#7490 posted by [Kona] on 2014/06/08 01:00:13
Might have looked pretty in the 80s
 I Think It Looks Interesting
#7491 posted by Drew on 2014/06/08 16:08:13
Megaman ghosts and goblins style platformers rule.
#7492 posted by necros on 2014/06/08 16:27:59
looks like any other platformer except it has shovels instead of actual weapons.
"Retro" games need to fucking die already.
#7494 posted by Joel B on 2014/06/08 19:28:54
Y'all are getting kind of salty about some goofy little game.
 Weird
I play retro games cause they're fun, not because I want to be kooky or weird.
Hell, anyone on a forum dedicated to a 17 year old shoot 'em saying retro style games need to die is being a little weird ;)
 Yeah
Except not at all.
 Yeah
#7497 posted by Shambler on 2014/06/08 21:24:27
Except with modern engines / textures / effects / mapping quality Quake looks about 12 years old and those fucking 240 x 160 resolution side-scrolling bollox look about 32 years old.
#7498 posted by necros on 2014/06/08 22:51:35
and boring. but that's just me not liking platformers. because they're boring.
That's just like you're opinion man!!
 Lots Of Wrong Opinions In This Thread.
#7500 posted by czg on 2014/06/09 12:29:54
 Who Cares What It Looks Like
#7501 posted by Spiney on 2014/06/10 19:26:56
I couldn't care less about retro-for-retro's sake but it looks like a solid classic platformer.
 Fuck. Bioshock Infinite.
The saving system sucks nuns' ass.
The unavoidable scripted scenes rape your scrotum like an underage bitch.
But damn, I loved it.
And Shambler's right. All the way.
#7503 posted by JneeraZ on 2014/06/11 12:44:21
I know right? Totally shaves your big toe like a randomized butter bean.
#7504 posted by JneeraZ on 2014/06/11 12:45:07
And those boss fights! Talk about etching poetry on the side of a plaintive accusation!
 ???
??????
Am I missing something?
#7506 posted by JneeraZ on 2014/06/11 15:36:35
Maybe. I was pointing out, in my own way, how little sense shit like this makes:
"The saving system sucks nuns' ass.
The unavoidable scripted scenes rape your scrotum like an underage bitch. "
 In Fact, It Makes None...
...but I see things along those lines all the time on english speaking forums. So I thought I'd give it a spin.
I'm sure you got what I meant, though...
#7508 posted by JneeraZ on 2014/06/11 15:52:05
I think we're in agreement. Let's table this for now and move to the next action item on the agenda...
 Played Recently
#7509 posted by [Kona] on 2014/06/13 02:18:25
Batman: Arkham Asylum: great, 9/10. I guess everyones already played this anyway.
Star Wars: The Force Unleashed II: 6.5/10. Combat can be fun, everything else is dog shit. Lucasarts should be ashamed.
Metro 2033: 8.5/10. Most dark-atmospheric game I've played, great.
Castlevania: Lords of Shadow: 7.5/10. Great looking levels, good combat, but some real annoying shit like fixed cameras, invisible walls, platforming/puzzles and terrible movement/keboard lag. Probably would have been 8.5/10 without that stuff. Might be 8/10 on consoles since that's really what it's designed for.
Looks like Tron Evolution is next on my list, which is really gonna suck, then Bioshock 2.
#7510 posted by Rick on 2014/06/14 08:51:07
As best as I remember, Batman pretty much sucked due to its stupid control scheme. It was probably fine for those playing on consoles or with a controller, but terrible for mouse and keyboard. I only paid like $4 for it, so I didn't feel that bad about deleting it.
I thought Metro 2033 was very good. Some parts (like the ending) were a bit weak, but overall it was fun to play.
I was watching a play through of the new Wolfenstein on youtube and I doubt those people will be getting much of my money. Maybe when it's under $10 on Steam. At least it's not a 3rd person game.
#7511 posted by JneeraZ on 2014/06/14 12:29:32
Yes, use a controller for Batman.
And yes, the Batman games are fucking EXCELLENT.
 Batman
#7512 posted by Spiney on 2014/06/14 14:07:37
I thought the controls played just fine once you got used to them.
And yes, the Batman games are fucking EXCELLENT.
#7513 posted by Rick on 2014/06/14 20:32:28
The problem was that many "moves" required pressing a button in addition to a direction and couldn't be remapped to a single key press.
This is probably fine on a controller where you have a bunch of buttons in a small area which are easily found by feel. It didn't work so well for me on a regular keyboard when I also had to use one hand to aim with the mouse.
I gave it a fair try, but eventually just gave up since, some "boss" fights were nearly impossible. Without the "boss" fights it would have been doable, but then without them there's not much there.
"Boss" fights are a game mechanic that should have been left in the 90s anyway. Unfortunately it seems that "cut scenes" are becoming the new thing.
 Character Control
#7514 posted by Scragbait on 2014/06/14 21:07:42
Reading [Kona]'s review of Castlevania made me think of what frustrated me so much in Prince of Persia - Sands of Time. I don't understand why character movement has to be relative to camera position. It would make more sense that character movement is referenced to the player model's torso (right, left, forward, back, etc.) That way you can maintain precise movement which is so important in these movement focused games and even if the camera is whipping around, you still know that the prince will move to his left and not the camera's left when you hit the move-left key. Simple eh? Mathematically, it should be easy to program this.
Just my beef. Without the camera fighting the player as they attempt a tricky move to avoid instant death, these types of games would become a lot more fun and fun sells.
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