
:D
#8600 posted by
killpixel on 2015/10/22 20:58:19
http://store.steampowered.com/app/360950/
Descent 1, 2 and 3 really captivated my imagination as a kid, they're still compelling, really. This could be sweet

Argh
#8601 posted by
DaZ on 2015/10/22 22:07:06
That has got to be the cheesiest trailer I've seen in a looooong time.
ALPHA ZULU VICTOR COME AROUND ON HIS 6 AND BREAK COVER ON MY GO. IMMA SPRAY MILITARY LINGO IN YOUR FACE EVEN THO I SOUND LIKE A 12 YEAR OLD.
BUY MY GAME!
Descent is cool. This trailer wasn't :(

Golf Echo Tango Romeo Echo Kilo Tango Delta Alpha Zero

Roger That
#8603 posted by
killpixel on 2015/10/22 22:25:21
I didn't watch the trailer.
#8604 posted by
JneeraZ on 2015/10/22 22:55:55
Sorry, which part of that was meant to be cool?

But I Already Got Sublevel Zero!

#8604
#8606 posted by
killpixel on 2015/10/22 23:09:22
I suspect all of it was meant to be cool

Descent Was Still Great Though
#8610 posted by
Lunaran on 2015/10/23 07:38:39
Good enough that it even crossed my "try to map for it" threshold.
#8611 posted by
necros on 2015/10/23 14:07:25
I got the level editor with a descent 1 and 2 bundle, but it wasnt as flexible as quake...
#8612 posted by
necros on 2015/10/23 14:10:21
Well that's not quite fair. It's capable of doing cool things but the level of skill required seemed much higher and not worth the effort.
#8616 posted by
- on 2015/10/23 17:39:49
Was Descent's tech mostly 'you can make cube portals, and attach them to other cube portals, and only X can be seen at once' or something like that? Never seen an editor for the game, just remember reading once that it was a very basic portal rendering engine, which is how it did '3d' while really still only being a bunch of 2D shapes data-wise.
#8617 posted by
Lunaran on 2015/10/23 21:20:09
I don't know about portals, but all levels were made of 6-sided cubic volumes, joined by empty coincident faces, which I guess were treated as portals. They could be skewed, tapered, and twisted however you wanted, but your only option was to add a cube. Not many hexagonal rooms in Descent.
It was very much 3D, though, there were no 2.5D shenanigans.

I Command You To Play Undertale
#8618 posted by Toriel on 2015/10/23 21:48:10

#8600.
#8623 posted by
Shambler on 2015/10/24 18:20:12
Nice, only looks like a 10 year old game now. At least the environments have some sort of theme and interest, but Unreal 4 tech my ARSE.