Tronyn: well, depends on project... Quake map, etc? Also deadline, theme, gameplay etc... Been wanting to hand paint some map textures for a while, although I'm a bit busy right now. :)
Feel free to mail me at ptr.vrhvn @gmail
firstname.lastname@example.org, and that is ROT13
brb, signing otp up for spam
Dude Quaketestic Is Broken
Someone changed the password and there's a username now. WHY?! That was an old password. Why change it after all these years :'(
It Was Broken Before
it's now fixed
why do you care btw... planning to upload any screenshots soon, for example? (heh)
OTP and Spiney: I shall email you guys in the next couple days.
I feel so insignificant ._.
What is the name a jump using an inclined plane?
I Believe The Correct Vernacular
is "wicked air"
Kinn's answer is "hip" and "cool", the rest of you are all "squares"!
Anyone interested in Steam keys for Papo & Yo or To The Moon?
If nobody else wants them...
Almost forgot, I'm at zombie(dot)abe(dot)vigoda at google mail
Chasm The Rift
How does Quake Fans feel about Chasm the Rift? I remember the weapons and models were great.
you could blow limbs off people. The quality of the models and things were really high. Wasn't it one of those games released at the wrong time though? When something else just looked a little better? Like Quake 2 perhaps?
It was released in the end of '97, after Blood and Shadow Warrior which already were looking old for their time with no room over room 3D and despite it's nice looks and the gimmick of shooting off limbs, it's gameplay was pretty mediocre compared to either of those. Also, like 5th said, Quake 2 came out like a month later.
Still, It Was A Good Game
And graphics were still fancy. Gameplay was a bit lacking but I still personally enjoyed it.
Another, Better, Video Of Chasm
'96-'98 were absolutely bonkers
Quake, Quake 2, Unreal, Half-Life.
Releasing something like Chasm in that period was suicide.
....looks like the sort of crap Killes has a dry wank about every night.
chasm had much higher poly count on its models, higher texture fidelity, voice acting *and* lip syncing, limb removal. Sadly it wasn't room-over-room and it handled 3d in the same way as Build engine games (if you looked up the vertical plane was fixed, looking skewed). If I remember the game *still* ran on DOS too, it really was a mixture of next gen ideas but on an ageing engine.