Generic: nice gameplay, considering there are only 2 1/2 small rooms, the Rottweiler assault was great.
Lurker: good idea with the rising water, it adds to the gameplay to have something like that (like the void in the Coagula maps for example)
Ankh: fun map with many possibilities for runs (just sent my demos to sda) but two things annoyed me:
- the ramp jump at the start is too difficult (maybe you didn�t plan it like that though)
- the gold key door is buggy, sometimes it doesn�t open immediately, spoiling many good attempts and making me curse like rarely before. Like in this demo (crap route, just to show the bug):
P.S. nice demos Spirit (haven�t watched Trinca�s yet)