
Scourge Of Armagon.
#8199 posted by
Shambler on 2005/07/10 06:20:09
People really need to start making maps for this and using the stuff in it. I've been replaying it recently and as well as it being a damn good pack in general with cool maps and ass-pounding gameplay, the addons are actually really bloody good and it's a shame they're neglected.
Things that are cool in rough order of coolness:
Horn of Summoning
Thunder Hammer
Rotations
Gremlins
Scorpions
Exploding stuff
Laser gun
Floating mines (if used well)
Prox grenades and the shield are kinda meh.
Dooooooo eeeeeeeeeeeet. W3rd.

Never Did Play The Expansion Packs...
#8200 posted by
. on 2005/07/10 06:37:37
Doubt they're even sold anymore.

Shamb
#8201 posted by
aguirRe on 2005/07/10 06:48:07
If you haven't already played it, there's the old Death's Dominion pak (ddep2 & lethargy) that uses SoA elements.

Phait
#8202 posted by
than on 2005/07/10 08:11:28
they aren't that hard to get hold of via other means. Many other func ppl have the packs, and they are only about 20mb zipped.
This is illegal of course, but nobody has complained about mappers packaging the progs and resources from the packs in their own levels...
yet.

Phait
#8203 posted by
R.P.G. on 2005/07/10 10:33:33
I think at least one of the packs is sold at
http://www.idsoftware.com

Phait
#8205 posted by
Zwiffle on 2005/07/10 12:52:15
Warez it. I can almost guarantee you will not be able to find it in stores anymore - I've looked. You can probably find it online somewhere to download, that's how I got Quake after I had to reformat my Hard Drive. After all this time the shit should be free anyway.

Scourge
The 'rotating' geometry stuff in scourge is an extremely dodgy hack, which is a pain to set up and works badly.

Mr Fribbles
#8207 posted by Mike Woodham on 2005/07/10 23:06:26
Is there better 'rotating geometry stuff' available?

The MPs
#8208 posted by
Spirit on 2005/07/11 03:33:21
They are quite often sold at eBay...

Dear God.
#8209 posted by
Shambler on 2005/07/11 07:37:50
FRONT PAGE NEWS @ BLUES:
Dear Diaries [July 11, 2005, 10:19 am EDT] - Post a Comment
The X-Men Legends II: Rise of Apocalypse Website now offers a new production update #3 from Raven Designer Sean Campbell, who discusses progress on the upcoming superhero sequel (thanks Frans).

To Whomever Is Reading/Posting From Red Storm
#8211 posted by
R.P.G. on 2005/07/11 09:22:11
Reveal your identity or suffer in obscurity.

I Challenge You
#8212 posted by
bambuz on 2005/07/11 15:35:46

I Can Do Better Than You
#8214 posted by
bambuz on 2005/07/11 16:54:40
http://skynet.campus.luth.se/~chosen/bam/bamtri2.bsp
1) this has less brushes
2) this is finishable (with full kills too)
did you notice the previous map was "playable" in dm too!
Would like to see someone do a speedrun on this.
I tried to go even further but it would probably need modified compiling utilities (you can't currently make a map without a single world brush with either aguirre's or the vanilla qbsp). If it's possible in the engine, I don't know.

Old Hat
#8215 posted by Mike Woodham on 2005/07/11 23:39:37
I already produced a one brush, one monster map sometime ago (could be years now) when this subject first came up.
Seek and ye shall find...

Quake4 Official Site
#8216 posted by
JPL on 2005/07/12 01:51:42
I saw it lately (cause it has been launched 2 month ago...) but IMHO the trailer is really "Doom 3-ish" !! I'm sure I will love the game :D
http://www.quake4game.com/
BTW, it's maybe time to create a Q4 icon like we have for Quake/Q2/Q3... what do you think ?

Bamtri
#8217 posted by
Shambler on 2005/07/12 02:33:23
This was discussed ages ago as a 1 brush map contest (although we didn;t think of spawning the player above the monster, hence 2 brush really?) And it's just as fascinating now as it was then....
Now, go map.

Ok Ok Ok
#8219 posted by
bambuz on 2005/07/12 09:06:52
yea yea it was just a response to czg's "prick" map with four brushes (four polygons, all triangles). The ORIGINAL IDEA was to make a functioning and playable sp (or dm) map with very few brushes. I did this because a lot of the speedmaps were / are such fps hogs. (hello tron - don't make a huge open area with 100 monsters)
That's what the original bamtri was about.
I've seen some 100 brush map contests, but why not go a bit lower, say, 33 brushes and a custom one-pixel constant color texture pack. :)

20-brush Contest
#8220 posted by
pjw on 2005/07/12 11:19:40
Dunno if you play Q3, but I entered this:
http://www.planetquake.com/pjw/pjw3quickie5.html
in a 20-brush contest and was lucky enough to win with it.
Very low brush-count contests are fun.

A VERY Interesting Article On Games Industry And An Indie Developer
#8221 posted by
Jago on 2005/07/12 11:35:39
http://www.ninjatheory.com/blinkblink/index.php?option=com_content&task=view&id=24&Itemid=52
This is a pretty long and interesting read. It tells the story of an indie developer troubles of getting a publishing deal for their next-gen console game (which is "oohed" and "aahed" at E3 and GDC in 2004 and 2005) and how they eventually make it.

Pjw
#8222 posted by
Vigil on 2005/07/12 21:54:50
That's a cool-looking level you've got there.