 Vondur
#6786 posted by Jago on 2005/01/13 17:34:57
Er. Frogbot works with NetQuake now?
 Er, Doh
#6787 posted by Jago on 2005/01/13 17:37:23
I've just realised that I've been using FrogBot Clan Arena all this time (which is a mod for QW, mixing frogbot and ktpro) and not "vanilla" Frogbot (which is apparently for NQ).
 Qexpo.
#6788 posted by Shambler on 2005/01/13 18:09:19
Firstly not all of that made sense being copied and pasted here.
Secondly, politics, don't you just love it! Well done to you lads creating some long-running BEEF between the community, lol.
Thirdly, I don't know about the modding side either. Nor for the Q2 mapping side these days anyway.
Fourthly, but I personally think it would be cool to include Q2. I think Q2 is/was great both for playing and custom maps (might have been great for mods too if you like that sort of thing). I think given how old both games are now, hopefully most people have grown out of the "OMG Q2 suxXxors cos it's not a true sequel and has footsteps and other s4wk". Not that they should be lumped together, but they should be respected together, and that's what QEXpo is about right??
 Tell Evilpope That
#6789 posted by pope on 2005/01/13 19:05:47
blackpope wants his bum
 Yeah, Shambler Is Right
#6790 posted by HeadThump on 2005/01/13 19:15:54
I say mingle and cohabitate. Live together in sin. If the Quake material that is present at the Qexpo is good enough it will stand up on its own merits, and it shouldn't get overshadowed.
So does this mean there are people out there who avoid playing Quake maps because of sour grapes over a flame war that the majority of the Quake community did not even know existed?
 Qexpo2005! ^_^
#6791 posted by necros on 2005/01/13 19:22:16
yeah, q2 with qexpo this summer, why not!
i think it's great that we'll be surrounded by quake goodness this summer! :)
 Thanks All
#6792 posted by Wazat on 2005/01/13 20:09:53
Hmm... I can't seem to log in, even with my password. :(
Anyway, thanks all for your comments. Be sure to say as much on the I3D forums too to encourage the folks running the event, and if nothing else vote in the poll to change the results.
BTW, Shambler, my post wasn't cut-and-pasted. It was hand-crafted for this community. Sorry it didn't make sense, I'm just really tired lately. :)
 Vondur
#6793 posted by JPL on 2005/01/14 02:53:38
I've just download the frogbot stuff... I will try it this evening... Thanks again man !
 Qexpo
#6794 posted by bal on 2005/01/14 07:43:52
I think quake 3 should be part of qexpo too you elitist pricks!
 QExpo
#6795 posted by JPL on 2005/01/14 08:26:40
Errr... and what about Quake4 ?? Is there a demo of the preliminary game, or something like that ?? Anybody have info about that or not ??
 Strange Quake
#6796 posted by Ankh on 2005/01/14 10:08:17
This is copied from PlanetQuake forum. (Written by Demon):
"Years ago (in ages past... just kidding), I had a very strange/unusual version of Quake. when you pull down the console it was BLACK and without a version number. there are the great differences I noticed:
1. Ogres didn't have the "Q" symbol on their clothes.
2. Animations of heads of "blown-up" monsters (grunt, enforcer, rottweiler, scrag) appeared different.
3. Only the monsters mentioned above could be "blown-up".
4. when you get killed by a scrag, the message says you were killed by a... WIZARD!
5. The Boss at the end of episode1 was looking VERY diffent: dark, lava-textured body, horns, big eyes.
6. The "well of wishes" with DopeFish was MISSING.
7. e3m4 was not "Satan's Dark Delight" but "The Haunted Halls" - and the circle gateway was missing!
8. e3m7 (secret) was "Wind Tunnels" and there WAS a circular gateway in the beginning.
9. The total number of monsters in "Wind Tunnels" was 0 (ZERO!)
10. The sky in e4m2 and e4m7 was neither the blue clouds one, nor the purple clouds one - it was GREEN clouds!
11. e2m6 "The Dismal Oubliette" had a WHOLE COMPOUND of rooms before the beginning we all know (near the bridges-pit). In this area was a secret - under a bridge, look up at down side of bridge and shoot button to reveal a secret room with zombies, armor and ammo.
12. The Thunderbolt appeared as a Rocket-Launcher before you pick it up. And worked in a slightly different way!
13. Schubb-Niggurath's Pit was A TOTALLY NEW LEVEL! You start in a room filled with at least 8 100 Health boxes. There are some corridors with Fiends and Ogres. You pass between corridors through yellow-circular-window-like teleports. The Hall with Schubb herself was enormous, with a huge dome - its texture: green slime. There was a podium with a pentagram made of lava and two elevator accessible ledges with ogres. There was no "roaming spiked ball" but a teleport that brings you on top of Schubb and you're able to shoot her and kill her with your guns (but nothing happens).
14. The "rocket-jump" slipgate secret in e4m4 was missing.
15. In e2m5 - if you shoot the great circle/window/symbol on the ceiling of the large room with water on the bottom, a large metal pike appeared through the wall and pushed down into the water a box of shells(???). This thing is missing in the Quake we all know."
Have you ever played this version? Maybe someone still has got it somewhere. I had it many years ago but it got lost after hard drive crash. I can also remember that you coudn't get the silver key without nocliping in e4m6.
 Uhm
#6797 posted by bal on 2005/01/14 10:22:14
That guy must be on crack or something...
 Well
#6798 posted by Kell on 2005/01/14 10:33:44
some of that stuff sounds like pre-release material, especially the description of what was must be the "Lost Entrance" to the Dismal Oubliette.
Could be it's not so old, and was actually a bunch of stuff hacked together/reskinned by someone.
I was going to suggest QTest, but I don't remember there being so much stuff in it.
 Kell
#6799 posted by Ankh on 2005/01/14 10:50:38
You have used this lost Entrance To The Dismall Oubliette in your Contract Revoked map pack. Or am I wrong?
 Ankh
#6800 posted by Kell on 2005/01/14 11:39:59
Yup, in the secret map.
 The Huygens Probe Has Landed
#6801 posted by Lunaran on 2005/01/14 11:44:35
Posting in anticipation of shots of either a really cool murky cloudy frozen alien world, or just lots of fuzz.
 Quake Pre-Release
#6802 posted by R.P.G. on 2005/01/14 12:12:09
Some of the #QC folks were redistributing that a while ago. I might still have a copy somewhere. I never could really be bother to look through it and check all the changes, but I do remember that the Q logo on the ogres' chests was one difference.
 !
#6803 posted by necros on 2005/01/14 13:06:52
spawnpoint is back!
 !
#6804 posted by Kell on 2005/01/14 13:24:39
necros is back!
 Yar
#6805 posted by bal on 2005/01/14 13:25:03
It's been up and down all day... Seems up now, but it's still a bit slow... =\
#6806 posted by - on 2005/01/14 13:27:18
and after this weekend when I switch hosts, maybe it'll be up more often... and maybe I'll make a real front page... and if they space/bandwidth is any better, I'll host some more people (still on an invitation by me basis)
 Hmm...
#6807 posted by bal on 2005/01/14 13:28:32
Should we backup our sites if/when you switch host? =)
 Bal:
#6808 posted by - on 2005/01/14 14:11:36
stay in contact, I'll let you know... hopefully I can just have the new host get all the old files for me. I may just have to make a backup myself and move things over, having you guys each do your own backups can help.
 On UWF's Site
#6809 posted by Tronyn on 2005/01/14 17:20:11
I'm willing, if everyone's OK with this, to do all the Quake reviews for UWF's site solo, so that it's still sort of an official review site, until such time as I run out of spare time, I die , I'm abducted by aliens and they don't give me access to Quake and the internet, or I become uninterested in Quake. I don't think any of those is going to happen in the immediate future... :)
I've completed reviews of all of the maps that my name is listed for on the site. If no one else has said anything about those two, I'll do them this weekend.
 Many Thanks Mr.tronyn!
tronyn is henceofrth known as = "the map-reviewing machine"
=)
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