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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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Neg!ke 
Good point... nobody talked about that before, but it is obvious we need one by the ned of the month... So, now we really need the exhaustive list of involved mappers... and one mapper for the start map... 
Hmmmm... 
...I wonder. 
Startmap 
I was thinking of making a part of my map, or parts copying, could make a good contribution to the start map. Of course with some minor changes, so it won't look exact the same.

If we could make an agreement for a partial square each, one mapper could fit them together to a start map. 
MadFox 
Nice idea !!
Furthermore, I think that each mappers could provide a starting point (i.e: a "small" room that would reflect how looks his map), with a proper trigger_change_level... It would be usefull for the mapper in charge of building the start map... (only .map and .wad to provide).
It could be something like a corridor with several entries (like done in 1000 brushes winter pack 2 years ago), with some triggers that would give the name of the related mappers and the small room behind (mentionned above) in order to give an overview of what's behind the teleporter... (I don't know if it's clear...)
What do you think ? 
Idea Is A Good One 
I'm up for it! 
Did I Realy End 
my last sentence with an exclamation point? So stupid. I'm never writing and eating chocolate chip cookies at the same time ever again. Reduced to the mentality of a happy little Rafi listening
five year old because I've got my cookies and a cartoon of milk and fucking off on someone elses dime. 
 
do what ever u guys want to do! i dont give a shit anymore... release if you want if not dont, but i will not make any other map for a pack for sure! about the start map! more delay? errrr i realy dont care... 
Catoon Of Milk? 
it just keeps getting worse. 
once opened a toppic to 200 posts when I had to admit myself I wasn't the same one anymore I was in the first post. 
HeadThump 
Related to post#680: does it mean you will own the start map ? 
I Have A 
cute little domed room I built for the map but I cut out of the current build that would go well with this idea, but as far as owning, that would be more than I intended. I want to get back to work on the SoE map as soon as I feel the current map is ready for primetime. Another chunk of free time should do it. 
HT 
So when will you need the involved mapper to send you .map and .wad related files ?
As well, as you seems to be in touch with Kell/necros (how lucky you are...), would it be possible to ask him about the Quoth unoffical update download I mentionned in post#667 ? As I didn't get any reply from Kell... i guess you would be more lucky than me.... 
I'm Going To Cry Now 
 
HeadThump 
No seriously, are you really going to own start map design ? If it's not the case I can hold my current project and built it, it's not a big deal... It's up to you...

OTOH, how do we proceed with Quoth update, or any alternate pack delivery, etc... I just note that no decison has been taken as of today, except the fact we all would like to see this pack to be released by the end of the month, and also that we cannot simply deliver Quoth update preliminary pack as is without Kell's permission (I have to admit it is not really fair... but do we have other choices due to the fact that Kell doesn't reply to emails ?)

BTW, I still didn't see an exhaustive list of involved mappers for this pack... Are there new mappers that joined since last list ? I know that Trinca, MadFox, and me have for sure something to deliver. But what about DaZ, than, biff, inertia, HeadThump, and others that posted here at the very beginning ? Any news ? 
My Base Map 
I want to finish it but I just don't have the time to do anything good. Well, that's kind of a lie -- quake and editors don't run too well on my mac that I am using at school right now :/ 
Startmap 
I thought there was a startmap plan, but as it seems not further contributed I thought of making a part/startmap of 800kb.
If others participate it could melt to a 5Mb map. 
ThumpyDThumpThump 
I am 100 percent behind a MadFox start map. It would be most excellent.

JPL, I have to decline doing it, I realy would like to get back to some other projects, SoE:Indian Summer, Mortisville, at some point, even Merciless Ming the map I developed earlier for this project using the Quoth 2 beta. It's a complete map but just lacks good game play. I'm thinking of remaking it for Quake 2.

Here is a pic of the map I'm currently doing for Base, Jackboot Primate
http://img185.imageshack.us/img185/1961/fitz0033cz0.jpg

We also need a name for the map collection. Base is okay for a project in development, but when the Quake news sites run it, well, From the func_board we have news of the release of a map pack . . . presenting, Base! It just lacks a ring to it. 
Headthump: 
isn't that just a retextured version of e3m7? 
Funny, 
I've used e3m7 as a basic starting point for the Winter Pack map, but not for this map. It's a Tiddle's like design from a speed map I did Winter 2005 but didnt release due to a computer crash at the time. I've been brushing it up over last few weeks. I see what you mean though as that is similar to the entrance hall, I'll go back and check the bits and pieces of maps I made at the time, there could be some overlap between Winter and my speedmaps, hence a resemblance. 
Note 
None of the brush work in Norway pack used the Quake sources, I rebuilt the layout from scratch to see how it was created, and my end result looked nothing like e3m7. 
Here 
is another shot, from JackBoot Primate

http://img92.imageshack.us/img92/7171/fitz0036yi2.jpg

Looking things over, there is a chance that area
in the first pic is too strongly derivitive. It is a small fraction of the map, but still, I think I should work it out of the map as it is a homage to Tiddle's not Haunted Halls. Thanks for catching it, I may have never even noticed. 
Resembalance? 
Okay 
So, MadFox accepted to make the start map, including a small contribution from all involved mappers: I foresee something like an entry door to a teleporter (that will bring you to the Base map itself), using the same style in order to give an overview of his level... And also a message with mappers and map name...
MadFox: please comment about this point, and also about the deliverable you are expecting.

Just another thing, we still have to do a pack that includes part of (or complete) Quoth update (e.g: new monsters at least): who could do that ? I don't have enough experience in pack creation, nor in QuakeC, and as I guess it will not be "easy".... so if somebody could handle that... it would be cool... any volunteers ?

Other ideas ? Other remarks ? 
Yumm 
I like that shot from HeadThump! 
At The End... 
.. we then need somebody to put all the stuff (i.e progs.dat + monsters models + all maps + ???) into a single pak1.pak file... and then release it by the end of march.... So who will merge all the required stuff ? And also, we need a download link, and I guess Spirit will be happy to provide it: am I rigth ?
In anyway, first we have to solve previous post "issues".... 
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