
I Guess...
#501 posted by
JPL on 2015/03/07 22:31:20
... you gonna apply fo the job offer ;)

If Someone Here Ends Up Working On Strafe
#503 posted by
starbuck on 2015/03/08 16:00:49
I'll be 100x more interested. Cool to hear they're serious about getting same real old-school mapping experience on board!
And that jobs page is the first example i've seen of web 3.0. It changed my life.

Surprisingly Enough
#507 posted by
adib on 2015/08/05 23:11:53
think I got what "neue B�ro in Frankfurt" means.

Pass Up You Out, Mfx
#508 posted by
Spirit on 2015/08/05 23:14:05
You want but not go for the hounds

It Shall Be So:
#512 posted by
ijed on 2015/08/06 19:14:13
Old Devs feel unrespected but soldier on.
New Devs are enthusiastic but are surprised at crunch.
Management are regarded as idiots but experts at somehow bumbling through.
#515 posted by
Lunaran on 2015/10/18 04:57:30
I think we create more shit posts shitposting about spam than the spam does
how about we just ignore spam from now on?

Looking For Level Designer
#524 posted by
Skiffy on 2016/02/03 01:04:32
Just tossing this out here but I am looking for some level designers to join our studio in Malaysia Kuala Lumpur to come work on a new game we are developing using UE4. Singleplayer FPS game that is more in line with what folks make here instead of the more present day shooters.
I've also got a post with details for general 3d going up at polycount. But consider level design one of the openings we have. :)
http://polycount.com/discussion/164120/streamline-studios-hiring-3d-and-2d-artists-looking-for-tons-of-character-artists#latest
Kuala Lumpur is a bit of commute, don't think I could do that every day from ol' blighty.
Plus being a ginger that close to the equator would mean instant death.
Can't wait to see what you're working on :)