#1 posted by Vondur
on 2004/12/13 17:34:18
and again, very nice and fun map! :>
#2 posted by vb
on 2004/12/13 19:20:45
Nice title :>
#3 posted by Jago
on 2004/12/13 19:48:43
This map was pretty good. Some solid gameplay and nice architecture. Not a whole lot of thing I'd change, except perhaps adding some more detail to the "outer walls" of the map and adding a proper info_intermission instead of making the player stare at the wall at the end of the map. Also, why did the "hidden shambler room" right near the end contain a red armor? That seemed a bit overkill. Admittedly I was playing on Easy, are there more monster encounters on harder skills levels after this point and BEFORE exiting the map?
Reminded me of some of the old q3a dm arenas, except with single player gameplay. Liked it alot. Even to the point of making a half-assed speedrun. Clocked in at 1:20 on the easy run. Demo can be found at http://myth.as/files/capp_120.dz
if anyone wanna have a look-see.
We need more of this stuff! =)
#5 posted by nitin
on 2004/12/14 01:51:29
but it was bit too slow in the start, are the r_speeds really high there or something?
Also, IMHO it was a bit too open, which made it too easy. The armor and ammo (shells anyway)was also overdone on medium skill.
#6 posted by JPL
on 2004/12/14 02:52:26
Just only one thing to say: amazing !!! Really a good work...
#7 posted by Shambler
on 2004/12/14 06:07:12
Good name too.
#8 posted by mwh
on 2004/12/14 06:39:58
Your route sucks!
#9 posted by Shambler
on 2004/12/14 07:56:34
Normal route to past first wind lift, multiple Voreball jump over the top, get quad kill monsters into pit as usual, standard route past gold key door etc, turn right in final room double gj off ogre direct to switch?
Well, Not On Easy No
#10 posted by mwh
on 2004/12/14 09:48:10
as there's no vore there on easy.
For nightmare I suspect that collecting sufficient voreballs to make the jump would be very difficult, but I might be wrong.
Except to see this map on a speedrunning site near you soon, btw :)
#11 posted by Spirit
on 2004/12/14 10:41:30
Mmmmh, I already liked the previous version. This one is much better balanced skill-wise, thank you! I really liked the wide open architecture, although (like nitin said), it makes it really easy to avoid enemy attacks.
Greatttttttttttt Work Man... :)
#12 posted by Trinca
on 2004/12/15 05:37:16
Oh yes!!! real great job very beautifull map, and the game play is fantastic!!! good job!
Cappuccino Added To SDA
#13 posted by TeamSDA on 2004/12/15 06:47:50
The map has been added to the Speed Demos Archive: http://www.planetquake.com/sda
Thank You Guys!
#14 posted by Hrimfaxi
on 2004/12/15 14:17:03
nitin: Yeah as I remember it the start area and the top of the building are the most r_speed hungry parts of the map.
Kay B: Thanks for the demo. I'm always amazed of how speed runners can jump around a map.
Now that it is taken in at SDA I suppose I'm gonna see some more demos in other skills.
Again thanks all!
#15 posted by Trinca
on 2004/12/16 04:39:18
Quote :Hrimfaxi on 2004/12/15 14:17:03
"Again thanks all!"
no, thank you for this great job! :)
If You Can Of Course!
#16 posted by Trinca on 2004/12/16 05:29:53
Hrimfaxi is it possible to you realese a Dm version of this map? i think is perfect for 4on4 :) whith a good locacion of the icons!!! for exemple 666 in the final part of the map in those arcs is possible to jump in then, the ring, where is gl know and Quad in the secret 100%, i�de love to see this :)
Hm. I Don't Know
#17 posted by Hrimfaxi
on 2004/12/16 15:34:10
I'm not that much into Dm so I'm not sure I could pull it off. I'll look into it but don't expect anything soon!
Thks For Even Try!!! :)
#18 posted by Trinca on 2004/12/16 18:58:57
i will post this map to the quakeworld.nu comunity and maby other�s can give you a help!!! let�s see!
#19 posted by TeamSDA on 2004/12/19 16:40:51
A bunch of demos on cappuccino_v2 were posted on the Speed Demos Archive today, check them out!
#20 posted by R.P.G.
on 2004/12/19 17:21:21
Very tough, but nice to see some releases around here, even if they're not the most complex maps ever made.
Good job, Hrimfaxi!
#21 posted by HeadThump
on 2004/12/19 17:41:59
even if they're not the most complex maps ever made.
At the risk of my non disclosure agreement, Necros is holding back on something really huge.
#22 posted by necros
on 2004/12/19 18:04:21
i'll release it some day.
#23 posted by Shambler
on 2004/12/19 18:15:32
DOUBLE GJ OFF THE RIGHT HAND OGRE IN THE END ROOM.
That is all I have to say.
#24 posted by Zwiffle
on 2004/12/19 18:16:36
I saw that. Was nice.
#25 posted by Kell
on 2004/12/19 19:57:00
Necros is holding back on something really huge
I told him he could get pills for that.