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czg;
there should be

damn straight!

distrans;
A small but committed core group with a floating number of associates has been quietly working away on a new mission for Quake.

cool beans.

I know there've been some single player-pushes now and then, but the last collaboration on the dm-side must've been ages ago.

Is the DM-scene dead? Cause by now, with broadband widely available, getting a custom map func_server up and running would be sooo much easier than a few years ago. 
FEAR Demo Video 
Here's a video I did of some little highlights/gameplay of the demo. While it doesn't really have huge spoilers, you might not want to watch it if you would rather experience it first:

13 MB
http://files.filefront.com/FEAR_demo_video/;4030873;;/fileinfo.html 
Phait 
I waited in line for a download slot like a good boy and when I finaly got the download it was a .wav file called 'harp', and IE immediately crashed: twice.

I dumped the file.

So, is FEAR any good? 
No 
See Icon 
Czg 
Oh, right. 
I Got Lucky 
and the download worked for me (eventually). The video Phait recorded doesn't make FEAR look too bad, although I understand everyone who's played it seems to agree they wish they hadn't.

One thing that looked good in that video was some of the movements of the generic evile troops. I liked it when one guy started scurrying away from Phait, shuffling on his front under a low obstacle in a vain attempt to save his life. There were some good moments where they jumped over stuff, too, but it looked scriped. Stuff that looked stupid included the bloody bullet-time. For gods sake, seriously. 
Well... 
The video Phait recorded doesn't make FEAR look too bad</w>

Not exactly glowing praise for the video then :P 
B0rk 
b0rk! 
FEAR 
Haven't passed the demo yet but my impressions so far...

Control was fine. I see some thought it was wanky, so I immediately recalled Riddick's drunken feel and hoped that wasn't the case, and for me - it wasn't.

AI retreat/dodge/dive/cover was good to see, definitely gave them a more human feel.

Spook-factor in the beginning and supportive ambience/music was nice to see.

Graphics - not sure what to say. I had to run it at DX8 shaders at 640x480 and settings generally on medium for all-around smooth play. Although when I first started the demo up, DX9 shaders were in use with reflections, etc etc. I'll just say it looks good for this generation of games, but graphics don't impress me anymore as most engines these days are starting to look alike.

I don't see what's so bad about the demo yet. I'm not real excited about the game, but I don't think it's so bad either. 
Q4 Stuffs 
Man, I came here specifically hoping you guys would manage to rival or even surpass the forums on Blue's and the Shack for hateful bitterness about the new Quake4 media but you're silent.

I don't know what to think anymore. 
Sorry Lun 
/me starts hatin'



PS looks fine stop worrying 
Awesome 
Pope gave me my first award :D :D :D

http://www.jesselawrence.com/images/zwiffle_award.jpg

ENJOY!!! 
New Q4 Media? 
Didn't know there was any. 
Yeah 
there's some Q4 multiplayer videos knocking around, doesn't show much gameplay, but you get an idea of the player movement and environments. Looks exactly like a graphically upgraded Quake 3 actually. 
Project Offset 
Jago 
WElcome to June's news ;)

Thanks for posting the August video tho....as before, tech looks good - but the actual gameplay footage looks fantastic, really how a fantasy FPS should. 
Yeah 
Offset still looks cool, June video is definitely something to gawk at. Looks better than most hyped shooters nowadays (like any of the new 'Quake' titles.) 
Quake4 Weapons 
these must be the shittiest weapon models ive ever seen. 
Scope 
and the railgun has a fucking scope wtf. raven so definately gonna bork this :/

http://planetquake.ingame.de/q4/weapons/pics/q4_rg_scope.jpg 
Meg 
You could zoom with every weapon in quake3. 
Sin Episodes 
is it only me that thinks that this might kick ass?

Everyone else seems to be really meh about it or go on a rant about steam the moment Sin is mentioned.

On another note, anyone seen the latest Prey trailer? I really liked the stuff that was released at E3, but I can't d/l the latest trailer. 
Than 
I'm interested in Sin primarily because of their distribution method - I don't know much about the game yet (not terribly excited because I didn't like the original game too much, I suppose).

I think being able to purchase/download it online is a great though (as with HL2) and I think we should be supporting this method of distribution.

Sure, STEAM has its problems, but I would definitely love to see more games distributed this way - if you can cut the publisher out of the equation, the developer makes more money and/or can bring the game to us at a lower price point. 
Wrath 
SM69 was developed like that for a while; I would make stuff and then metlslime would make it look good. Currently I'm the only one working on it, though. 
 
Quake-mapper Hosting 
I've decided when I upgrade my hosting in the near future, I will have more than enough space - and would like to host Quake mappers, providing them with a subdomain as well -- (preferably Q1/Q2/Q3 maps only, as newer game maps, as they add up - can get large and before you know it I'm squeezing my disk quota).

So naturally I'd like to get a domain with the word "quake" in it, but as I am tired at the moment I can't think of anything - but of course, it should be short. So if you have any ideas, awesome. 
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