
Beacon Knight
#7022 posted by
madfox on 2010/10/26 08:02:06
...some antioxydants have harsh effects on mappers, especially waxed radicals with large amounts of steroids, can effort your maps over the limits, when mixed with andrenalines to cover up the compressed spam, that off shore results will aprove your outcome...
http://members.home.nl/gimli/bacon.wmv
#7023 posted by
necros on 2010/10/26 08:05:26
that's pretty creepy, tbh.
i also noticed we don't have a 'scared' icon.
#7025 posted by gb on 2010/10/27 00:32:35
Very good Madfox.

Lost My Head
#7026 posted by
madfox on 2010/10/27 21:33:41
It is the most idiot model I ever done.

Madfox:
#7027 posted by bear on 2010/10/28 18:10:31
Now make the upper body a new monster crawling around on those bacontacles!

Beacontales
#7028 posted by
madfox on 2010/10/28 23:24:10
They're hard to animate and scream on verticemeshes. Like stringing your shoes with gloves.
Fighting against the upper part, while the underpart is kicking your ass.
#7029 posted by
Trinca on 2010/10/29 23:02:28
hey HeadThump where is mortisville?
http://qexpo.quakedev.com/booth.php?id=15
so many brushes to trash? come on lazy bitch finish this PLEASE!!!
#7030 posted by
rj on 2010/10/29 23:51:38
hey HeadThump where is mortisville?
never mind the map, where is headthump?
i miss his semi-drunken ramblings and random line-breaks

Yeah
#7031 posted by negke on 2010/10/30 00:00:13
This shoot is nice - bad textures and lack of detail, but I like the shape, a menacing arcane stronghold... almost somewhat marcheresque.
#7032 posted by negke on 2010/10/30 00:02:05
Actually, it's more like a Quake version of HL2's citadel.
#7035 posted by negke on 2010/10/30 07:33:49
http://negke.quaddicted.com/images/fitz0000.jpg
For some reason this makes me think "Runic industrial" - possibly an interesting and unique theme for a map.
#7036 posted by
necros on 2010/10/30 08:12:51
ffs neg, that looks awesome.
#7037 posted by gb on 2010/10/30 08:28:29
dunno if "runic industrial" is so unique anymore.

I Agree
#7038 posted by Tronyn on 2010/10/30 09:01:54
I like the shot but grendel's keep was only the latest in a long line of fusions of those two ideas (extremely interesting of course: what kind of being with the capacity to travel across time or space and teleport things, would spend its time fucking around in medieval dungeons (made of contemporarily rare materials)?
I think Ziggurat Vertigo is still unsurpassed at hinting at this, but this is a thematic reflection, obviously the more negke maps the better the world is, and also originality of theme doesn't mean as much after decades. I think it's more convincing atmosphere.
#7039 posted by
Trinca on 2010/10/30 10:12:00
holy shit, negke look dawn sexy!

Yeah, But At Dusk He Turns Into Negike.
#7040 posted by
Spirit on 2010/10/30 10:32:46
Promising screenshots everywhere!

Daz's Shot
#7041 posted by
megaman on 2010/10/30 11:21:24
is indeed quite fantastic
I typod daz's hot.

Your Ad Here
#7042 posted by
generic on 2010/10/30 15:41:33
Negke, you have some nice overhead advertising space in that shot ;)

Daz's Shot?
#7043 posted by
necros on 2010/10/30 19:36:54
are you talking about headthump's qexpo shots?
i was impressed with the brushwork back then (and now) but as was mentioned, the texture is pretty haphazard.

Tronyn
#7044 posted by negke on 2010/10/31 15:34:43
Indeed. Though I was thinking about 'industrial' style maps that use the metal/runic set exclusively, not a metal/base mix. This is not to say that I wouldn't like to see more anything/base mix maps - any recommendations?