News | Forum | People | FAQ | Links | Search | Register | Log in
New QSP Map -- Adamantine Cruelty
My new QSP is ready.



BTW, if you don't mind, could you please record the first run demo? I really enjoy watching first runs :)
First | Previous | Next | Last
Great map Vondur 
A Quality Map... particular favourite part being at the end, when neither the Fiends nor the Shambler jump down into the pit with you, thus required no-clip to complete the map. Truly a masterstroke of end-game design.

P.S. It's not blocky enough. 
new single player map from vondur!!
i hope its BIG
gimme !! :D
vondur plz fix download link asap :] 
the fixed map is back, enjoy :) 
Von Rocks 
Great map Vondur, not a brush out of place and good vertical design. I had the same problem as Shambler but managed to tempt them down by whistling & smelling of fish. Sorry I forgot to record a demo. 
I Love It ! 
it took me almost 30min to complete it ! :) and thats because i was admiring architecture etc. which is very very good. i like there are many circles and curvy things on this map :] some part [staircase] of the map reminds me gmsp3 but maybe its only me :> oh and i like this "shoot in stained glass" idea but i couldnt find this secret door and i was forced to use noclip :< this base part of map look great too, to bad its so small. any powerups on this map ? ring maybe ;D oh and btw, not enough secrets for a vondur map :> nah its perfect ;) 
Got A Demo For You 
I could get a job as a fluffer in San Fernando Valley with the amount of suckage I show in this run-- feel free to post if you find it amusing.

I like what I see so far, and will try to give it a proper run tommorow night.

Thanks for all the heavy brush pushing, Vondur. You are the One. 
That Was A Sweet Map 
Demo, complete with inner monologue. 
Demo...please Be Kind 
Glad you liked the map guys :)
Thanks for the demos, they're funny to watch as always :)

Glassman, you probably got the buggy version of the map. It was available only during the first hour, then I reuploaded fixed version, so if you want you can dload it. 
I find it interesting how Blitz and I started off the map so differently. Also, when we entered the door opened by the silver key we both freaked out when we heard the schwing and jumped back. 
Praise The Lord! 
I just love levels that are styled like that. A+ job Vondur, that was a very good level. I recorded a demo of my first time through, on skill 2. I even found the secret observatory (very original idea)!

I pray Vondur continues to make levels for Quake in the future :) 
is it meant to say "you have faile your mission, do you still want to exit"? 
fantastic stuff vondur, I'm glad you did this map in a style that you dont normally do. It's very very stylish and well built and the gameplay is on par with Nastrond. It replaces Czg03 as the best map using id textures.

The most amazing thing IMHO is the layout, it's as good and immersive as the layouts in czg's last few maps and glasmman's last.

Great stuff! 
Proof that Vondur is the best Q3 mapper ever! 
A Speed Run... 
Although I'm sure Vondur could care more about what kind of toilet paper he wipes himself with... i made a speed run of his new level.. who speed runs anymore?!? well i do dammit!!

The route is fairly linear.. any ideas for shortcuts is appreciated. 
"who speed runs anymore?!?"

Good question. To find out the answer make sure you all come along to the Nolans 2003 award ceremony in #qdq on quakenet Friday 9th March 10PM CET 4PM EST.

Of course, it'd also be nice if you voted for the winners first...

Now. What was all this about about a new map by Vondur? 
I meant Tuesday 9th. 
In case anyone is idiotic enough to think that my first comment is the only view I have on the map....obviously it's a great map, good in both design and gameplay. Any fule kno that. Here's a few things that struck me most prominently about the map:

1. It doesn't feel at all like a Vondur map. In fact it feels a lot like a CZG map. Funny since CZG's last map DIDN'T feel a lot like a CZG map.

2. The layout is very complicated. I got lost playing it. I even got lost no-clipping through to check the complexity.

3. The super-secret looked awesomely cool and I wish I'd found it. I got rather bored of shooting 92354 windows to find a secret.

4. 204 monsters seemed rather a lot. Actually the gameplay was really quite reasonable despite me playing like a complete knob. Seemed to be plenty of YAs which was nice. I ran out shells once which is highly unusual. Overall it struck me as well balanced except the last YA being excessive?

5. Cool designs. I did stop to look at some of them in the demo. Nice use of Id textures in a map that manages to feel both traditional and contemporary. I like that. 
windlash you rock! you've completed the mission successfully with no any complains and probs. your demo was the most effective :)

shambler, your demo was nice too :) hehe your constant complains about the windows hehehe :)
and indeed, in your demo it looks like there's alot of YAs...

pushplay, your was nice as well :)

blitz, haven't seen your so far, will do tomorrow or something. 
great stuff, the layout impressed me a lot (I've been a little confused searching how to get to the silver key after pressing the button), very unusual style for Vondur, 200+ monsters were fun.

And most of all I liked the secret base, even through I missed somewhere one window and had to go back searching for it. 
and indeed, in your demo it looks like there's alot of YAs...

That's because I keep passing the same ones time after time when I'm wandering around, lost, looking for more bloody windows, and for that matter, more bloody skillz =). 
Great Map always Vondur :) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.