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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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JPL 
I can hardly see anything even in SUPERBRIGHT 2 monitor mode (which fucks up brightnes and contrast to the max)
Are you trying to mimic doom3 mapdesign? 
 
ops didnt read that :( if something like this even hapend to me i think i sent computer from the window :\ and i like in a 4� floor

but i always have a backup in internet ;) everytime i work in my map i upload! 
Trinca, Neg 
No no, Myrmidon is okay. Really. It's just -- resting for the time being while I work on the base_pack map. Like I've mentioned in #TF several times, the map for the pack has given me some ideas for Myrm, and vice versa. I'll get back around to working on it soon. 
 
coollllllllllllll map look soooooooooooooooooooooooo sexy!

:)= biff want a beta of my map? 
Speeds 
You sound like an ideal candidate to check out the lighting levels in my map. It's not finished, and I haven't touched it for a little while, but I wouldn't mind some feedback on the genereal brightness. On my screen it looks fine (though a little flat atm) but I have a feeling it won't be so easy to see on others.

It's also pretty hard to see in some areas if fog is turned off, but I assume most people will play with fitz or an engine that supports fog, so that isn't a big issue.

If you are interested in giving me a little feedback then let me know and I'll send you the current map. 
JPL 
please send me the map (andyp DOT 123 AT gmail DOT com) and I'll give you some feedback. 
Than 
OK, I'll send you email this evening. Thanks a lot in advance. 
Actually, Jpl 
i didn't type anything originally, but i agree with speeds :P

in the first shot, especially, all i see is 3 vertical strips of light, and the rest is completly black. you need either more light sources, or more fake radiosity. 
JPL 
though the screens were near pitch black, it seemed fine in quake when I had a quick look this morning. I'll send you an email when I have a chance to have a proper look at it. Only thing I noticed on the first run was that the SK door was unmarked and dimly lit - difficult to tell there was a door there at all.

I use gamma 0.9 btw. 
Than 
Thanks, I will looking forward to your mail. And thanks for the comment about SK door lights, I'll add some ligths in the next version ;) 
Trinca 
Yes, I want to see that map -- send it to biff AT leveldesign DOT org =D 
 
sent!!! 
Question: 
who is actually ready to release their map for the christmas release date? 
I'm Aiming To Have 
a beta by Christmas, but completing a map by then would be either a rush job or a less ambitious map. If we are keeping to the the schedule, I'm flexible though.

Trinca sent me the beta pack. Quake base seems a lot more complete now with these extras. 
 
i think only JPL and me got complete maps in beta testing!

with some luck Travail will be release and will keep Quakers ocupied for christmas u ntill other guys finish for end of january? :) dont now other guys status

but i think Asaki and Daz are late!

inertia, text_fish,than and biff dont now!!!

madfox dont now if is in or not since he want a lot of changes!!!

dont now if is anibody more in or not!

but if all those finish could be a great pack with 9 maps :) 
 
necros forgot!!!

when u got all source worked plase sent to SDA team ;) we all like to see some runs in Quoth maps ;) and since they are already so many... please do!

i will make another Quoth map for sure is a great mod! 
Necros / Trinca / And All 
I'm not against a delay in Base Pack target date, as ?I go on holiday for 2 weeks durting Xmas (means no PC, except my office PC cause I'm late at work... too... :( ..)
Well, what is the real status of other mappers ? And actually who are they ? Furthermore, necros told me that Kell is also late on Quoth update...

So, delay or not delay: discuss 
I Can Probably 
meet the deadline if I rush some parts of the map, but any delay in the pack would of course allow me to make my map all it can be. :)

So I'm in favour of a delay, but it's not essential. 
Still Working On It A Bit But... 
kinda busy so I don't know if I can finish it for christmas.

Like trinca said, hopefully travail will keep people occupied. 
What Are The Things That Expected 
of a map for the pack? I'll just list what I'm assuming, correct anything that is not valid.

Quoth base related
FitzQuake compliance
standard readme textfile

Optional materials?
skybox
.lit files 
Err 
I think I'm *almost* done with the basic build of my map -- then I'd need a bit of input before populating and rounding things up before full tests could commence. If all that goes well, then sure -- I could be ready by Christmas... 
Looks Like 
almost everyone would prefer a little more time. i think it may be a good idea to delay the release of quoth2 for now then, since there is still some things that need testing, and others that are not finished atm.

let's aim for an end-of-january date for now, and re-evaluate how we're doing at that time. how's that work for everyone? 
Re: What Are The Things That Expected 
the things you listed are all fine. if you want to include your own skyboxes, provided they are not ridiculously huge, we can bundle those into the final pak1.pak file for quoth2, same with .lit files.

oh, btw, if any of you guys need me to beta test your maps, you can send them to my listed email. it helps me to see how others are using the monsters for balance issues and such. i may be a bit slow in replying though... :P 
Only In It For The Base Thing 
got my hard earned map after 3 months work,
had my newbase monster, cut out the HOM's,
cleaned the Allocblocks full, and then...
My internet got caught on a worm, and then I find this under my ChristTree?!

I'm the one who wants a lot of changes??

there's only one base thing, quake shareware!

But alright, take it for granted and tell me what I should change for your beta testing?

http://homedrive.home.nl/gimli/publiek/Phantom.7z

waiting for Xmass 
I Know 
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