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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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Peeks! 
http://biff.leveldesign.org/index.php/?p=64

I'm all for more time, since I'd like to get as much ironed out as possible with my map. 
Biff 
Looks boring. You should quit mapping FOREVER.

/sarcasm 
Zwiffle 
Zwiffle u should stop playing games with faget names "pray" and become a man playing Quake! we need you...

P.S--> Zwiffle fan club

/sarcasm 
 
ok guess we can count with 8 maps!

trinca
jpl
than
biff
text_fish
headthrump
inertia
madfox

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Daz??? were are you? got time untill end of january?

------

Asaki is out he is late and got other plans like he said to me in mensenger (good luck with your own project mate! ) 
Trinca 
I have some minor things to refine (i.e gameplay at the end... you know what I'm talking about... ;P... ) and then launching the final built... However I don't think I will do it before my Xmas Holidays (I'm back by the 8th of January)... So I guess delaying the delivery date by 1 month would be cool for everybody... I agree with necros point of view... 
My Map 
I seemed to have divine inspiration when I started it but it has faded from me now :(

I will try to finish it but I doubt it will be before january, however when its released it will use the new quoth stuff like all the others, it will just be late :) 
I'll Likely Use One Of Yours Or Kell's 
I think you may have used a skybox in Contracts that would fit the bill rightly, I just need something with a spacey cosmic edge (okay, I'm leaving myself wide open there) :) 
 
then pack must have a env directory!!! i want to use dark skybox

final count then to january i think is 8!

Daz will release as a individual map!

maby Daz will get inspiracion and finish after that! :) 
On The Replacement Textures... 
It gives me a warm fuzzy feeling inside that people are wanting to use my textures for this pack, but clearly as it stands there are a load of gaps, but...

Although I haven't had much time over the last few months and haven't been too active over here, come christmas holidays I'll be stuck in my parents house with not a lot to do apart from some web-design work, so if people would appreciate it if I made textures to fill in the gaps, I'll give it a good go.

The thing is, I don't really want to go through every map and try and find all the textures I didn't do.... but if I got a .wad full of textures to remake, I'd gladly work on it.

Think about it, let me know. I'm afraid my map never got very far, but I hope everyone else is doing great. Daz, don't quit man, those shots looked fucking ace! 
^^ 
Yes please mate :) I would love to see the completed set if time allows! 
Starbuck 
Hells yes -- more power to you, buddy =D 
DaZ 
Someone needs to get set up an WoW intervention with you buddy -- maybe we can get Cardo and some of his rough skater buddies to pay you a visit ;D 
 
I imagine a group of his close friends and family showing for a WoW intervention, only to fast forward to find each and every one of them becoming hooked like Jago is. How sad. 
Biff 
rofl, if only I could blame WoW for my lack of mapping!

I seem to be suffering serious mappers block :( 
One Thing That Helps Me 
is to play a shit load of Doom2 megawads, the level design is so raw and effective in Doom & Doom2 that ideas can't help but shift through as you are jotting out maps on paper or in editor. Rise of the Triad, Blood, Hexen, Duke are good games to draw inspiration, basicaly anything that came out before Half-Life jaded us with its realism ;)

Sometimes it helps to break down the expectations built into a modern Quake single player map in to more elemental components before building them into their more sophisticated parts (like building an entire layout and gameplay with simple box-rectangle structures before indulging grand Necrosian design). 
Heh 
its kinda the opposite for me at the moment, I can make boxmaps with gameplay just fine but I have hit a dead end when it comes to the architecture. BEH! 
Daz... 
All the architecture you have posted so far has been top notch -- it's really too bad that you feel you've hit a dead end :(

If only we had some sort of inspiration thread...

;) 
I Agree With Generic 
That's why I assumed you were having problems extending the style you established there into a larger map. My bad. 
Jpl 
haven't played the latest push yet. will get around to it tomorow i hope, sorry! 
Necros 
No problem.. I'm "eaten" by real life as well ;) 
Quoth Content 
to make my map compatible with the quoth content, is there someone who can supply me the adjustments for this pak?
ie: is it func_breakable or func_breakaway etc.

thanks 
Base Map Finished !! 
My base map is now fully built since a few minutes.. (TxQBSP + Full Vis + ligth) Surprisingly, full vis process took only 40 mns :D ... yes 40 mns, as usually it took more than hours... ouch weeks... (not to say months... bleh... remind I got the "longest fullvis process runtime ever" trophy with CDA map ...;)... )

So I'm now waiting for 2 informations:
-> Who will collect all the map and built the pack (necros, or somebody else ?)
-> Delivery date definition...

I'll wait for these informations... and other mappers... for sure.. the more we will be, the more the pack will have interest.

BTW, I already started a new project... wait and see... :P

Anyway, MadFox: You have either to email Kell directly and ask him for the update, or if you want, email me and I'll send you all the stuff (zipped pak1.pak + additional note)... and check Quoth tutorial on Kell's website ;) 
Xmass? 
Kell's spawnpoint website gives me a comercial site.
I could trace the normal Quoth pak, but as it is updated it seems useless to me. 
MadFox 
MadFox / R.P.G 
Actually Quoth pack at Kell's website does not include yet the update that have been shared some month ago. This update includes new functions/items and also new monsters. It is an add-on to the Quoth pack, and to obtain it you have to ask Kell. 
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