#7578 posted by gb on 2011/04/13 19:21:38
Thanks.
#7579 posted by negke on 2011/04/13 19:22:18
Nice scene. Except for the sky. :P
Inside seems a bit bright, at least near the gable. Transparent banners?
#7580 posted by gb on 2011/04/13 19:33:27
Sky will both be less visible in the finished scene (there will be more tiers of roofs etc) and since about 47 people complained about it, OK, I shall make a new skybox.
True about the lights - needs tweaking.
Banners - I might raise their alpha from .8 to .9, but a lot of textiles are letting light through when you think about it. Cloth physics would be nice, but...
Basically there aren't so many ways to make something seem textile in Quake, sadly.
 Idea
#7581 posted by Tronyn on 2011/04/13 20:49:17
what about seeing if metl'd let you use the rubicon flags and retexture them?
LOOKS AWESOME
LOOKING FORWARD TO IT
#7582 posted by necros on 2011/04/13 21:39:17
you really like that doom wood texture. :P
course, it's a much nicer high res version.
like all the details like the railings and the interior supports and such.
feels like that much wood would need metal strapping or something to hold it together though.
also, should those banner really be transparent? doesn't really make any sense at all. banners are usually made of thick cloth and would be totally opaque. unless those banners are made of silk? in which case, they'd need to be animated models so they blow in the wind.
#7583 posted by gb on 2011/04/13 22:39:25
That wood texture is sort of a relic from when I was a really bloody newb and thought wood beams would be a great idea... let's just say there were times when I couldn't see any wood beams anymore.
e1m3rq has some of that at the start, but I lost the wood beams a while later and started using custom stone trim and wizmetal, in fact.
True about the metal strapping. I'll put some in. Hey, free detail. :-E
I do want animated models for the banners, and the transparency was probably just my, um, goofy romanticism or something. It might change.
I'll look at the Rubicon ones Tronyn.
Anyway thanks for the feedback, it's quite motivating. I might finish it now. :-)
 Gb
#7584 posted by starbuck on 2011/04/13 23:13:48
really like those shots. Nice detail. I personally really like the wood beam stuff.
 Nice!
#7585 posted by generic on 2011/04/14 13:16:32
Awesome shots!
#7586 posted by PuLSaR on 2011/04/14 13:53:19
looks good
 Quake Or Not
#7587 posted by nitin on 2011/04/14 13:55:47
that looks promising. Your mapping's improved heaps gb.
 Gb
#7588 posted by jt_ on 2011/04/14 17:00:44
Why did you say Disclaimer: Not Quake? If it's supposed to be a remake of e1m2 from quake, what's not quake about that? :p
 Jt:
#7589 posted by rj on 2011/04/14 17:39:32
long story ;p
#7590 posted by gb on 2011/04/14 19:02:16
Thanks... I still take quite long to produce levels, I guess my workflow isn't ideal. Always get hung up on details. I'm learning on the job with RMQ - deadlines are really good teachers.
jt_, because I missed Spirit's point a while ago (is, or isn't, RMQ "Quake"). Let's not discuss that now.
#7591 posted by Trinca on 2011/05/13 16:16:01
can anyone sent me email with a version already ready to map with all the links and files do d:quake/ for exemple?
 No Screenshot Posts For A Month...?
#7593 posted by gb on 2011/05/13 18:56:43
It's looking really nice.
What about the pillars in the middle? They look a bit lego-like.
Maybe break the floor up a little with some details and add some small spots here and there.
Sorry, I'm a certified detail whore.
 Agree It Looks Nice
#7594 posted by Drew on 2011/05/13 19:03:52
I have a good feeling about this thing - do you think you'll get it out by Qexpo?
the lego bits are blocking out bits of geometry I've not worked out how I'll add yet :E
Would like to finish it for Qexpo but it needs a lot of work :(
 Nice Screen Zealous
#7596 posted by delor on 2011/05/13 19:58:22
..I'm so hurried for qexpo deadline so many have no time to post screens though god only knows how much stuff lies in my hdds :)
#7597 posted by necros on 2011/05/13 20:35:26
nice, zqf. look at the ikbase and speedbz_fin wads for nice trim textures instead of the generic rivets.
also, since you asked for more shots...
here's an early dynamic spawning monster test . yeah.... needs tweaking.
 Sweet!
I was thinking just earlier today, "where did that ZealousQuakeFan guy go?"
 Nice Nice.
#7599 posted by Shambler on 2011/05/13 23:40:30
Needs more Shamblers.
 Lol
#7600 posted by RickyT33 on 2011/05/14 06:35:05
Random dancing shamblers FTW.
#7601 posted by ericw on 2011/05/14 07:58:17
ZQF: good to see your base map again, I'm looking forward to it!
Here are some crappy screenshots of stuff I'm working on:
http://vaultsofzin.files.wordpress.com/2011/05/cupola.jpg
http://vaultsofzin.files.wordpress.com/2011/05/muhbad.jpg
#7602 posted by negke on 2011/05/14 15:28:46
Dunno what I'm looking at but cupola inspires me to play Scraggy's spring cleaning map now.
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