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Q1SP: Forwards Compatible
Hot on the heels of LTHSP2 "Backwards Compatible" comes the sequel "Forwards Compatible", only seven years later!

Basically I made this about three years ago now, and never got around to really finishing it up in a way I was happy with. Still, it's playable from start to finish, and has a couple of moments I think are kinda neat.

It's a rubicon-themed map, like LTHSP2, with a couple of twists. There's a .lit file for those that like them, I like to consider the lighting "quite tasteful" as coloured lighting goes, though replaying it it obvious that the lighting could have been a bit more moody.

Anyway, the .map and .qc source are included, so feel free to fiddle with it.

DOWNLOAD:
http://www.random-productions.co.uk/quake/back2forwards.zip
(3mb)

SCREENS:
http://www.random-productions.co.uk/quake/
(screens have come out quite dark)

LTHSP2 (for nostaliga value):
http://www.random-productions.co.uk/quake/lthsp.zi
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Would Doing That 
For sprites allow eg. png transparency? More a question of format support since it currently has extra support for targa and pcx. 
Ijed 
like you say, that has to do with file format support, not an alpha field on map entities. 
 
I enjoyed the map. Fiend murdering was fun. Also the modified enforcers. I particularly liked the room with the three healths on the left and enforcers above a doorway, it made for cool logistics.

I concur with gb, I'm unsure about corridors, and I'm ashamed to admit I also had problems finding the second trigger for the final door ;) 
 
Is the final boss for this map bugged? and if so, was there ever a patch for it? 
Decent 
Some reason i never stumbled upon these map before. Unfortunatly for me not much opportunity for tricky runs. SO no demos today :)

final boss worked fine for me 
 
The final boss always fires into the ground 
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