 I
#684 posted by madfox on 2007/02/28 03:48:08
once opened a toppic to 200 posts when I had to admit myself I wasn't the same one anymore I was in the first post.
 HeadThump
#685 posted by JPL on 2007/02/28 08:10:31
Related to post#680: does it mean you will own the start map ?
 I Have A
#686 posted by HeadThump on 2007/02/28 15:00:31
cute little domed room I built for the map but I cut out of the current build that would go well with this idea, but as far as owning, that would be more than I intended. I want to get back to work on the SoE map as soon as I feel the current map is ready for primetime. Another chunk of free time should do it.
 HT
#687 posted by JPL on 2007/02/28 21:22:41
So when will you need the involved mapper to send you .map and .wad related files ?
As well, as you seems to be in touch with Kell/necros (how lucky you are...), would it be possible to ask him about the Quoth unoffical update download I mentionned in post#667 ? As I didn't get any reply from Kell... i guess you would be more lucky than me....
 I'm Going To Cry Now
#688 posted by HeadThump on 2007/02/28 21:59:47
 HeadThump
#689 posted by JPL on 2007/03/02 19:56:10
No seriously, are you really going to own start map design ? If it's not the case I can hold my current project and built it, it's not a big deal... It's up to you...
OTOH, how do we proceed with Quoth update, or any alternate pack delivery, etc... I just note that no decison has been taken as of today, except the fact we all would like to see this pack to be released by the end of the month, and also that we cannot simply deliver Quoth update preliminary pack as is without Kell's permission (I have to admit it is not really fair... but do we have other choices due to the fact that Kell doesn't reply to emails ?)
BTW, I still didn't see an exhaustive list of involved mappers for this pack... Are there new mappers that joined since last list ? I know that Trinca, MadFox, and me have for sure something to deliver. But what about DaZ, than, biff, inertia, HeadThump, and others that posted here at the very beginning ? Any news ?
 My Base Map
#690 posted by inertia on 2007/03/02 21:00:08
I want to finish it but I just don't have the time to do anything good. Well, that's kind of a lie -- quake and editors don't run too well on my mac that I am using at school right now :/
 Startmap
#691 posted by madfox on 2007/03/03 01:39:58
I thought there was a startmap plan, but as it seems not further contributed I thought of making a part/startmap of 800kb.
If others participate it could melt to a 5Mb map.
 ThumpyDThumpThump
#692 posted by HeadThump on 2007/03/03 06:32:00
I am 100 percent behind a MadFox start map. It would be most excellent.
JPL, I have to decline doing it, I realy would like to get back to some other projects, SoE:Indian Summer, Mortisville, at some point, even Merciless Ming the map I developed earlier for this project using the Quoth 2 beta. It's a complete map but just lacks good game play. I'm thinking of remaking it for Quake 2.
Here is a pic of the map I'm currently doing for Base, Jackboot Primate
http://img185.imageshack.us/img185/1961/fitz0033cz0.jpg
We also need a name for the map collection. Base is okay for a project in development, but when the Quake news sites run it, well, From the func_board we have news of the release of a map pack . . . presenting, Base! It just lacks a ring to it.
 Headthump:
#693 posted by metlslime on 2007/03/03 09:35:25
isn't that just a retextured version of e3m7?
 Funny,
#694 posted by HeadThump on 2007/03/03 09:46:02
I've used e3m7 as a basic starting point for the Winter Pack map, but not for this map. It's a Tiddle's like design from a speed map I did Winter 2005 but didnt release due to a computer crash at the time. I've been brushing it up over last few weeks. I see what you mean though as that is similar to the entrance hall, I'll go back and check the bits and pieces of maps I made at the time, there could be some overlap between Winter and my speedmaps, hence a resemblance.
 Note
#695 posted by HeadThump on 2007/03/03 09:53:48
None of the brush work in Norway pack used the Quake sources, I rebuilt the layout from scratch to see how it was created, and my end result looked nothing like e3m7.
 Here
#696 posted by HeadThump on 2007/03/03 10:05:19
is another shot, from JackBoot Primate
http://img92.imageshack.us/img92/7171/fitz0036yi2.jpg
Looking things over, there is a chance that area
in the first pic is too strongly derivitive. It is a small fraction of the map, but still, I think I should work it out of the map as it is a homage to Tiddle's not Haunted Halls. Thanks for catching it, I may have never even noticed.
 Resembalance?
#697 posted by metlslime on 2007/03/03 10:06:44
 Okay
#698 posted by JPL on 2007/03/03 10:09:34
So, MadFox accepted to make the start map, including a small contribution from all involved mappers: I foresee something like an entry door to a teleporter (that will bring you to the Base map itself), using the same style in order to give an overview of his level... And also a message with mappers and map name...
MadFox: please comment about this point, and also about the deliverable you are expecting.
Just another thing, we still have to do a pack that includes part of (or complete) Quoth update (e.g: new monsters at least): who could do that ? I don't have enough experience in pack creation, nor in QuakeC, and as I guess it will not be "easy".... so if somebody could handle that... it would be cool... any volunteers ?
Other ideas ? Other remarks ?
 Yumm
#699 posted by Spirit on 2007/03/03 10:10:48
I like that shot from HeadThump!
 At The End...
#700 posted by JPL on 2007/03/03 10:13:54
.. we then need somebody to put all the stuff (i.e progs.dat + monsters models + all maps + ???) into a single pak1.pak file... and then release it by the end of march.... So who will merge all the required stuff ? And also, we need a download link, and I guess Spirit will be happy to provide it: am I rigth ?
In anyway, first we have to solve previous post "issues"....
 Start Map
#701 posted by inertia on 2007/03/03 12:31:01
I think it would be quite cool if there were runes or something like the original start map, that unlocked a final boss map...
 Start Map
#702 posted by Spirit on 2007/03/03 14:29:11
a hub map like in lost chapters (?) please. :)
JPL: Hosting shall not worry anyone. ;)
 Inertia / Spirit
#703 posted by JPL on 2007/03/03 17:12:22
inertia: it would mean the addition of a rune at the end of at most 4 maps... hmmmm do we have more than 4 maps... I don't know BTW... And also we would need to build the latest map including the final boss (Chton, Vermis ???)... or modify one of the maps to include it: Do we really have time for that ? I remind you that we decided to deliver the pack by the end of march: at least we fixed this rule, and I'd like to respect it... We already wait too much IMHO... Nevertheless, if you (i.e most of you) really want this final boss... why not... Let's discuss...
Spirit: thanks a lot, I knew we could rely on you for hosting: You rock ;)
BTW, would it be possible for all mappers who would like to join the pack, to email me and provide their map title + bsp name (use lambert_jph - at - yahoo - dot - com): I'd like to have to count how many mappers we are today. Note it is also to prepare the pack .txt file... :P ... Thanks in advance
 Errata
#704 posted by JPL on 2007/03/03 17:21:03
Please read lambert_jph - at - yahoo - dot - fr
Sorry for the mistake..:P
#705 posted by anonymous user on 2007/03/03 19:04:13
Inertia is a fucking lier kid dont count with him...
 0 Well
#706 posted by madfox on 2007/03/03 19:31:17
but the rune thing is something delicate, I experienced in the abandon mod. I don't think at this moment we can reliable constitute all mappers(?!) to add a rune and integrate it in a start/bossmap for it.
I do have the newboss which is toughly hard, but because of the low income of altering the progs.dat (what now headthump, drawing back? Send me the screenshots as you wrote) I don't think it is possible.
I could try it, as I wanted to add the earthquake too, but I ain't got the Quoth.qc
And I believe there would be severe conjuctions in the Drole and the Newboss. Both shoots lava balls, and will have to be tweaked.
But using the left time to take a small piece of each map to make a startmap doesn't have to be that big Q. Hey Trinca...where are you?
 Hey Madfox,
#707 posted by HeadThump on 2007/03/03 20:46:26
You have mail ;)
 Thanks
#708 posted by madfox on 2007/03/03 22:01:58
I've just updated the levels. I used a new lip option for the door so it won't thread z-brushes anymore. The waterfal runs on a func_illusion. Difficult to clear.
At least they're hom free now. Concentrating on gameplay and animated textures now.
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