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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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At which percentage did it jump up? Just asking because VIS tend to get slower the further it progresses.

Autist optimization tip: load the prt file with Gtkradiant's prtview plugin and arrange the brushes/portals orderly. 
Sock: 
I think, since the main issue is vis times, the best approach is making changes to the vis process in ways which result in a backwards-compatible bsp file. Rather than making a new bsp format. 
DoW2 Map Beta 
Screenshots:
http://h.imagehost.org/0820/MirageDetail1.jpg
http://h.imagehost.org/0386/MirageDetail2.jpg
http://h.imagehost.org/0679/MiageDetail3.jpg
http://h.imagehost.org/0580/MirageDetail4.jpg

DOWNLOAD!
http://www.mediafire.com/file/qmgnjmemjqz/2p_mirage.zip


To play the map, follow these installation instructions:

Download the Zip file.

Extract the contained 2p_mirage.sga file to:
C:\Program Files\Steam\steamapps\common\dawn of war 2\GameAssets\Mods\

Make a new shortcut to play Dawn of War 2 (in steam, right click on DoW2 and go to 'Desktop Shortcut')

Go to the properties of the shortcut and add
-mod 2p_mirage
to the end of Target section.

Play the game with this shortcut and you will see the map in the drop down list when creating a game.


A few notes:
Base areas are not detailed yet, I'm lazy.
Much of the surrounding terrain isn't detailed yet either.
Haven't done an optimization pass or a fully baked lighting pass yet, which may increase the framerate of the map, but shouldn't really matter much since it's not that bad at the moment anyway (that I've noticed!)
Minimap needs some work.

Not sure how many radical changes I'd be willing to make, but it'll likely be few. Most of the time I hope to spend between now and the Sunday night deadline is cleaning up major issues, finishing up detail work, and baking lighting. 
Didn't The Competition Rules 
State 'no sharing this outside of relic' or similar? 
No 
The rule was clarified to be "Any map published and shared previous to the annoucement of this contest isn't allowed".

They fully expected and wanted people to have their maps tested. What they didn't want was anyone taking an already finished map previous to the contest and entering it. 
Fair Enough 
 
Full Circle 
@scampie, The screenshots look really cool with all the plants and cliff sections but I have to confess not having played the game (DOW) I have no clue what stuff in those screenshots are your creation. Which nicely brings me to a nice tangent or 'shoe on the other foot' situation.

I recently posted screenshots of map stuff on an art portal/site, they branded me a cheat for posting stuff which they thought belonged to others and cast me out. Fair enough I suppose because they did not understand or could not work out easily from my screenshots what was my stuff. It is certainly strange seeing this situation from their perspective with your DOW screenshots. 
Scampie 
that razor sharp waterline hurts my eyes but I guess there's nothing you can do about it? never played dow. 
 
Hipshot 
Looks nice ! 
I Want To Lick It 
 
Awkward Angles 
 
I want those textures. 
Sock 
The cracked, semi-dry ground in that second shot is awesome. Haven't seen that look pulled off so well in Q3 before. 
Litter Problem 
Another update on detail:
http://www.simonoc.com/images/design/maps_q3/moteof1bw4l.jpg

@zwiffle, the textures are mostly standard ID, nothing special.
@pjw, thanks :D 
Floor Looks Amazing 
in last shot. 
Upstairs Downstairs 
The room above previous teleporter pit:
http://www.simonoc.com/images/design/maps_q3/moteof1bw5l.jpg 
 
Given the aesthetic quality of the rest of the map, that brick / diagonal cutoff as the floor wraps around the octagonal hole bugs me a lot. 
Well... 
there is trim there. Maybe it should be raised up to imply the diagonal-cut stones are covered by a strip of wood.

On the other hand, go map! 
Stone Alignment 
That sort of minor misalignment used to bug me too, then I looked at laid stone in the real world and realized that it almost never matches up perfectly like a power of 2 sized texture... It's not that hard to cut stone to fit. 
New Stone 
Cool 
Just make sure to clip it :D 
 
it's amazing how little things like that end up looking awesome. :) 
Oh My Gosh 
i wish that would be converted to q1sp 
 
http://necros.quaddicted.com/temp/cath4_1.jpg

clockwork droid textures are fun. :) 
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