 Mail Sent
#509 posted by Kell on 2006/12/13 00:40:11
 Kell
#510 posted by JPL on 2006/12/13 04:50:38
Thanks for MadFox :)
#511 posted by Trinca on 2006/12/13 07:56:39
my map is also finish need just some small fixes!
 Great!
#512 posted by madfox on 2006/12/13 10:34:59
let's jabber this quoth(ing).
 But...
#513 posted by madfox on 2006/12/14 16:44:03
my map is rather ladder depended.
Does quoth support func_ladder?
 .
#514 posted by necros on 2006/12/14 17:59:05
not in the current build
been pretty busy lately, and haven't really had much chance to work on the progs either... shoot me now :\
 Append:
#515 posted by necros on 2006/12/14 17:59:45
but i should have mentioned that ladders are planned to be included. i just need to find a nice way to do them.
#516 posted by Trinca on 2006/12/15 01:10:39
Madfox doesn�t your progs.dat have the func_ladder working perfectaly? if so why dont sent to necros mail the code?
#517 posted by inertia on 2006/12/17 05:46:30
OK GUYS I'M HOME FROM SCHOOL TIME TO GET MAPPIN'
what is the latest status on what qc features will be in our little pak?
 Trinca,
#518 posted by HeadThump on 2006/12/17 13:36:20
I'm having some e-mail related trouble and my e-mails to you are only coming back. Meh apologies.
I've played the 2nd Beta twice now, and I only have a few recommendations to add; some of the longer corridors are a bit more curvy than what the texture materials suggest they should be, and there is a problem with the big lift down where creatures get under the lift as it is coming down and they force it up before you can jump off.
 As Mentioned Before...
#519 posted by madfox on 2006/12/17 15:37:20
the quoth.progs would be updated with a func_ladder too.(maybe)
I've been working a little by myself extracting it from the proxys.qc but although I may get it work on a clean qc-file,
this doesn't intend it will with the Quoth.qc
 What's So Special About A Func_ladder Anyway
#520 posted by negke on 2006/12/18 11:56:39
since you could also simply use 1 unit stairs/clips?
 Probably Some Semblance Of Ladder-like Movement?
#521 posted by Lunaran on 2006/12/18 12:02:36
ie not rocketing skyward
 Neg!ke
#522 posted by madfox on 2006/12/18 17:15:38
Since you're the one with the urge to leave I'll try to explain...
you're option is almost right though the minimum size is 4.
And as I have rather large heights it would make the verticals too max.
func_ladders use the jump function in some enhanced manner and are not so easy to integrate in the qc because they depend on other, like client.qc and players.qc
In my map I would have to make the vertical size to big as they are in mineshafts rather small.
Are you still there...
 Also...
#523 posted by tron on 2006/12/18 23:40:26
the 1 unit wide step method makes it virtually impossible to move back down the ladder (or more to the point, makes it very easy to move down, just not in a controlled non-falling manner)
 But
#524 posted by . on 2006/12/19 08:12:44
Who seriously climbs down ladders that aren't too high to kill the player when jumping off?
 Scrags
#525 posted by madfox on 2006/12/19 11:57:20
 Necros,
#526 posted by HeadThump on 2006/12/27 18:20:18
Do you plan to add trees to the pack? I remember some mention of trees. I could use some.
One way to implement trees would be to add a random seeder to a model_tree and each frame of the mdl could represent a different branch course. If it is a bit much at this stage, no problem man; I'll make rocks instead of trees.
#527 posted by Trinca on 2007/01/02 03:56:56
necros i made some more changes in my map so i will sent u another version soon!!!
did u get my email about monsters size? i�m making a quoth.Qkr file for Quark
 Back From Holidays...
#528 posted by JPL on 2007/01/03 11:23:57
.. so I'm ready to send my map for "packing" step... Just let us know, who and when to send the stuff...
 A Base Pack Of Good Wishes...
#529 posted by madfox on 2007/01/04 09:22:58
I have a map, but I just finished deleting the HOM's and that's really sticky. But the gameplay and texturing is far from standard.
If there is someone for betatesting?
Trinca, you've got mail.
#530 posted by Trinca on 2007/01/04 09:42:50
yes but my life is not easy at the moment :( fucking to much fucking work :( i play this weekend i promiss!!!
 MadFox
#531 posted by JPL on 2007/01/04 12:40:30
Please send.. I'll take a look..
 Cool
#532 posted by madfox on 2007/01/04 14:56:51
I placed the file on the net so if you want to beta test it just let me know.
 MadFox
#533 posted by JPL on 2007/01/05 23:40:14
I downloaded it. I'll come to you later by email when tested ;)
|