Has been on a crusade for quite a while combating 'abusively difficult' gameplay in Q1SP.
I tend to ask a question to myself now - how few monsters can I make this fun with?
I agree with everything said here.I think of like Koohoo or Nastrond though - even on hard those maps are pretty easy. and that's okay, because that is their style and sometimes I like to play those more spacious, atmospheric maps.
But other days I want to play StarkMon or whatever, a map where normal is hard, hard is nightmarish, and nightmare is insane.
I feel like it's like music - some people want to listen to like, Hammers of Misfortune, and others want to listen to like, Fukpig or something.
they can choose which concert to go to for themselves.
that's a shitty analogy.
Finally someone here realises that maps are becoming too hard...
i think it's great to have someone like sock who isn't a stranger to the community yet hasn't been playing q1sp.
it gives a fresh view on everything.
Are you considering making anything in Quake?
And yeah, it's nice to hear a fresh viewpoint from a similar standpoint.
It's too easy to make stuff completely inaccessible, partly because of the size of the community, but mainly because the only way to get stuff really done is shut down on distractions and bury yourself in it.
So the original idea gets lost - the player and mapper are both supposed to have fun.
Good Debate Guys.
I just finished reading that bioshock guy's essay talking up Doom2, and it's all pretty spot-on.
What essay is that? Sounds interesting.
I have been meaning to play Q1SP maps for sometime but never got around to getting Q1 again. What with the recent steam midweek madness I thought I would take a trip down memory lane and play some old classic Q1.
The thing I find the most shocking is how everyone has forgotten what skill levels actually mean. There are 4 skill levels available and they should be a well thought out progression with noticeable differences like AI, health and pickups in different places.
I am really tempted to make a Q1SP but I am short on time at the moment and just happy to play Q1 and give my rather cranky feedback instead! :P
Well, seems to have caused some re-evaluations on difficulties.
Did you ever play the classic mods? Zerstorer, Insomnia, OUM, Nehahra etc.
Although Nehahra is a big spike in difficulty - the Ai is very fast and pretty close to being clever.
Hard Should Be Abusively Difficult
any debate about it becoming 'too hard' is pretty much invalid because well, there's a clue in the name. so i'm assuming it's skill 1 people are complaining about, in which case, fair cop
Lots of good comments from everybody!
And lots of good points from Sock.
I'm sure everybody can learn from it.
Maybe I/we have become so used to hard combat that we forget to make a bigger difference between normal and hard skill levels.
Anyway it has been interesting to read Socks comments on the different maps he has played recently!
No, That's Nightmare
Or "beyond nightmare", if you have a mod that has this.
Believe it or not, it's possible to be hard without being abusive. If you ever need convincing of this, just play through e2m5rmx on skill 2...
You do know that rj made e2m5rmx himself, right?
I think Lardarse knows a couple of things. Apart from that, I think abusive can't be reinterpreted to mean "good". Abusive is bad.
I didn't find For Love of Evil abusive though, by and large.
i was drunk when i posted that, clearly.
i think what i was trying to get across was that if people want to make their maps excessively difficult so only the true elite can beat them, then all the power to them. providing they keep this to skill 2 & use skills 1/0 to cater for the more casual player then this shouldn't be a point of criticism
(this is coming from someone who generally plays on skill 1)
i did enjoy this map. i died loads, but never in an annoying way. if that makes sense
Yes, and I also know that I was one of the testers for e2m5rmx...
One of the things that I liked about the map, when I was testing it, was that I was able to complete it the first time I played it, on both Normal and Hard.
You can't say that nightmare should be really evil but hard shouldn't be, because you can't customise nightmare.
You might end up with a large gap between skill 1 and skill 2 but there isn't really a way round that.
Also Hrimfaxi where's that fuck off huge base level I seem to recall you posting shots of? :p
I don't remember this at all. Must play.
That map is still in the works.
But I haven't had much time to map the past few months.
But it will be finished at some point!