 JPL
#459 posted by gone on 2006/11/27 05:03:31
I can hardly see anything even in SUPERBRIGHT 2 monitor mode (which fucks up brightnes and contrast to the max)
Are you trying to mimic doom3 mapdesign?
#460 posted by Trinca on 2006/11/27 05:11:18
ops didnt read that :( if something like this even hapend to me i think i sent computer from the window :\ and i like in a 4� floor
but i always have a backup in internet ;) everytime i work in my map i upload!
 Trinca, Neg
No no, Myrmidon is okay. Really. It's just -- resting for the time being while I work on the base_pack map. Like I've mentioned in #TF several times, the map for the pack has given me some ideas for Myrm, and vice versa. I'll get back around to working on it soon.
#462 posted by Trinca on 2006/11/27 06:13:45
coollllllllllllll map look soooooooooooooooooooooooo sexy!
:)= biff want a beta of my map?
 Speeds
#463 posted by than on 2006/11/27 06:55:57
You sound like an ideal candidate to check out the lighting levels in my map. It's not finished, and I haven't touched it for a little while, but I wouldn't mind some feedback on the genereal brightness. On my screen it looks fine (though a little flat atm) but I have a feeling it won't be so easy to see on others.
It's also pretty hard to see in some areas if fog is turned off, but I assume most people will play with fitz or an engine that supports fog, so that isn't a big issue.
If you are interested in giving me a little feedback then let me know and I'll send you the current map.
 JPL
#464 posted by than on 2006/11/27 06:57:42
please send me the map (andyp DOT 123 AT gmail DOT com) and I'll give you some feedback.
 Than
#465 posted by JPL on 2006/11/27 07:29:05
OK, I'll send you email this evening. Thanks a lot in advance.
 Actually, Jpl
#466 posted by necros on 2006/11/27 09:35:02
i didn't type anything originally, but i agree with speeds :P
in the first shot, especially, all i see is 3 vertical strips of light, and the rest is completly black. you need either more light sources, or more fake radiosity.
 JPL
#467 posted by than on 2006/11/27 16:38:37
though the screens were near pitch black, it seemed fine in quake when I had a quick look this morning. I'll send you an email when I have a chance to have a proper look at it. Only thing I noticed on the first run was that the SK door was unmarked and dimly lit - difficult to tell there was a door there at all.
I use gamma 0.9 btw.
 Than
#468 posted by JPL on 2006/11/27 23:21:04
Thanks, I will looking forward to your mail. And thanks for the comment about SK door lights, I'll add some ligths in the next version ;)
 Trinca
Yes, I want to see that map -- send it to biff AT leveldesign DOT org =D
#470 posted by Trinca on 2006/11/28 04:02:36
sent!!!
 Question:
#471 posted by necros on 2006/12/03 19:27:58
who is actually ready to release their map for the christmas release date?
 I'm Aiming To Have
#472 posted by HeadThump on 2006/12/03 20:01:40
a beta by Christmas, but completing a map by then would be either a rush job or a less ambitious map. If we are keeping to the the schedule, I'm flexible though.
Trinca sent me the beta pack. Quake base seems a lot more complete now with these extras.
#473 posted by Trinca on 2006/12/04 01:14:37
i think only JPL and me got complete maps in beta testing!
with some luck Travail will be release and will keep Quakers ocupied for christmas u ntill other guys finish for end of january? :) dont now other guys status
but i think Asaki and Daz are late!
inertia, text_fish,than and biff dont now!!!
madfox dont now if is in or not since he want a lot of changes!!!
dont now if is anibody more in or not!
but if all those finish could be a great pack with 9 maps :)
#474 posted by Trinca on 2006/12/04 01:17:37
necros forgot!!!
when u got all source worked plase sent to SDA team ;) we all like to see some runs in Quoth maps ;) and since they are already so many... please do!
i will make another Quoth map for sure is a great mod!
 Necros / Trinca / And All
#475 posted by JPL on 2006/12/04 02:05:58
I'm not against a delay in Base Pack target date, as ?I go on holiday for 2 weeks durting Xmas (means no PC, except my office PC cause I'm late at work... too... :( ..)
Well, what is the real status of other mappers ? And actually who are they ? Furthermore, necros told me that Kell is also late on Quoth update...
So, delay or not delay: discuss
 I Can Probably
#476 posted by Text_Fish on 2006/12/04 04:25:11
meet the deadline if I rush some parts of the map, but any delay in the pack would of course allow me to make my map all it can be. :)
So I'm in favour of a delay, but it's not essential.
 Still Working On It A Bit But...
#477 posted by than on 2006/12/04 07:41:04
kinda busy so I don't know if I can finish it for christmas.
Like trinca said, hopefully travail will keep people occupied.
 What Are The Things That Expected
#478 posted by HeadThump on 2006/12/04 11:03:42
of a map for the pack? I'll just list what I'm assuming, correct anything that is not valid.
Quoth base related
FitzQuake compliance
standard readme textfile
Optional materials?
skybox
.lit files
 Err
I think I'm *almost* done with the basic build of my map -- then I'd need a bit of input before populating and rounding things up before full tests could commence. If all that goes well, then sure -- I could be ready by Christmas...
 Looks Like
#480 posted by necros on 2006/12/04 12:41:21
almost everyone would prefer a little more time. i think it may be a good idea to delay the release of quoth2 for now then, since there is still some things that need testing, and others that are not finished atm.
let's aim for an end-of-january date for now, and re-evaluate how we're doing at that time. how's that work for everyone?
 Re: What Are The Things That Expected
#481 posted by necros on 2006/12/04 12:44:57
the things you listed are all fine. if you want to include your own skyboxes, provided they are not ridiculously huge, we can bundle those into the final pak1.pak file for quoth2, same with .lit files.
oh, btw, if any of you guys need me to beta test your maps, you can send them to my listed email. it helps me to see how others are using the monsters for balance issues and such. i may be a bit slow in replying though... :P
 Only In It For The Base Thing
#482 posted by madfox on 2006/12/04 15:40:45
got my hard earned map after 3 months work,
had my newbase monster, cut out the HOM's,
cleaned the Allocblocks full, and then...
My internet got caught on a worm, and then I find this under my ChristTree?!
I'm the one who wants a lot of changes??
there's only one base thing, quake shareware!
But alright, take it for granted and tell me what I should change for your beta testing?
http://homedrive.home.nl/gimli/publiek/Phantom.7z
waiting for Xmass
 I Know
#483 posted by madfox on 2006/12/04 15:42:40
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