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JPL: 
the way fitzquake does video modes, it first creates a window with a default mode, then reads the config file, and then switches modes. For you that means that, even though the desired mode is saved in the config file, first it tries to create an unsupported mode.

The workaround would be for you to create a shortcut that includes the command line options for the mode you want. Then it will load directly into a supported mode. And launch the game with that shortcut instead of the exe itself. 
#32126 
It works well with a shortcut that embeds directly "-width XX -height YY -bpp ZZ"
I think that's indeed a decent solution.

Thanks a lot for your support: next step is too reinstall mapping tool. 
Just Get Quakespam 
 
Someone Delete #32129 
piracy 
#32130 
Thanks, flagged. (Since I don't read Portuguese I couldn't tell.) 
Duke Nukem Forever 2001 Leaked With Source ! 
 
 
Madfox Tribute Video 
Had a good time down the rabbit hole!

https://youtu.be/l3MeyHcGp-U 
 
 
Another Brutal Doom Clone 
But this one has to be a joke. So far it looks worse than almost every other badly one we have seen till now. Looks like they are trying to sell because of the IP but it is outlandish even for this company.

https://www.youtube.com/watch?v=a3UjcYszfD8 
Cocerello 
Disagree. Looks fun and the intro movie was nice. First Warhammer game I'd even consider playing. 
Quake Multiplayer Question 
Hello!

I apologize in advance for being a n00b about this.
I want to play Quake multiplayer with my brother who happens to live in a different city from me(I don't want to use the Rerelease on Steam, because I want to use custom maps) and haven't found the clearest instructions.

This is what we tried last weekend:
-I forwarded port 26000
-I launched Hamachi (because I was told I needed to do this)
-He joined my Hamachi
-I launched QuakeSpasm and hosted a TCP/IP coop game
-He launched QuakeSpasm and saw my game
-He tried to joined but it failed
Where am I going wrong? What can I do so we can just launch a port, pick a map and start fragging?

Thank you so much!

Covered in gibs,
Xeryn 
Xeryn 
My suggestion is to watch this video in its entirety.

These are step by step instructions for using Quakespasm-Spiked for Coop. All you would need to do is type deathmatch 1 in your console as opposed to coop 1. And use deathmatch in the menu as Vurrka explains. Easy. No need for Hamachi and you already know how to forward a port. You are almost there! But remember you need to use Quakespasm-Spiked for this. https://fte.triptohell.info/moodles/qss/

https://youtu.be/Y4TN3Z9nue8 
Dumptruck_ds 
Thank you very much Dumptruck_ds.

I will check out the video when I get done with work.
Thank you also for making your Trenchbroom mapping videos on YouTube. You got me hooked on learning to map with them and they are so incredibly helpful!

Also, I played 3 of your maps this week and I wanted to share with you a quick bit of my feelings on them :)

-Remains in a Manger -Xmasjam 2017= Enjoyed, the screaming baby was a nice touch

-End of Solace - Enjoyed. Loved getting smashed by the double vores in the rocket launcher room!

-Ragin Rings SM207 = Enjoyed it. Love the group of ogres spawn on usage of the gold key pillar. 
Xeryn 
Glad you liked those maps and found the videos helpful. That made my day. 
Dumptruck_ds 
Absolutely.

Question for you: is it possible to create particle emitters in TrenchBroom? I have an idea of attaching a particle emitter to a func_train but didn’t know if I could mess with emitters

Thank you. 
Particles 
Those are done in QuakeC so you'd have to write a mod. My mod progs_dump borrows a lot of particle effects from older mods but I don't have anything that is attached to a train. I know you can do that but I'm not exactly sure how to do that myself. I still have a lot to learn even after 3 years of messing with QuakeC.

I know you can add a flag to a model in AdQuEdit and Quake Model Viewer that would make it drip blood or attach a rocket trail. But I don't think you can make a train out of a model without coding.

If you don't need the player to touch the model progs_dump has the ability to swap out models on the misc_teleporttrain entity. So you can use a model that drips blood.

Here's a link to the mod: https://www.celephais.net/board/view_thread.php?id=62007 The manual is quite detailed. 
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