#1 posted by
Spirit on 2014/06/12 18:14:14
I think you made a mistake, there are pak files in this.

No
#2 posted by
Cocerello on 2014/06/12 19:16:06
Sock did his that way, his reason is...
I included a pak file because it has a skybox and I wanted to make sure people setup wateralpha. Why no one has implemented a worldspawn key for wateralpha in modern quake clients is crazy.

Here's My Demos
#3 posted by
ijed on 2014/06/12 19:41:28
http://www.quaketastic.com/files/demos/kaahoo_ijedemo.dem
http://www.quaketastic.com/files/demos/sm175_ijedemos.zip
Great maps all round, really like the ambience of the monolithic Koohoo bricks and always have.
Maybe I'll actually release something with it one day :P
Sock's is awesome but overdoes the fog a bit. Not enough to turn it down, but it was distracting.
Scampies had nice gameplay as well.
Thanks to everyone who did maps, there's more comments in the demos.

Just
Unpack sock's and remove the cfg.

There Is Unseen Maps In The Pack, Ijed
#5 posted by
Cocerello on 2014/06/12 20:31:58
I announced in the speedmap thread that i was fixing mine and making a continuation, but got overboard and made 4 half maps too, apart from the continuation, check the pack and the text files for details.
you can try the fixed one too (sm175_coceaa) (not that you have an option if you want to play the continuation (sm175_coceb)), depending on how you play it, the gameplay can change a lot, so it can be enjoyable for you.
About the demos, thank you for taking the time, they were fun to watch. The part about the nail ammo, it is intended that way as a reward for good jumping and curiosity in the form of early ammo.

If Anone Plays Sm175_coceadoe ...
#6 posted by
Cocerello on 2014/06/12 20:36:57
... and you see TWO items on the room on the other side of the SK door, please tell me. I put there a item_random_powerup, but it doesn't show up and i don't know why, and it is well placed.
Going to play the maps now.

New Zip File
#7 posted by
sock on 2014/06/12 21:55:59
@Cocerello, I assumed you would move everything into a new PAK file and let people install it in a new directory. Pak files an awesome way to prevent everything from trashing their ID folder with tons of resources.
Let me quickly create a start/skill map and create a new PAK file for you. Be back in a couple of hours with a new download link.
@ijed, the fog density and setup is completely dependent on what engine you use. Every quake client has a different way to display fog. I recommend to play my map with Fitz, the fog is a lot more subtle.

Well
#8 posted by
ijed on 2014/06/12 21:58:43
I did use fitz (so the demos would be in 666 format) but I also have a really big window behind me here and the blackouts are open...
Derp
Cocerello, I'll have a run through your extra map tomorrow.

How About No.
I keep every speedmap (except those that really need it) in their own directory and would prefer that.