441 posted by DaZ on 2015/08/16 01:57:47
pixelated crap? Fite me irl!
 I Concur
#442 posted by ptoing on 2015/08/16 02:16:25
The Quake textures look a lot better with point filtering. I like dem pixels.
 Daz
#443 posted by Zwiffle on 2015/08/16 02:36:04
Can I get an extension???
#444 posted by - on 2015/08/16 02:49:50
RIP Zwiffle :_(
 Zwiffle
#445 posted by ptoing on 2015/08/16 03:38:28
There's always DLC
 DLC HYPE
#446 posted by Breezeep_ on 2015/08/16 03:46:47
I still have to tinker around with gameplay and the last bit of my map, so I'm completely fine with this.
#447 posted by ma†echa on 2015/08/16 04:09:34
So like... Aug16th GMT? I'm in PST (GMT-8) and was kinda hoping to have Sunday to map too��Will need the time for sure (and even then my map is going to be so frickin' primitive IMO) :P
#448 posted by necros on 2015/08/16 05:58:00
whelp........ about 75% done. can I finish all the brushwork tomorrow??? only shub knows.
 Closure
#449 posted by ionous on 2015/08/16 07:41:41
/jam6_ionous submitted.
I was sick of this map, and happy to let go of it. There's a lot more I could have smoothed out, but I'm burned out on it.
In unrelated news, I might be streaming later. we shall see.
I'm sorry lads - there's no way I can finish this in time. I made the mistake of thinking my first ever quake map release will be an epic. I've learnt a load of stuff in the process, but it's taken a lot of time, research, trial & error, and my silly attempt at building half a city is not finished. I'm going to work on it later, after I've done some smaller quake maps. It will be finished in a few weeks and released separately.
http://imgur.com/x2Z2xOQ
 Hype HYPE.
#451 posted by Shambler on 2015/08/16 09:41:39
With added hype.
 I'm So Close I Can Taste It!
And it tastes like strawberries, for some reason.
I have only the slightest bit of extra work to do, but it's a quarter to four in the morning here and I've got to get some sleep.
If it's still the 16th in my timezone when I submit the map, does that count? I know this isn't a "contest", per se, but I don't want to be a poor sport my first time out.
#453 posted by adib on 2015/08/16 10:24:48
- Awn, it's great to see so many new faces here.
- Thanks! Can I get an extension?
- No.
 Don't Stop.
#454 posted by Rick on 2015/08/16 10:41:00
I think as long as it's still Sunday somewhere, it's not too late. Even then, if you're really trying and very close to finished, a little late shouldn't matter.
Here in the US we're among the last to switch over to the next day. It's almost 4 am now, so there's still over 20 hours to go as I post this.
#455 posted by ma†echa on 2015/08/16 11:42:10
Yeah, almost 3AM here... trying to finish last room/area then I have to place monsters and perfect as much as I can�� heh! :)
#456 posted by JneeraZ on 2015/08/16 12:30:52
Have we learned a lesson about leaving things until the last minute? :)
(answer : no, of course not)
 Playable, But Rough.
#457 posted by ShoTro on 2015/08/16 13:38:13
Just got the map to be playable and able to complete it. Just want to add a few more things.
Might take Daz's offer and release, then in a couple days release an updated version with more secrets and better balance.
#458 posted by Rick on 2015/08/16 13:46:37
When trying to make a map, from scratch, in less than 2 weeks, some corners must be cut.
I have only two rooms really, and a small playable area outside. No secrets and I'm struggling to squeeze a few more monsters in. I may be up to 20 now.
I didn't tweak skill levels much, no monsters on easy and just a couple of monsters are changed between normal and hard, total count is the same I think.
And I still have to make some kind of readme file. Maybe I'll just copy this post...
 Teleporting In Enemies And Skills
#459 posted by ShoTro on 2015/08/16 15:08:25
I gave up on syncing skills for my map when teleporting enemies. I have two more groups of spawning enemies to add before I can call the map finished.
 Real Problem, Compiler Related
#460 posted by Daya on 2015/08/16 15:52:32
Ok, so yesterday my laptop made some wierd stunt, and I had to renitialize it to make it work. Thankfully, my personal data was left untouched (aside from my browser's bookmarks...).
But the thing is, the compiler I use (ericw's lights and lately txqbsp) started fucking up, firstly like this:
http://pastebin.com/RBMcbn8c
(qbsp says there's too many vertices)
After negke sent me txqbsp, there was still errors:
http://pastebin.com/DW1Whjff
But the worst thing is now, opening a pointfile in Trenchbroom crashed it, meaning for now I cannot pinpoint what's wrong.
Oh someone please help, the deadline is today...
 As Long As It Is Sunday Wherever You Are
#461 posted by DaZ on 2015/08/16 16:23:41
You can submit. I'm not going to force a time zone on you all :)
- Awn, it's great to see so many new faces here.
- Thanks! Can I get an extension?
- No.
You have a short memory, I already extended the deadline by an entire week!
Don't worry about skill settings if you are struggling to finish. Make skill 1 the "balanced" skill setting as it is the default and make it as a good as possible!
As I said, there will probably be a few days between now and actually releasing the pack as I need to test it, make a start map, make readme etc.
GO MAP :D
 The -bsp2 Made The Compiler Finally Work, But...
#462 posted by Daya on 2015/08/16 16:50:34
Quake crashed saying one texture is not 16 aligned. What gives?
 Daya
#463 posted by ericw on 2015/08/16 16:55:05
For "Too many vertices", you can try adding -bsp2 to the qbsp options to create a bsp2 map.
#464 posted by Rick on 2015/08/16 16:56:39
Daya,
Look and see if your editor has made any back up copies, maybe one is still good.
Try opening the map in a different editor.
Try running the compile process on a different computer.
Can you upload a copy of the map so others can maybe take a look at it?
 Here's The Link To My Map, Includes Wads As Well
#465 posted by Daya on 2015/08/16 18:08:29
Right now Quake crashed and keep saying the texture called "ti_rc_c14" is not 16 aligned, despite resetting the textures and aligning them according to the brush.
https://www.mediafire.com/?6ns0seq8ym1uzxh
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