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Console Gaming Thread!
You know the score.

Thread for all your console gaming needs, discussions, game recommendations, questions, feedback, reviews, etc etc.

Post and enjoy!

P.S. Including old consoles too, although it's the newer ones people seem most excited about.
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Posting From My Wii! 
I am posting in this thread from my wiiiiiii 
Than 
but once you figure out the easy way to do it, it isn't hard

LOL sounds like a classic Madden phrase:

"Now now here's a guy who he's big and ugly because he's a monster and and - and you gotta bring the guy down, but once you figure out the easy way to do it, it isn't hard! I like Brett Favre." 
Call Of Duty 3 (Xbox360) 
Ok I just completed Call of Duty 3.

God that was dull. I suppose it's a good WWII shooter if you're into that sort of thing (and I haven't played many of those tbh).

I just found that shooting neverending hordes of Germans with either a machinegun or a rifle (and chucking the odd grenade) got OLD really fast.

The story elements/cutscenes were too frequent and too boring. The attempts to add variety to the gameplay with the occasional (obligatory) vehicle driving or turret-operating section were all so obvious and generic that they didn't even register, it was all so unmemorable.

There's a few instances where you will trigger an "interactive cutscene" where for example a German will try to strangle you or stab you to death in a scene similar to that horrible bit in Saving Private Ryan (you know the one), and you have to tap arbitrary buttons on your gamepad in a timely fashion as they flash up onscreen.

This type of mechanic is common to lots of console games, and I think it's always shit. You've reduced the player's involvement in the game to the most minimal of inputs - hitting a button when you're told to - yet what happens on screen is such a complex interaction that the player feels absolutely zero connection between his input and what's actually going on. In essence: it takes you out of the game. Resident Evil 4 did this sort of crap to death, and everyone seemed to love it, everyone apart from me obviously.

Unlike other shooters which can compensate for repetitive gamplay with interesting changes of location, there's only so many types of scenery you can have in a game that tries to realistically portray the battlegrounds of Normandy.

Technically, the game is good - it's quite pretty (definately a step up from CoD2), the orchestral score swells when there's lots of shit going on etc. and the production values are obviously very high, but overall I'm afraid this type of shooter just isn't my cup of tea. 
WW2 Shooters 
Wasn't anyone else bored after the first CoD? I only played that, Wolfenstein and Medal of Honour before I decided I didn't want to see another recount of how we kicked those nazi asses good and proper told from the same perspective with the same weapons and totally over-scripted and linear gameplay.

I can deal with another Wolf game because it doesn't claim to be realistic and has the whole supernatural thing mixed in, but another Call of "the glider landing spot is accurate to 1 metre" Duty is something I can't abide.

Unfortunately, I don't think there will be an end to that franchise any time soon.

Oh, and before I post this, Brothers in Arms is another franchise that sucks. They tried to do something interesting, but the spawned a whole fucking franchise based on flanking. That gets old after one level. Mind you, I heard it was just the ps2 version that was shit, so maybe I'm being too hard on it... it WAS shit though.

Vietcong is probably the best wargame I have seen yet in terms of gameplay and a feeling of authenticity. Although not without its problems, I do recommend it to anyone wanting a more interesting FPS war experience (just make sure you get the fist alpha pack and patch it to 1.6). Don't think about getting the sequel though.

H&D2 actually. That was good. Wouldn't mind a sequel to that.

Medal of Honour, Call of Duty and Brothers in Arms. Seriously, all of you just fuck off and die. 
 
Than likes trying to make ProdigyXL cry. 
The Only WW2 FPS 
I've bothered to play (not counting the awesomeness of Wolfenstein for the reason Than has stated) is Allied Assault, and a fews nights of fucking around on a PS2 with a friend, I played the Pacific version as well. I liked Allied Assault for its variety of missions, but that is as about as much of the genre that I can take.

I would like to see a Splinter Cell style sneaker done using the OSS (Young William Casey Plants a Bug On Hitler!), or a cheekier, less serious sneaker that sort of combines No One Lives Forever with Cryptonomicon would be good fun as well.

The 30's and 40's have a certain appeal and penache that makes for interesting subject matter. Between the emblematic Nazi's, Silver and Black dressed Fascists, and William Holden, you had some really snazzy stylin' and profilin' at that time.

But good Gawd, no more flanks and tanks and bullshit sentiments. It has been done to death and then some. 
 
/me calls in an airstrike on this thread 
Call Of Duty Thwii (lol, See What I Did There?!?!) 
I haven't actually played any WWII games other than RTCW and ET (which I would say don't count) so am not burnt out on the genre. I'm thinking of picking up COD3 for the Wii. The graphics look fine to me from gameplay videos so that isn't an issue and I hear the controls work well. 
Basically I Just Agree With Whatever Kinn Says. 
This christmas, I've played a lot more console games than usual, due to being stuck in a house with little else going for it apart from lots of bagels and port, so my opinions may have a slight drunk/bread-product bias.

Xbox 360 was the console of choice. Generally nothing I've seen of the 360 has made me want one until recently... most of the games just don't look much better than xbox games, and the gameplay seems to stay the same.

Fifa 07
Well if you care about football (soccer) games at all, you almost definitely prefer the Pro Evolution (winning eleven) series of games anyway. Fifa's gameplay is always much worse, far less addictive, fluid, refined, but it always looks a lot better. So it's up to you to choose between a pretty game you won't play, and an acceptable looking game that you'll play a lot.

Tiger woods 07(?)
Well it's a golf game... I don't really play golf games, but this, like the xbox one, is a pretty good time.

Oblivion
I played it quite a lot on the PC, and you can tell even when playing that how much they were thinking of the 360 when they made it, especially the menu/inventory system, which is near identical. So it's no surprise Oblivion plays great on the 360, and if you haven't got access to a PC, get this on the xbox... it's clearly one of the best games you can buy right now. 
... 
So Gears of War then. Probably the most hyped up game I've ever played. The game goes right into it pretty quickly and you're being rescued from jail by your buddy in a little cutscene. "Hi i'm Dom Santiago, I'm your slightly shit sidekick who will die on you quite a lot, we're busting you out". But they they teach you how to use cover, you get to fight, and immediately it feels really natural. I thought the cover system was every bit as good as it was hyped to be. There really is no doubt this'll be turning up in a lot of games in the future.

The main difference between playing Gears and playing Call of Duty is that you actually enjoy the sections where you're just taking out troops. The locusts in gears of war jump and roll and slide between and over cover like you do. They don't just stand there like in CoD. And you're hiding behind pillars, blindly firing your rifle around the corner like in a film, except it's never scripted, so you're never just watching. You can get close and chainsaw them, smack them with your gun, or take them out with headshots and it's never boring.

I've never been in a actual gunfight, the nearest I've got is paintball(much like CliffyB, the designer, as he mentions in the manual), and Gears really captures the atmosphere of that. It's all about diving behind things, sprinting to a better position and trying not to get hit.

Gears of War also is by far the most beautiful game I've ever played. The engine is spectacular, and the artwork is equally amazing. Some sections you just have to stop and admire... the landscape in the distance especially, such as in the caves, it really needs to be seen to be believed.

Damn, it's just so much fun, and it knows it's a game, which is why i liked Prey, despite its shortcomings. The interface is incredible, I love the simple button setup. The plot is cheesy and it knows it, but it's easy to get involved and care about your dudes, a lot easier than CoD. The only area CoD wins is animation, but that's not to say Gears is bad in this area... actually I think that's something Call of Duty does extremely well.

Your AI buddies aren't too bad, although the aforementioned sidekick Dom Santiago is a bit shit, although reviving your fallen buddies isn't difficult, especially with a bit of cover fire, and it's a pretty interesting game mechanic anyway. I haven't played it in coop, but my god, it seems like that would be amazing.

I can't help but think how fun it would be to watch 2 really good 4-man teams duke it out in multiplayer. What a war that'd be. I can't believe i'm still typing. Get this game. Skip Call of Duty.


Guitar Hero 2 (PS2)
I nearly forgot. You must be tired of those old songs by now. In fact there are some absolutely fantastic new tracks: Sylvia, YYZ and that Kansas one stood out for me. The game is a little smoother, looks a little better, but the biggest improvement is that songs are generally more fun to play, as the notes you have to play are better chosen, and the meter is a bit more forgiving i think. It just feels better, go buy. 
THIS POST GOES ABOVE THE LAST ONE 
DUH I'M RETARDED


Call of Duty 3 VERSUS Gears of War
I figure the best way to get the general feeling of these games over is by comparing them. This is also the point where I agree with Kinn a lot.

I played Call of Duty 3 first. I've played a fair few WWII games through the years, I'm pretty neutral to the genre, but the one I played and enjoyed the most was probably actually the original Call of Duty. I'd like to be able to say, 'hey, if you liked that, you'll love this, it's bigger, it's better, it's more of the same...' but if you're only kind of interested in this type of game, and Nazis don't give you a semi, you really won't love this.

Basically, 'more of the same' turns out to be far too much. There's a real sense of tiredness in the series, and it's really apparent now just how boring it is to crouch in a ruined house in normandy and try and shoot all the nazis that are hiding in windows in that other ruined house over the road, maybe with a fixed machinegun placement too, how exciting.

Graphics look better, they look alright really. Don't think I was ever that blown away. There's some driving sections, some terrible dialogue. Actually that's quite noticable... the series has gone downhill in the script department, and it's utter american propaganda shite, so badly written I don't think anyone could be inspired by it. The sections where you have to tap the shoulder buttons to wrestle with german soldiers are, as Kinn mentioned, particularly wank. This isn't Saving Private Ryan, that's a film. And you aren't Spielberg, so I'd rather actually play the games I buy rather than watch scripted sequences all day thanks.

Oh and i finished the game in a shockingly short amount of time, which isn't something I usually complain about. Actually I'm not complaining, I didn't want to play it any more. 
Gears Of Duty Hero 4 
Wait.. 
/me Buys Starbuck A Beer 
^_^

Excellent reviews all round. In particular, you nailed what makes Gears so fun compared to CoD3, namely - even when the combat situation is at its most unimaginative (e.g. kill this horde lol) - Gears makes it fun, CoD3 doesn't. 
Nice... 
now i'm even more excited about gears. I'll have to buy a 360 someday.

And I second the comments on Guitar Hero 2. It's an even more polished version of an already polished game. And the note sequences DO seem generally more "fun" than last time, too... I though I was just imagining it. 
God Of War 
holy shit!

Some of the best level design I have ever seen in a game, not only visually, but also with regard to the layouts and the way areas connect together. Actually, the layouts are kind of Prince of Persia: Sands of time-like, but the theming is incredible. Some of the entrances to areas just need to be seen - you would never have thought the visuals this game regularly puts in front of you would be possible on PS2, but it's right there, running smoothly and with almost never any loads.

The gameplay is pretty damn good too, so it's unlikely you will be dissapointed with the game at all - especially as it is cheap now ;)

note: I haven't yet finished the game, but I've played for 6-8 hours now and have only just reached the door before the minotaur (which I can't open yet). The game seems to be pretty long. 
Arrhj 
Metroid Prime: Been playing this on my Wii in anticipation of Metroid Prime 3: Corruption. Pretty good game so far, does an excellent job of converting the Metroid feel into a FPS. The only problem I have is turning is much too slow compared to PC games, and honestly gives me a headache and slight nausea sometimes just because it feels wrong. I think I'm about 15% into it or so, and it's pretty good so far.

I've also been playing Metroid Prime Hunters on my loveable onyx Nintendo DS. This game is blowing me away, not just because it's a good FPS, but because it's on the DS. The stylus control scheme is incredibly intuitive and only takes little bit of time to learn how to use. I'm only about 15% on this one too, but it's already super awesome fun fantastic; I just need to figure out how to get online to start kicking some Metroid ass (if anyone in the world plays this game online, which I doubt they do.)

I also started playing some Children of Mana, and though I'm not too far in, I like the art style but the gameplay seems pretty bad. Maybe it gets better, but we'll see.

I finished FF3 - quite good at the beginning but gets pretty stale towards the end, and is pretty damn easy to beat once all your characters are level 60+. The only bad part is that once you hit the end you most likely have to grind for several hours to get your characters in fighting shape, which gets boring and repetitive very quickly. Also, the story blows, and combat is also pretty lame, but to be honest I didn't try out every job in the game. Looking forward to FF6 though, that game should be pretty awesome.
Rating: Two half-eaten bananas.

Mario and Luigi: Partners in Time was fun, not as good as the first one, but interesting and holds your attention for 15+ hours. The ending battle is a bit of a letdown, especially if you played Super Star Saga, but the gameplay is fun and pretty refreshing as they continually change things up as you progress through the game.
Rating: 2.5 male strippers and a million rouples.

Also beat Resident Evil 4, and I have to say this is my newest fav. RE game and possibly my fav. survival-horror game ever. Lots of cool scenes drew me into the game, and I really felt like my life was in danger. Every time my head got cut off by a chainsaw my jaw dropped, as it did for plenty of other scenes. Lots of intense action, and the knife fight was incredibly fun. Tapping buttons at the right time was never so much fun (regardless of what other people think.)
Rating: A poster of CZG in his underwear standing on a pile of kittens. (That's a good thing.)

Wario Ware: Smooth Moves - Fun. Mindless, twitch-inspired fun.
Rating: Two-headed penis monster eating itself.

Megaman ZX: Short, but fun. The final level took me about 20-30 tries before I was able to beat it - it's just incredibly difficult to beat everything on one continue unless you're just really really good. Not as hard as the Megaman Zero games, but still a lot of fun.
Rating: Kevin Federline Super Bowl Ad. 
God Of War 
I bought this a year ago, eventually came around to opening the box, and beat it on 'pussy willows and kittens' difficulty. It's quite a lot of fun - I never figured myself to enjoy using a controller, but this is the kind of game in which it works. (an fps is not.)

Marvelous use of artistic style to play to the engine and console's strengths. Vertex light was unnoticeable, and things like low poly rocks were played up and stylized to look like they meant to do it that way.

I started playing through it again on 'skulls and spikes' difficulty, and still had fun despite the extremely heightened challenge. Difficulty that scales well without losing the fun is a HUGE factor in game quality that gets lost so damn often. 
Lun 
do the cutscene killmove button sequences get any tougher on the harder difficulty settings? I hate trying to do them because I am wank at that sort of game, so if they get harder I doubt I will bother to play through it again on a harder skill setting. 
FUCK! NO! 
http://i158.photobucket.com/albums/t90/badcrumble/icowandahf5cx4.jpg
Fucking Sony bitches now I have to buy a PS3! 
Czg 
Could you translate please ? 
No I Can't. 
There's only two words there I know;
ICO
PS3

fuckkk! 
Czg 
I will please save you the misery if you buy me the PS3 instead. 
My Japanese Still Sucks... 
but I think the black writing says that they are looking for new staff to join the ico and wanda teams on a new ps3 project. The red writing looks like someone asking what it could mean.

Personally, I've still got to play ico and wanda, but have them both on my shelf waiting to be played.

CZG: you can always wait until this new game is released before buying a PS3. It might turn out shit, be cancelled, or the price of the PS3 might drop in the meantime. 
Final Fantasy XII 
Got this over the holiday and have begun playing it recently. I'm probably about 7 hours into the game. (I'm currently at the big desert oil rig thing, if that helps you.)

Anyway, this is good. It's basically a single player RPG with MMORPG combat. I never played FFXI, but I can tell that a lot of the systems they have in XII were originally developed for XI. Since "random battles" that take place on a seperate battle screen instead of the world map are a staple of FF games since way back, this is the biggest change. The MMO influence means walking around, seeing your opponents, and making tactical decisions about whether to engage or sneak past, who to attack, etc, just like an MMO.

And the other cool new thing about it is the gambit system, which basically allows you to program the game to do the basic tasks that you used to have to do by hand. Since most battles in these kind of games involve using a standard strategy (A attacks, B heals, C casts fireball) it's nice to have a system that makes that part of the game. Now the gameplay is more about constantly tuning and adjusting your gambits so that the team works as effectively as possible.

(I've been trying to convince people at work to steal some of these ideas for our own squad combat system.)

Environments are mostly really good for a PS2, with only a few areas near the beginning that didn't please me. Once I got past those, there are some really cool environments.

After about 4 hours I got used to the backwards camera controls.

The male characters in this game are very pretty. They don't have boobs, though, so that's how you can tell them apart from the girls. 
 
The male characters in this game are very pretty. They don't have boobs, though, so that's how you can tell them apart from the girls.

But they all wear thongs? 
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