Demos at normal and nightmare.
No complaints, aside from moving a bit forward the first pyro, so it still isn't harmful and it serves to warm up the player but still threatens a bit the player. I do the opposite of unlimited ammo in my maps, but i can appreciate the change in gameplay.
The monster placement and choices are almost perfect, even the centroid or the gug isn't that much because you have guns big enough and a RA to take them down. Difficulty is in the middle of normal and hard.
I loved the fact that even though is a jumping map, there isn't more than one hard jump at each part, so redoing it isn't that painful. Not that it would matter a lot, you could always release it to people that love jumping challenges (Orbs).
I agree with Negke that making it room by room is a bit simple, but it adds to the fact that it is easier to the player to get going, as it is one puzzle per room. For a more straight-forward map, or for a twice or thrice the number of rooms jumping map that would be boring, yes.
Haven't checked what Negke said about being show the button before the lasers, but for me, as the way to proceed is always the same, i had it clear what i needed to do. Maybe it is because i like to explore and touch everything...
- a couple of rooms required jumping across gaps that were so wide you basically had to strafe jump across.
Metlslime, none of the jumps require strafe jumping or any type of trick jumping. In fact, i don't know any trick jump besides rocket jumping, and i am very bad at it.
at the top, when it says "escape to teh teleporter", i actually didn't know where that was
Maybe the version i played is newer, but in mine it says the ''escape to the teleporter BELOW'', so the direction is given.
Everyone noclipped on this. The look was ok but gameplay admittedly has some annoying elements
It isn't annoying at all, it is just that it isn't a mainstream straightforward map, so it will mainly appeal to those that don't mind playing jumping maps. In fact, even what i have said just now isn't true, as a jumping map it is quite subtle at it: there is only one slightly hard to do jump (you don't even need trickjumping) and the rest is easy to medium difficulty, as a jumping map its on the lowest difficulty. Most jumping maps resemble more Orbs speedmaps than this.