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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Thanks. 
 
Nice scene. Except for the sky. :P
Inside seems a bit bright, at least near the gable. Transparent banners? 
 
Sky will both be less visible in the finished scene (there will be more tiers of roofs etc) and since about 47 people complained about it, OK, I shall make a new skybox.

True about the lights - needs tweaking.

Banners - I might raise their alpha from .8 to .9, but a lot of textiles are letting light through when you think about it. Cloth physics would be nice, but...

Basically there aren't so many ways to make something seem textile in Quake, sadly. 
Idea 
what about seeing if metl'd let you use the rubicon flags and retexture them?

LOOKS AWESOME
LOOKING FORWARD TO IT 
 
you really like that doom wood texture. :P
course, it's a much nicer high res version.

like all the details like the railings and the interior supports and such.

feels like that much wood would need metal strapping or something to hold it together though.

also, should those banner really be transparent? doesn't really make any sense at all. banners are usually made of thick cloth and would be totally opaque. unless those banners are made of silk? in which case, they'd need to be animated models so they blow in the wind. 
 
That wood texture is sort of a relic from when I was a really bloody newb and thought wood beams would be a great idea... let's just say there were times when I couldn't see any wood beams anymore.

e1m3rq has some of that at the start, but I lost the wood beams a while later and started using custom stone trim and wizmetal, in fact.

True about the metal strapping. I'll put some in. Hey, free detail. :-E

I do want animated models for the banners, and the transparency was probably just my, um, goofy romanticism or something. It might change.

I'll look at the Rubicon ones Tronyn.

Anyway thanks for the feedback, it's quite motivating. I might finish it now. :-) 
Gb 
really like those shots. Nice detail. I personally really like the wood beam stuff. 
Nice! 
Awesome shots! 
 
looks good 
Quake Or Not 
that looks promising. Your mapping's improved heaps gb. 
Gb 
Why did you say Disclaimer: Not Quake? If it's supposed to be a remake of e1m2 from quake, what's not quake about that? :p 
Jt: 
long story ;p 
 
Thanks... I still take quite long to produce levels, I guess my workflow isn't ideal. Always get hung up on details. I'm learning on the job with RMQ - deadlines are really good teachers.

jt_, because I missed Spirit's point a while ago (is, or isn't, RMQ "Quake"). Let's not discuss that now. 
 
can anyone sent me email with a version already ready to map with all the links and files do d:quake/ for exemple? 
No Screenshot Posts For A Month...? 
 
It's looking really nice.

What about the pillars in the middle? They look a bit lego-like.

Maybe break the floor up a little with some details and add some small spots here and there.

Sorry, I'm a certified detail whore. 
Agree It Looks Nice 
I have a good feeling about this thing - do you think you'll get it out by Qexpo? 
 
the lego bits are blocking out bits of geometry I've not worked out how I'll add yet :E

Would like to finish it for Qexpo but it needs a lot of work :( 
Nice Screen Zealous 
..I'm so hurried for qexpo deadline so many have no time to post screens though god only knows how much stuff lies in my hdds :) 
 
nice, zqf. look at the ikbase and speedbz_fin wads for nice trim textures instead of the generic rivets.

also, since you asked for more shots...

here's an early dynamic spawning monster test . yeah.... needs tweaking. 
Sweet! 
I was thinking just earlier today, "where did that ZealousQuakeFan guy go?" 
Nice Nice. 
Needs more Shamblers. 
Lol 
Random dancing shamblers FTW. 
 
ZQF: good to see your base map again, I'm looking forward to it!

Here are some crappy screenshots of stuff I'm working on:
http://vaultsofzin.files.wordpress.com/2011/05/cupola.jpg
http://vaultsofzin.files.wordpress.com/2011/05/muhbad.jpg 
 
Dunno what I'm looking at but cupola inspires me to play Scraggy's spring cleaning map now. 
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