 IBomber Defence
#4737 posted by RickyT33 on 2011/06/04 20:49:05
In Steam, cost me �3.15, great fun. Reminds me of Command & Conquer old-school.
 Shadowrun
#4738 posted by [Kona] on 2011/06/05 01:48:46
Tried to play Shadowrun, some multiplayer based (but with single player bot matches) fps from 2007. Played 2 maps and decided i'd rather go take a shit then play it again.
Gameplay was crap, the game looked crap, don't know what the critics/reviewers are on about saying it looks good. It looks shit. Quake3 looked better. Next (which I believe is going to be Hellgate: London... my first attempt at an RPG).
 Hg:l
#4739 posted by jt_ on 2011/06/05 01:52:41
Was crap, btw. The company that started it was bought not too long ago and the new peeps are trying to fix it so it's not so much suck, though.
 Nonsense.
#4740 posted by necros on 2011/06/05 02:14:39
hgl is fine. there's a memory leak bug that was never fixed, iirc. if you have a lot of ram it probably won't bother you though. i have only 3gb and i never had any problems when i played it again, although i did when i only had 1gb.
i do recommend you take a look at the aforementioned peeps's work on the SP mod. basically adds in some missing stuff from multiplayer and other improvements.
 Hg:l
#4741 posted by [Kona] on 2011/06/05 03:04:04
Well ultimately it doesn't matter, because it appears to be yet another game where you can't remap the mouse buttons. I've never used WASD & i'm not going to start now. Don't know why these developers just assume everyone on earth uses WASD and is fine with the mouse buttons being set to whatever they think they should be (shoot in this case).
 What?
#4742 posted by necros on 2011/06/05 04:47:30
you can change movement keys to whatever you want, and you can change the button to shoot to whatever you want.
just go in the controls menu.
you can also drag/drop any ability into the mouse 1/2 buttons to use, and remove shoot completely, if your class doesn't use it much. (evokers/summoners tend to rely mostly on their powers, and rarely need to shoot except to break crates or to finish off a mob).
#4743 posted by [Kona] on 2011/06/05 08:28:29
Are we both talking about Hellgate London here? There' no shoot in the controls menu, supposedly because it can't be changed, and when I click on any other function and try to rebind it, clicking mouse buttons 1 or 2 does nothing, it won't accept it. Only mouse button 3 and the scroller it accepts, and all keyboard keys.
Unless they fixed it in an update, but I doubt it...
 Finished
#4744 posted by nitin on 2011/06/05 15:04:13
Portal.
Good game but design was a little too basic for my liking. And a bit short.
But good original game.
#4745 posted by necros on 2011/06/05 20:03:13
well, you should always update your games, regardless. that's just good practice.
anyway, i was wrong about shoot though, sorry. you can't change mouse 1 and 2, those are always action buttons. you can bind jump to mouse 4 or 5 (if you have a mouse with the extra buttons on the side) if you want a mouse button for jump, otherwise, spacebar is a decent one (and what i use).
you can bind your active slots to whatever you want though. for example, my active slots 1-6 are bound to number 1 - 6, slot7 and slot8 are mouse4 and mouse 5, slot9 and 10 are q and e. etc...
and if you want to assign a skill/spell to your mouse1/2, just click and drag the icon (ingame) in your skill menu onto the icon on the left and right sides of the screen.
for example, my evoker has mouse1 as spectral lash and mouse2 as firestorm because they're both spells that need to be aimed while being held down.
other spells like arcane shield, which are one shots, i assign to keyboard keys.
 Also,
#4746 posted by necros on 2011/06/05 20:05:13
unless you are finding the game really hard, i recommend putting elite mode on. the game is too easy on normal mode.
 Elite Mode Being The Proper Way To Play
#4747 posted by ijed on 2011/06/06 03:41:53
That smells like producer fear.
 ?
#4748 posted by necros on 2011/06/06 03:45:18
i dunno, i just figured it was to stop newbies from getting destroyed, but it's not like elite mode is a huge leap in difficulty either.
there's more modes after you beat the game (nightmare i think?) where it is pretty nuts though.
isn't this par for these kinds of games? to get you to replay and all that. sort of the same as achievements 'oh, you beat the game, so now you can play it again, only harder. :D'
 Well,
#4749 posted by ijed on 2011/06/06 04:03:43
I meant where the prototypes of games are usually much more hardcore than what gets released, and then things get simplified, a lot in the case of consoles.
It's not so much upping the difficulty level, but rather changing the basic game rules.
The one we're doing now is a top down shooter with some melee, and, indeed, unlocks a harder difficulty once you complete the game on hard.
This reminds me of the 'realsim' mode in L4D - where some features of the first concept survived, like the witch killing in a single hit.
Granted the zombie health is stupid in that mode though.
#4750 posted by necros on 2011/06/06 04:18:32
ah ok. and yeah, that sounds like a possibility. the game is fairly tame on normal difficulty. you only encounter the more interesting monsters on elite. you also get better loot though, which makes it totally worth playing on the harder difficulty.
 Question
#4751 posted by nitin on 2011/06/06 12:33:46
how many people finished Portal in one sitting? Just curious, I did but only because I was fooled as to how long Test Chamber 19 was :)
 I Did
#4752 posted by PuLSaR on 2011/06/06 13:33:07
~8 hours
 Nitin
#4753 posted by jt_ on 2011/06/06 14:22:53
The first time i finished portal it took me about 6 hours, the last time i finished it it took about 3.5 hours.
 Steam
#4754 posted by nitin on 2011/06/06 15:03:37
says 3 Hours for me all up. It felt longer though, I would have guessed 4.5-5.
How long is Portal 2 comparably?
 Oh
#4755 posted by nitin on 2011/06/06 15:04:09
and thanks again for gifting it jt.
 Portal 2
#4756 posted by jt_ on 2011/06/06 16:47:11
Is a lot longer. Took me about 8 hours for the first play through, just in single player, i haven't finished coop yet. Definitely worth the $44.99 i paid for it.
 Yeah
#4757 posted by Drew on 2011/06/06 16:52:16
haven't played coop - Negke and I keep not being on at the same time to do so - but SP alone is, in my opinion, worth the money. It isn't as long as many other SP campaigns, but is of consistently high quality. I loved it dearly.
replay of portal took me about 3 hrs, last time. But I've played it 3 times now...
 You Should Check Your Friends List More Often
#4758 posted by negke on 2011/06/06 19:27:35
I asked a few people about p2coop but it hasn't worked out yet. I didn't want to pry and annoy them with frequent chat inquiries. If anyone wants to play this (not the whole coop campaign in one go, just a few levels/chapters at a time), message me if you see me online.
Time zones are a problem. Usually the only way for us/US to play is when it's evening my time and around noon or early afternoon yours.
 Prey 2 Gameplay
#4759 posted by Zwiffle on 2011/06/07 05:23:12
 You're Right
#4760 posted by Drew on 2011/06/07 06:49:45
I'll be on line tomorrow around noon, EST time zone, if you want to get started
 Clive Barker's Jericho Review (2007)
#4761 posted by [Kona] on 2011/06/07 08:02:31
I initially started playing this game, got to episode 2 (out of 5) and hit a game-ending bug. Up until that point it had been a confusing, challenging mess. After a short break trying a couple of other games, both of which I quit even sooner than Jericho, I decided to return and give it another shot (having found a fix for the bug) because too many games lately i'm having to not finish due to major glitches. And i'm glad I did resume - it actually turned out to be a very refreshing and memorable game.
Now I remember Clive Barker's first game; Undying, fondly. Sure it's really only his name and story attached, he isn't actually directing any of the gameplay since he doesn't even play games. But it had a great, spooky setting and was a really chilling game. Not to mention under-rated by the critics. So Jericho comes along six years later, again with average reviews with a 61% aggregate. Great looking screenshots so perhaps this one is under-rated as well? No. What it does well, it does very well, but it falls flat in too many other areas, which i'll cover below.
Firstly what makes Jericho very unique is that you can play with any of six characters throughout the game whenever you want - all of which have their own weapons and abilities (powers). And it's even part of the story that you're playing through the soul of a dead soldier that is able to possess the other characters. So it's not just an explained part of the game. The problem here is that swapping between characters is very messy.
On top of that you have five attack keys (two for weapons, one melee and two for your supernatural abilities). Only the supernatural abilities are added as the game goes on. So every time you switch to a character you're having to remember what their attacks are. You'll get halfway through the game before you start to figure out who your preferred characters are. For me it was Delgado with the chaingun, Black with her sniper rifle and Church with her sword. Once you do, things start to get a bit easier. Nevertheless the characters are all worthy of some use throughout the game and are quite well-balanced. If I were to play through again I'd probably try to use some of the other characters more as well, as they all have interesting attacks.
And then there's the storyline, a very unique plot in which you travel through time to stop The FirstBorn, a creature God created prior to Adam and Eve that wants to escape from it's hell and destroy mankind. Fairly epic and well told throughout the game, only to abruptly end in one of the weakest game endings ever. Very odd considering Clive Barker is the writer. I can only assume it was left this way to leave room for a sequel, which will probably never happen now.
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