#8323 posted by
- on 2012/03/29 06:16:08
http://i.imgur.com/zcZj1.jpg
that's where I'm going to sit with it for awhile. only a few small changes (i properly rotated the damn rivets simon), but overall I'm happy with it now... also built the final area today (no spoiler screenie!), after which FitzQuake informed me that I am over the standard map model limit! huzzah! almost finished... /me passes out

Ooops
#8324 posted by
sock on 2012/03/29 07:20:26
@scampie, top right hand corner, I spy upside down rivets! hehe, btw good screenshot :)

Go Scampie, Go!
#8325 posted by
distrans on 2012/03/29 08:54:26
I'm quite looking forward to this one...juicy...very juicy.

Scampie.
#8326 posted by
Shambler on 2012/03/29 10:02:16
Nice balance in that one, I approve.

Scampson
#8327 posted by
negke on 2012/03/29 10:26:38
Turn the triggers for the monster teleports into point entities (don't forget to give them the 'silent' spawnflag!) - that should bring the model count below the limit, assuming you didn't exceed it by far.
Are the floor tiles stretched or it just a widescreen fov effect?

Triggers->point
#8328 posted by
than on 2012/03/29 15:09:10
I thought that was Quoth only? scampies map is quoth?
Is there a hack to do it in id1? :)
#8329 posted by
- on 2012/03/29 16:18:49
widescreen fov, no stretch
and yeah, /id1/

Scampie
#8330 posted by
Drew on 2012/03/29 17:45:25
latest incarnation looking great. good luck, and thanks in advance.

I Was Talking About ID1 Of Course
#8331 posted by
negke on 2012/03/29 19:49:43
Every type of trigger can be made a point-based entity as well - just like the counter. Naturally, it will then only touch at that particular point, which is fine for monsters in spawn closets as they just stand in one spot until teleported.
Fun fact, did you know the "notouch" spawnflag also works on trigger_secret?
It only gets into the field of hacks if you make the point triggers borrow bboxes from other point and brush entities.

Negke
#8332 posted by
- on 2012/03/29 19:56:48
I will do that thanks! I had actually already cut a bunch of func_illusionary and trigger_once that were little details and etc fun texts which got me under, but I'd love to put them back

Negke
#8333 posted by
than on 2012/03/30 06:27:29
I knew about the only entity flag, but didn't realise the trigger still worked as a touch trigger without the brushmodel.
Quoth has point triggers that allow you to specify dimensions from a corner position, and thought you were referring to that.

Sweet
#8335 posted by
RaverX on 2012/04/04 21:44:35
Nice. Clean, simple and very "Quake" looking. Altough I don't understand why everybody is using "pipes" in all maps.

ONE MONTH
#8337 posted by
Kinn on 2012/04/04 22:18:06
just kidding :} Let's hope you can keep this killstreak going.

Scampie!
#8338 posted by
sock on 2012/04/05 00:02:45
Wow that is much better :D but I do love all things Gothic / medieval / stone / metal and wizard like! :D
Now I just need to get all my Q1 tools setup ...

Yup
#8340 posted by
Drew on 2012/04/06 08:04:23
Looks perfect.
also: thanks for making Sock consider possibly getting all his Q1 tools set up.

Yeah.
#8341 posted by
Shambler on 2012/04/06 11:04:59
I don't really like the whole "OMG it's a mapper let's force him to make Q1 stuff", but if mr Sock does happen to dabble then I'd be very interested to see the results.

Wait
#8342 posted by
Kinn on 2012/04/06 13:41:45
holy shit - sock making Q1?
Is 2012 becoming a new golden age for Quake?

Well...
#8343 posted by
quakis on 2012/04/06 14:07:11
It's the end of the world afterall. Do it now before it's too late!
:D

Time To Sell The Skins...
#8344 posted by
Barnak on 2012/04/11 22:25:57
Guess what map this is ! ;-)
There's a pack of 60 suckers in there. Time to sell the bear's skin to the chineese...
http://fsgregs.startlogic.com/Public_Files/Cham/Pictures/crazy.jpg

Errrr.
#8345 posted by
Shambler on 2012/04/11 22:35:33
Leave them poor shamblers alone!

First Test
#8346 posted by
wakey on 2012/04/12 00:15:27
Nothing special, but i guess ok for my first try with q1.
http://i.imgur.com/5PEUx.jpg
http://i.imgur.com/2HOvI.jpg
Could also post some screens of my old q3 maps, if someone is interested.
But on the other hand they can be found on lvlworld anyway.

Looks Decent
Liking the gate and the terrain.