 Scampie
#9410 posted by JPL on 2005/12/05 23:45:26
Thanks a lot for the "reincarnation" of spawnpoint.org web domain into leveldesign.org !
However, yesterday night, I tried to download Kell's knave texture set, and the link was broken (Error 404).. Most of the download links seems to be broken by the way... When do you think all these broken links will be restored ?
 Goods9261@celephais.net
#9411 posted by goods9261@celephais.net on 2005/12/06 00:05:52
goods9261@celephais.net
 Th5886@celephais.net
#9412 posted by and
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on 2005/12/06 00:05:46
th5886@celephais.net
 That6642@celephais.net
#9413 posted by that6642@celephais.net on 2005/12/06 00:04:39
our
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Subject: urdher, but it was gran hey was more
bcc: charleslegbe@aol.com
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.
 Iv1580@celephais.net
#9414 posted by iv1580@celephais.net on 2005/12/06 00:04:35
iv1580@celephais.net
 Iv1580@celephais.net
#9415 posted by iv1580@celephais.net on 2005/12/06 00:04:18
iv1580@celephais.net
 Metlslime!
#9416 posted by Vondur on 2005/12/06 00:09:59
warning: previous 5 posts were news submissions
 Von...
#9417 posted by Shambler on 2005/12/06 01:50:55
You should have approved them! Quality news items!
 Send Complaints To:
#9418 posted by metlslime on 2005/12/06 02:06:13
they1405@celephais.net
 Whoa I Think Your Website Just Threw Up Metl
#9419 posted by Blitz on 2005/12/06 03:11:44
[nt]
 Than
#9420 posted by Spirit on 2005/12/06 04:01:13
Yay, go for it! But expect heavy and harsh critics if the models are not "faithful" ;)
 Interesting Fact #53
#9421 posted by Mike Woodham on 2005/12/06 08:17:52
Re previous posts on placenames...
Dave Van Ronk wrote and recorded a song made up entirely of place names in New York state, no other words, just place names. It sounds real cute.
 JPL
#9422 posted by - on 2005/12/06 09:57:59
Whenever Kell fixes them. :)
 RPG
#9423 posted by grahf on 2005/12/06 11:14:33
You forgot the town of Bumpass, Virginia.
 Scampie
#9424 posted by JPL on 2005/12/06 12:18:37
OK, I will check the website next week.. thanks ;)
 I Can't Believe
#9425 posted by Zwiffle on 2005/12/06 13:50:24
Scampie forgot to mention his hometown of SmallCock, Maine. Oh well, good thing I reminded you all!
 Spawnpoint Downloads
#9426 posted by therealthan on 2005/12/07 01:03:42
I don't know if this is actually the case, but it's probably simply a case of changing the url from http://www.spawnpoint.org/site/file.ext to http://www.leveldesign.org/site/file.ext, since the file urls in the html won't have updated with the domain change. Should be no problem for you to get the files you want this way until the site authors can be bothered to fix their broken links.
 Zwiffle
#9427 posted by negke on 2005/12/07 07:05:06
so you said you'll be organizing a turtlemap event or some contest at the end of this year, right? elaborate.
 Than
#9428 posted by R.P.G. on 2005/12/07 07:11:20
Except if the site authers use relative paths for internal links. http://rpg.leveldesign.org/ didn't need any changes, AFAIK.
 D3 And Q4
#9429 posted by necros on 2005/12/07 08:58:47
d3 uses skyboxes, but it looked like q4 used the cylindrical sky thingy (like PK)... is it possible to do that in d3?
 Q4 Used Portal Skies
#9430 posted by czg on 2005/12/07 10:07:19
Like D3:RoE did.
You can either make your map for RoE, or you can rip the code into your own dll and make the map as a mod. (Not too hard. Even I managed to do it.)
Vanilla D3 has no support for it, unless they included it in the last patch. Which I don't think they did.
 Holy Crap Deja-Vu!
#9431 posted by czg on 2005/12/07 10:11:26
Did I some time ago write a longass post about portal skies and how you can make them look like hl2 skies if you include a script that each frame checks the player position and repositions the sky camera relative to some sky position? Did I specifically mention that you need to play around with the movement scale?
Because I'm hella certain I was just about to make such a post.
 Lol
#9432 posted by necros on 2005/12/07 10:21:52
i don't remember, but i tend to skip over such technical things anyway. :P a lot of d3 coding and scripting stuff is still a mystery to me. o.o
 I Don't Remember That Post...
#9433 posted by Tron on 2005/12/07 10:38:09
I may not have been paying attention to D3 editing stuff at the time though.
Vanilla D3 doesn't use portal skies, however someone emailed Todd from id and he said that it would be fine someone including features from RoE in a normal D3 map such as portal skies.
 That D3 Q1 Map
#9434 posted by Tron on 2005/12/07 10:47:24
In response to a question I asked him at d3w, Hexum says that all q1 weapons and powerups and ingame and working, and he is looking for someone to help with converting more of the enemies across.
Than: if you were thinking of making highpoly versions of the Quake bad guys maybe you should give him a buzz. :)
http://www.doom3world.org/phpbb2/viewtopic.php?t=13741
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