#70 posted by Spirit
on 2007/11/01 20:04:06
nice tits :p
#71 posted by PuLSaR
on 2007/11/06 13:47:26
finished it! i came to my friend in the evening, he showed me the game, i started to play it and couldn't stop until i finished it. then i looked at the time and found it was almost 7 a.m.
fantastic game. a great version of the monsterfree concept. interesting gameplay, humor of the crazy computer, great song in the end and a CAKE!!!
we need more puzzle fps games or maps.
Re: The Portal Song
#72 posted by metlslime
on 2007/11/07 10:17:47
Here's an interesting interview with Coulton about writing the portal song:
And here's an even more interesting one with Ellen McLain, who sang it:
The updated source SDK is available with official portal support. Appears that building cube maps is still broken though. But good news, regardless.
#74 posted by Zwiffle
on 2007/11/08 02:49:54
SWEET (i dunno what cube maps are, but SWEET about portal.)
Cubemaps are a way to get semi-accurate reflective surfaces by projecting screenshots from selected surfaces onto those reflective surfaces, instead of you know, real-time pixel by pixel reflection in the engine. It somehow involves putting a series of env_cubemap entities in the map and selecting surfaces. For instance, the texture for the shiny chrome-looking piston support things that move the wall tiles around in the game, that shows up as a full black texture unless cubemaps are built.
Apparently there's some way to build them in other source mods so some people are copying the portal content over to CS:S and building them there.
At least that's my understanding, someone feel free to correct me.
#76 posted by ijed
on 2007/11/08 14:54:46
That's pretty much right, but for a metallic sheen typically you'd use a much simpler image - 64 sqaure of wobbly, watery looking shapes, which is rendered as an environment map, probably with a mask so that the whole thing isn't reflective.
But I don't know source at all.
Cubemaps are usually used for big stuff, like water.
No In Source They Use Cubemaps For Just About Everything
#77 posted by czg
on 2007/11/08 15:57:14
You can set them to be rendered as small or as large as you like, but they're still a cubemap so you get the impression of the correct colored light being reflected off a surface, even if the actual reflection isn't visible.
#78 posted by Spirit
on 2007/11/08 17:22:45
need 1024x1024 at least!
#79 posted by Zwiffle
on 2007/11/10 02:40:21
I've been trying to make a super-colliding super-button based off of the test_chamber.vmf mappy, but my button doesn't work properly. Anyone know how to make super-buttons?
#80 posted by bambuz
on 2007/11/10 05:23:28
super. That should do it.
FYI I've followed several of the tutorials, and since everyone is still figuring everything out, quite a few of them are inaccurate or contrary to what valve actually did. I get the most help from looking at the decompiled official maps. ( http://www.fpsbanana.com/threads/95314?5
Zwiffle, if that's not enough, I can send you my testing map where I'm just getting familiar with all the mechanics, super-buttons included.
I Think I'm Going To Have A Go
#82 posted by pjw
on 2007/11/10 19:18:21
at mapping for this. This game kicks ass.
Some pretty good custom maps have already been released. The first two (the RenTests) on this page are good:
This is still in beta, and just crazy fucking hard. I spent a couple of hours on it last night, and made some progress. I'm still trying to get a companion cube:
From What I Saw
#83 posted by Zwiffle
on 2007/11/10 22:20:26
from Ray's links a companion cube is a prop_physics with a model portal/metal_box and skin 2 (the one with the heart shape.)
I'm working on how to manipulate portals, like opening/closing them etc etc.
No, I Meant
#84 posted by pjw
on 2007/11/10 22:34:19
I was still trying to get one in that last level. During gameplay.
#85 posted by Zwiffle
on 2007/11/10 23:01:33
How the fuck do you get past the jumping puzzle in patterns?
#86 posted by pjw
on 2007/11/11 05:41:38
Patterns? Is that a custom map? What the hell are you talking about?
I just re-scanned the whole thread, thinking I had gone senile.
Of course, me not finding anything re: "patterns" doesn't disprove much.
#87 posted by Zwiffle
on 2007/11/11 05:53:47
After you get up from the Trajectory part of the map you go into the Patterns part. =/
#88 posted by pjw
on 2007/11/11 07:07:18
I didn't even remember seeing the "Patterns" label.
I assume you've ridden the lift up, and are trying to get over to where the energy ball is going into the room on the other side?
Until told otherwise, I'm going to assume that you want a relatively subtle hint (and I don't want to spoil it for others), so...
If what you need isn't nearby, you may need to expand your search.
#89 posted by pjw
on 2007/11/11 07:11:06
I finally finished the level tonight. Great ending. I had to get a hint in one part after being stuck for a while with no idea whatsoever.
I probably spent more time solving shmitz's level than I did playing through the entire game.
#90 posted by pjw
on 2007/11/12 16:00:42
Did that hint help at all, or do you want me to just tell you?
Just trying to make sure I'm not being an asshole...
Cake For All!
#91 posted by DaZ
on 2007/11/12 22:31:23
#92 posted by necros
on 2007/11/18 20:57:55
i was just wondering how many of you managed to beat this thing.
i based my head against it for half an hour and gave up. i didn't really enjoy it tbh. obviously, it's much more difficult than stock portal, but i think there could have been some kind of hints or something. it seemed more like he simply tried to hide the correct solution instead of making it something you could solve logically. is there somewhere that i can see the solution and see if i'm correct? :P
I Tried It
#93 posted by Zwiffle
on 2007/11/18 21:26:27
and gave up on the Patterns portion of it.
I thought it was ridiculous tbh. I also didn't enjoy it very much.
#94 posted by pjw
on 2007/11/18 22:04:48
I actually enjoyed it quite a bit. :)
Patterns spoiler (reversed): .mutnemom yrassecen eht teg ot ti otni nwod pmuJ .)detrats uoy erehw nwod( aera tsrif eht ni kcolb detnals eht no nwod latrop ecnartne eht ecalp dna ,ssorc ot gniyrt er'uoy moor eht fo roolf eht no latrop tixe ruoy ecalP
The point after that (with the rocket launcher bot) is where I got stuck: .ebuc a teg ot ereht ni pu teg dna ,wodniw noitavresbo eht ta dekcor a erif ot rehcnual tekcor eht teG .gnirreh der a s'taht tub ,ni si ebuc eht ebut eht yortsed ot ti teg dna tekcor a latrop ot deirt I
necros, if there's a particular point you're wondering about that I didn't mention, feel free to ask.