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Fuck You Friday Ends 
Shut the fuck up Saturday begins! 
Starbuck 
You win the prize!

('Tis cheese) 
What Would You Pick? 
Job #1:
A company that has existed for 8 years and is known to pay some of the best wages in the industry. They have a great product that sells like hotcakes. The boss is known to be very sctrict, but fair. If I took this offer, I would be a normal "grunt" (making a high salary though).

Job #2:
A company that is relatively new and is founded by my ex-boss from an older job I had. They have a similar product to offer, although it is slightly inferior. The boss is a person I know very well and get along with. If I took this offer I would be making less then I would be at Job #1, but I wouldn't be doing pure grunt saleswork, I would also be doing management and training of other salespeople (which always looks good on a CV).

Job #1 pays about 20-25% better than Job #2. When I asked the boss of Job #1 about future promotion possibilities: he answered "it's possible but there are no open supervisor positions right now and I can't promise you anything", which is basically saying nothing.

I have to make my decision on Monday. 
Jago 
#2 
There Was A SQL Error 
okay, again:

1)Do you want to be a grunt when you're 40?

2)If the new company goes down, what will you do?
Maybe it's still easy to get a job after that. Maybe not, I don't know. 
Lol 
Q4W First Beta Release 
http://www.q4w.org/

The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.

We offer anticipation weapons and hitscan weapons, and they hurt a lot. They'll hurt you bad. It's about domination, it's not really newbie friendly, because spawnfrags are back.

Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 100/0 with only a MG with not much ammunitions... you'll learn how to win the hard way.


They're looking for coders, modders and mappers.

REJECTED! Beta releases are not news (particularly not ones that p1mp themselves with "Of course, brightskins are in standard"). Post it in the Jobs And Mappers Wanted thread. 
Letter To The Community 
Hey, I�m a fifteen-year-old mapper and I don�t have too much time on my hands. I�ve got a great idea for a game but no knowledge of coding, modeling or texture work. So what I�m looking for is a group of amateur developers who would like to make a game in there spare time.

The project would work in any engine, but darkplaces or quake 3 would be nice because they use radiant. To the best of my knowledge the coding aspect is fairly basic; weapons, some new entities, and basic baddy AI. Textures and modeling should also be pretty easy, because we�d like to do the game in black and white, and depend on style as oppose to tech.

What we�d like to accomplish is a modern game that can be developed like older games. It�ll have evolved gameplay, but the graphics and level design can be done like quake 1. Games today cost so much money to produce because of graphics that the industry has lost sight of what games are supposed to be.

Currently I have a mapper (myself), a concept artist (my brother), people for music and sound (said the would help, but not sure), and a person for public relations and site maintenance (a friend). I need: A coder with descent experience, and modeler, and a texture artist, people for graphics like menus and stuff would be good but we�re not quite there yet.

I�m working on a site, but right now if you�re interested in helping or want to hear more about the idea email me here: humansubhuman@antisocialgamers.com 
HumanSubhuman 
You should've at least lied about your age, because now nobody will take you seriously. 
Blah What Has Age Got To Do With It 
it's all the rest that says "come and join the project of 0,000001% possibility!".

If you want serious people to join you on any project you need to show that the people already involved have anything to offer before you can expext others to jump aboard. 
LOL. 
Bear says it all. 
HumanSubhuman 
Fifteen years old and not too much time on your hands?

A mapper with not too much time on your hands?

About the same as everyone here! 
Hm 
It�ll have evolved gameplay, but the graphics and level design can be done like quake 1. Games today cost so much money to produce because of graphics that the industry has lost sight of what games are supposed to be.

I sincerely wish you very large piles of luck. 
Ha 
HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov.120 
Ha 
HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com 
Ha 
Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! 
Ha 
megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now! 
Ha 
megaman admit it. You're the one who's been posting megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now! again, dumb ass! 
Q4w 
also, i just read q4w website and i think those guys will be the new arqons of q4. just that they problably are dumb like shit and just inherited his attitude because it's sooo cool.

fuck them. hard. where's czg? 
Yeah 
czg is THE fucking man on Func_ :) 
Dude 
Fuck you 
Some Questions On Fitzquake 
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
Also, can I choose the size of screen captures made in fitzquake? 
Ankh 
screenshots always have the same size as the resolution you set for the game.
don't know about the blur thing. gl_farclip maybe? 
Screenshot 
though isn't there a variable sshot_format that can be set to tga png or jpg, no? 
 
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.

No, this shouldn't be the case. I wonder if it's a difference in FSAA settings or texture filter modes or resolution or something. Try posting some screenshots so we can compare the difference (don't use jpeg for this, obviously.)

screenshots always have the same size as the resolution you set for the game.

Correct.

though isn't there a variable sshot_format that can be set to tga png or jpg, no?

No, that's one of those "good idea but I haven't done it yet" features. 
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