I didn't realise I'd upset people by ignoring ten year old arbitrary limits.
I'm not upset, and I doubt anyone else is. If you want to ignore those limits in your maps, go right ahead. Just be aware that in doing so, you forfeit the right to complain if people refuse to play those maps (on the grounds that they don't function correctly in their engine of choice).
You can argue that the original Quake limits are arbitrary and antiquated these days, and that's all well and good (it's a discussion worth having!)
You cannot argue against the fact though, that for better or for worse, many engines adhere to the standard Quake limits, and as such, exceeding those limits restricts engine choice (and in some cases can deny people the chance to play the map at all, as our mac and linux friends have reminded us recently).
In any case all future maps will come with a special unoptimised pig disclaimer, just for the sensitive out there.
They already do - here's an excerpt from the warp spasm readme:
"...you most likely will encounter crashes and various problems... due to engine bugs and limitations... You will receive a series of warnings at the start of most maps, relating to various limits being breached... Do not complain to me that your favourite engine cannot run the maps. I don't care."
So don't worry - you're already covered!
Oh, wait, maybe if you had bothered to read my earlier post instead of pulling out one phrase I'd give a shit.
I read it. I understood it. I simply happen to have a different opinion. You're entitled to yours, I'm entitled to mine. You'll note that I didn't chime in like I usually would in that other thread - I actually didn't want to argue with you about this, despite my strong opinions on the matter. I don't know you, I have no beef with you personally, so I didn't want to just fly off the handle unprovoked... that would be most unlike me! ;)
Or if you'd bothered to play the maps.
I actually have warp spasm on my list of stuff to play, since someone asked me nicely. I hadn't actually looked at the readme yet, if I had seen that shitty comment about not caring that the maps won't run in my favourite engine I'd be much less inclined to play it, but whatever. Do you want to know the real reason I haven't played it yet?
I've been busy.
Why have I been so busy? I've been doing a lot of overtime. Doing what, you ask?
Well, I've been busy cutting gameplay out of my maps in order to get them to load on (PS2, PSP, <insert platform here>). Everything was all fine and good, but then the art team came along and started adding boatloads of unoptimized, wasteful art into my levels in the name of making them pretty.
After they've exceeded all of their well-known poly and memory budgets (to the point where the game crashes on load with 50% of the game's levels), naturally these artists are too lazy and undisciplined to fix the problem they created, so they fuck off home and leave someone else to clean up the mess.
In order to get the builds out to the publisher on time, I then come through and delete gameplay features like destructible/dynamic objects or try to trim my entity files down by a few kilobytes until the levels load again, so that the art guys can come back the next day and add more shitty art and break the levels again.
Why isn't there a retarded bullshit icon?
Listen up metl! This is an excellent suggestion. I strongly approve of and endorse the "retarded bullshit icon" concept. I would use said icon in at least 70-80% of my posts. If you don't know what icon to use, you could make a small version of this image: