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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Not 
just go map whenever 
 
A Christmas map pack would be awesome to have, but I'm just gonna work on this map for the time being. If people want to organize their releases around the same time though ... 
Hmm 
Why not? Yeh, metal turtle for 25th dec. Will be a nice christmas present (and gives a reason to map) 
However 
does anyone else get images of people being burned on giant metal turtles? Just me?

if anyone wanted to contribute to a christmas map pack with this specific theme, i wouldn't object to it.

PS. stop posting anonymously!

PPS. xen schmen 
And Erm.. 
isn't 3 months & 18 days a little long to be considered a turtle map anyway?

people used to grind out episodes in that kind of timeframe 
Hmm 
PS. stop posting anonymously!

Glad you said it. I figured I'd just seem my usual grouchy self if I complained about it.


PPS. xen's men? 
Hmm 
people used to grind out episodes in that kind of timeframe

We're old and lazy and have jobs. And SC2 in some cases. 
They're Chained Up In The Basement. 
 
Er That Was IRT #6887 
We're old and lazy and have jobs. And SC2 in some cases.

well yes. but my point was i just didn't really see the point in dressing up any map with a deadline as a 'turtle map', which is really a term for a speedmap refined over several sessions. surely it's just a 'map'...

(not that i'll lose any sleep over it) 
Metal Episode 
It'd be really swell if we could make this an actual episode ... but I'm afraid coordinating might be just a bit too problematic for most people, even if it just involves 'your map exits to this map, expect players to have these weapons' kind of thing. 
Metal Episode 
It'd be really swell if we could make this an actual episode ... but I'm afraid coordinating might be just a bit too problematic for most people, even if it just involves 'your map exits to this map, expect players to have these weapons' kind of thing. 
Sorry For Dbl Post 
 
Hmm 
Remove weapons hack at the beginning of each map?

Altho I don't see that much difficulty in co-ordinating some kind of progression without it. Apart from anything else different people have different skills at Quake and so naturally make harder or easier maps. That seems to lend itself to progression (discussion about more widely seperating the skill levels and not just building for a hardcore constant horde player aside).

And I don't really care what you call it tbh, I just like the phrase 'metal turtle'. 
Zwif 
Do you want e3m7rq?

Inverting the crosses looks wrong unless you modify the texture so the shadows from the rivets are below.

For me, I'd add some red metal structures (with corpses attached) for the water area.

Mapping is fun. Don't make it an inverted cross to bear.

To answer Neros' question:

Brushwork, Macro: 6
Brushwork, detail: 2
Brushwork, Terrain: 4
Monster Gameplay: 7
Layout Gameplay: 4
Lighting: 1
Vis Effieciency: 5

That's just off released maps, nothing I'm working on. 
My Typos Increase With Whisky 
Knew there had to be something. 
 
Inverting the crosses looks wrong unless you modify the texture so the shadows from the rivets are below.

this.

also, i find inverting the long cross lights makes them look unbalanced. maybe if you added a second cross so that the texture was vertically symmetrical... 
Or Maybe 
make the whole map seem upside down. 
Shots. 
Cool. Keep at it guys. 
Will Look Better With Lights 
 
Maybe add some angles/slopes for detail. 
 
I started something and it might be finish in 25 December!

Will Zwiffle and negke try to release in that date or nothing will happened? 
Shot 3 
How about breaking up that big, bland back-wall with a recessed arch or something? 
Thanks 
But I'm not really doing detail atm. Any and all detail at this point is place holder for how I see it turning out in my mind. 
But... 
I thought Negke was doing all of the detailing ;) 
It's Almost Level Design! 
More UDK stuff I'm working for the Polycount Beat-Em-Up challenge.
Screenshots :
http://born-robotic.net/stuff/balbeatemup_07.jpg
Video :
http://www.youtube.com/watch?v=FkV9IC8_0Kc&fmt=22
Still lots of work to do on the actual assets and textures... 
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