
#6604 - Classic Quake Trap
#6607 posted by negke on 2010/03/05 12:10:45
"classname" "item_soap"
"target" "Shambler"

Sunlight 1 And 2...
#6609 posted by
generic on 2010/03/05 14:02:34
Might help in open areas, but you will have to be more creative indoors ;)

^
#6611 posted by negke on 2010/03/05 20:03:05

LOL.
#6612 posted by
Shambler on 2010/03/05 20:37:13
You are demented, you know that??

ROFL!!!!
#6613 posted by
DaZ on 2010/03/06 14:00:43
That is the best thing I have ever played.

Yo Dawg
#6616 posted by kaz on 2010/03/12 22:20:03

Yo Dawg
#6617 posted by
Zwiffle on 2010/03/12 22:23:30
I heard you like beta testin' so I put a beta in yo beta so you can test while you test.
Sorry.

Hmm
#6619 posted by
DaZ on 2010/03/14 23:55:08
I would seriously reconsider that green lighting / fog, it overpowers everything else in the map.
I've never played the mod, so no idea if the layout is good or not, sorry!
#6620 posted by
meTch on 2010/03/15 20:26:30
i suppose your right, ill get on it :o

Since It's All Silent Around Here...
#6621 posted by gb on 2010/03/23 12:02:04

Oh Yes,
#6623 posted by
Shambler on 2010/03/23 21:41:52
Wait a mo, that one was released already?
#6624 posted by
necros on 2010/03/23 21:43:24
that was rj's map that originally had q3 block10 textures.

Yus
#6625 posted by
rj on 2010/03/23 22:38:13
ijed emailed me a while back asking if i'd be up for donating it to the project. i obliged and duly became part of the team :) 4 & 6 are also heavily in progress, maybe 7 too at a later date..

Fullbright So You Can See
#6626 posted by
meTch on 2010/03/23 23:17:44

Pretty Cool Metch
#6627 posted by gb on 2010/03/24 11:01:20
put trim around those platforms and put in lots of spotlights?

Gb
#6628 posted by negke on 2010/03/25 12:27:16
Neat. The streched tile texture in the second shot could use improvement - mask the c/p transitions.

A Small Wip
#6629 posted by
AEnoch on 2010/04/03 01:29:02

Looks Great
#6630 posted by
ijed on 2010/04/03 01:44:29
Which engine?
Point of fact, which game?
The green tiles look a bit washed out... personally I'd go for a terracotta or something, to tie in with the other details / lighting.
If you're wanting the red/green contrast maybe a bit more saturation.
#6631 posted by
JneeraZ on 2010/04/03 02:10:22
Those are Unreal Tournament textures ... so maybe UT? Looks good though! I've always loved that set.