
Holy Shit!
#6886 posted by
necros on 2005/01/22 01:54:52
look at all those polys! how old *is* that model?! :P

Wow....
#6887 posted by
metlslime on 2005/01/22 04:33:05
it's a quake model, inspired by an animated gif, inspired by ANOTHER animated gif, which i made from a quake model, which was inspired by Super Metroid.

Age
#6889 posted by
madfox on 2005/01/22 12:55:32
I just made it. But because of the huge polys, (1042 vertices - 1872 triangles) it wasn't playable in fitzquake nor Telejanos.
Surprised Quake could handel it.
But for being a *good* Quake model the polycount has to lower dramaticly.

You Made That One?
#6890 posted by
necros on 2005/01/22 13:04:31
ah, that would explain it.

Madfox
#6891 posted by
Lunaran on 2005/01/22 14:53:03
Worshippers of the false Floyd will be burned. Only the one true Floyd can lead us to salvation.
holy fuck there's a post preview now!

Ptolomeus Could Do Better Than That
#6892 posted by
madfox on 2005/01/22 17:51:01
Found a better count at 294 vert and 504 triangles.
This one could work for soldier.
If the real Floyd get counceled, me shames himself pink.

METL
#6894 posted by
DaZ on 2005/01/25 08:41:42
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D

METL
#6895 posted by
Shambler on 2005/01/25 08:48:37
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D

METL
#6896 posted by
Jago on 2005/01/25 09:18:46
CHANGE THE FECKING LOGO WHILE YOUR AT IT EH! :D

Dearest Metlslime
#6897 posted by
czg on 2005/01/25 09:25:41
Please leave the logo as it is.
Hugs and kisses,
-The Entire Monarchy of Norway

Metlslime
#6898 posted by
Vondur on 2005/01/25 10:32:49
Russia is uncertain about the logo...

In Russia,
#6899 posted by
Kinn on 2005/01/25 10:41:26
Logos are uncertain about you!
(sorry ^_~)

Wow
#6901 posted by
Lunaran on 2005/01/25 15:37:09
When I saw func_board was back up I came in with the aim of hollering in caps about the logo not being changed.

With A Name Like Quake:Remix It Has To Be Good
#6903 posted by
Lunaran on 2005/01/25 17:39:26
how come every custom texture I see in any doom3 shot has a horribly overblown bump map that reduces the whole thing to a pattern of black ridges?

With A Name Like Quake:Remix It Has To Be Good
#6904 posted by
Lunaran on 2005/01/25 17:40:28
how come the custom textures in every doom3 shot I see has a horribly overblown bump map that reduces the surface to a pattern of pitch black ridges?

Quake: Remix
#6905 posted by
Jago on 2005/01/25 18:30:29
May all the morons who attempt to do EXACT remakes of old games on new engines fail at doing EVEN THAT. I want to see stuff done the way E1M1RMX by Vondur and CZG was done: very faithful to the original, yet looking and playing noticably better than the original. Shit, if somebody actually made a Quake 1 remake (even if just the first episode) for newer tech, improving on the original in the same way E1M1RMX did, with high quality faithful textures, models and whatnot, I'd pay money for that.

Note
#6906 posted by
Jago on 2005/01/25 18:31:40
I did not imply E1M1RMX used replacement textures/models/etc.

Hey! It's Out First Phantom Post!
#6907 posted by
necros on 2005/01/25 20:22:36
yay!

Dear God No.
#6908 posted by
Shambler on 2005/01/26 02:07:43
http://www.quakeremix.com/albums/album02/update.sized.jpg
MMmmmmm, SHITACULAR.
Why is it that these projects invariably seem to be started (but mercifully rarely finished) by people who seem to have no fucking clue whatsoever about Quake??

Shambler
#6909 posted by
JPL on 2005/01/26 02:10:11
A short answer to your question should be because they don't have enough inspiration to start a real new project... for sure.... bleh !

Bleh.
#6910 posted by
Shambler on 2005/01/26 02:14:43
What about the inspiration to make an awesome remake that does true justice to being a Quake tribute??
After, a crack team of one communist and one furry-obssessed cattle molester managed that pretty easily for one map....