#609 posted by Trinca on 2007/02/03 15:52:46
another dead like DEAD!!!
#610 posted by Trinca on 2007/02/03 15:53:00
deadline lol :\
 Sorry Trinca,
#611 posted by HeadThump on 2007/02/03 19:00:13
I put a chunk of time into the map last Sunday and last night, and I'm still working on it a bit this afternoon. It's coming together nicely, though. I hoped to have a beta ready, but I don't wont to force it until it is good enough to display.
#612 posted by Trinca on 2007/02/03 19:57:28
HeadThump i hate delays :p already complete another map...
 Tranquillo
#613 posted by madfox on 2007/02/03 22:57:24
we're not speedmapping, are we?
trinca, although you're map is finished that doesn't mean you can't finetweak things?
#614 posted by Trinca on 2007/02/04 02:06:06
dont touch in my .qkr for a longggggggggg time... :) kind of bored of that map!
 Deadline Proposition
#615 posted by JPL on 2007/02/04 11:38:47
OK, let's say we fix a deadline by mid-february... (I didn't mentionned which year.. so it can be postponed easily year by year... doh ! ... :P) Is it suitable for everybody ?
I'm also waiting for necros / Kell feedback about Quoth update... What are you doing men ?? Are you dead ?
 Deadline Suggestions / Comments
#616 posted by than on 2007/02/04 13:53:07
when it's done? ;)
I think that mid Feb is a bit early if we've just missed the end of Jan deadline, so I propose the end of March to when it's done, depending on how keen people are to get their maps finished and out the door. I really want to get mine done because I am starting to get sick of it :)
I'm fairly near the end of my map now, but I will still need a few more weeks, as I don't have a massive amount of time each day to work on it.
Also, any idea what's going on with forcefields etc? Still going in or not? Necros said that he was too busy and with a lack of motivation to work on the project, but I thought Headthump was helping on the code side. Any heads up would be appreciated.
 Than
#617 posted by JPL on 2007/02/04 14:48:15
OK, let's go for end of march... I hope this thime everybody will have time to finish his work (i.e map, Quoth update, etc...)....
 When Necros
#618 posted by HeadThump on 2007/02/04 17:49:23
returned from Exile, he took his rightful throne back from the pretender, who was summarily banished to the nether dungeons where the mappers are kept.
Seriously though, the copy of Quoth I was given did not have support for any of the tech creatures (not even the original Quoth set!) so I was starting from nearly square one. I don't know how useful I would be at this point to the coding, but if Necros needs any assistance, you can contact me ol' buddy ;)
 I Did Get A Peak
#619 posted by HeadThump on 2007/02/04 17:52:54
at a lot of intriguing medieval monster stuff that has yet to be implemented in Quoth.
BWAHHAHAHAHAHA!
Don't worry Necros, your code is safe with me though I will add, I detected a Celtic influence in the names you used.
#620 posted by Omus on 2007/02/05 17:57:55
With all the talk in this thread I really can't wait to see the many new monsters and stuff. And if the source for Quoth gets released its going to get even when the 'monster remixes' start showing up (how about an alliance of death guards + axemen + barons? :O ).
 I'm So
#621 posted by inertia on 2007/02/05 20:20:44
impressed that you guys have kept on mapping! I am excited0r for teh pak...
 He He
#622 posted by JPL on 2007/02/05 20:50:41
I would be even more excited if we would have a proper Quoth update... ;p
#623 posted by Drew on 2007/02/16 02:54:36
Don't stop mapping.
 Also
#624 posted by Drew on 2007/02/16 03:04:19
Biff do you still have the wad with the new base textures? The old link didn't work for me.
 Necros / Kell
#625 posted by JPL on 2007/02/16 08:03:15
I found an new issue in the Quoth Pack update you provided a month ago: I found an issue with monster_ogre_flak.
When the engine loads the map and during model meshing, I got a message stating there was a missing texture in the map... Well, I look for it but I didn't missing textures on brushes. But when I gibbed a monster_ogre_flak, I noticed his head was completely "grey": no texture at all. I guess the issue comes from that. Could you confirm please ?
 Drew:
#627 posted by golden_boy on 2007/02/16 13:45:02
This is a pretty heroic project. What I've seen of the maps looks great. I can't wait to get my greedy little paws on it.
*fap fap fap*
 Thanks Biff
#628 posted by Drew on 2007/02/16 18:37:30
what is this fapping? Is Golden_boy masturbating?
 Quoth's
#629 posted by madfox on 2007/02/16 21:51:25
Glad someone activated the link, can't read vieuw all posts.
yes, seeking for betatesters for the mine map!
 Kell
#630 posted by JPL on 2007/02/17 09:41:58
I saw you are connected, did ever think to reply the email I sent you some weeks ago... please ?
 Kell Has Been Taken.
Nyarlathotep has him working at the All-Day Buffet of the Bloated Woman.
And you're welcome, Drew =D
#632 posted by ijed on 2007/02/22 13:48:47
waiting for the release; this looks like it'll be a great pack.
#633 posted by anonymous user on 2007/02/22 19:53:02
if will ever be released
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