News | Forum | People | FAQ | Links | Search | Register | Log in
Qexpo 2009?
there's a thread going on over at inside3d to talk about it:

and a related thread to share opinions on how the previous expo went:

If you have an account over there, join in, otherwise, i guess we might as well discuss it here. Is there enough juice for an expo every year or should we do every 2 years? Was last year's expo handled well? (personally i think the four week timespan made the event feel less active and more sparse.) What could be done differently next time?
First | Previous | Next | Last
I would use QExpo09 as a deadline for finishing a project I've been up to (or two if I get the first one done soon enough.)

A shorter timespan would be great, 4 weeks is a bit long.

Viva la QExpo. 
As an outside observer browsing Qexpo 2008 it seemed to go very smoothly, though I agree with zwif and metl that perhaps 4 weeks is too long.

The one thing I did wonder about was a sort of ticker tape scrolling thing on the main page of the qexpo site where page authors could post page updates and content releases without a moderator having the browse all the booths to find updates.

But all in all I thought last years expo was very good! 
Ticker Tape Idea... 
that would be cool, or some "latest updates" news feed. But really, having moderators update the news page 4-5 times a day would probably better because they can give a more intelligent summary of what's happening. 
Thinking to prepare something for a 2009 QExpo. 
I Mean 
There's definitely enough life in the community to make it a yearly event. 
I think the idea that was presented on Inside3D was good -- theme days. If there are specific days like "level day" or whatever when most of the level based stuff is revealed, it might keep things more focused. 
if will be something "Mapping stuff" i�m in!!!

Ijed RQ is to huge for me :) i�m small :) 1,84 
I fell asleep after the first week. It's a Quake event not the fucking Olympic Games. 
Didn't you mean Olympic Fucking Games :P 
It seems like everyone agrees on a shorter timespan and theme days. The 2006 qexpo took two weeks and it felt just right, so I'd be down for that.

More daily news updates would be really good, though it would require more newsposters - preferably one or two per a Quake game, so that you get quake1 guys writing about quake1 and etc.

I've always found the idea of Qexpo being "biannual" awkward, because there definitely is enough power to make it a yearly event. Just because the last expo was a little lackluster doesn't mean this one will - it appears as if people are more excited about a potential expo this year rather than they were about last year's.

(And I just want to see a demo of RQ so badly... :p) 
I fell asleep after the first week.

Put some fett in your cocoa?

Why's everyone complaining about the last Qexpo? 
I Have No Intention 
of proposing that Quake Expo become a yearly event, but rather that we have an 09 expo, because of its significance in being the 10th anniversary of Q3A, and 13th of Quake. Remember, we had a 05 expo following the normal pattern, and then we had 06 because it was Quake's 10th anniversary. We apparently didn't bother with Quake2's 10th anniversary... Though it was primarily the Quake2 scene heading up 08 (Jehar and Tastyspleen).

7 to 14 days is a good length in my opinion, as is themed days (though not being draconian about them). I know the QExpo php has been touched up by Willis, adding some new features, though I am not aware of a ticker tape system; but I do prefer manual news poster updates.

My main concern is community interest, and also time that can be invested. In 06 I was a student worker, with summer classes. Now I'm working a fulltime job and am married, so my participation would have to be down (I did about 70% of the newsposts for 06 while on the clock...), but I know some people are interested in assisting. I'm just a bit of a stickler about standards on news posts and their content. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.