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Map Jam 2 - "IKBlue/IKWhite" Theme Pack Released
The second Map Jam pack is released! The theme for this pack was the ikwhite/ikblue texture set by Iikka Ker�nen, and we have 8 great maps to show for it!

Screenshots, Download, Mirror, Readme

Authors: cocerello, ericw/fifth, lunaran, mfx, scampie, skacky, sock, tronyn

Read the original discussion thread here.
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My Reviews: 
Cocerello: Unfinished, not sure if extra time would have made it much better.

Fifth: Beautiful. Cool ending.

MFX: Possibly the best quake map ever made. I can not fault this.

Skacky: Very pretty, but not that interesting gameplay imho.

Tronyn: Crazy-ass environment that should have been in Dark Souls. Not a fan of the gameplay, although I did thoroughly enjoy the flash flood of spawn at the beginning.

Scampie: Pretty cool map bud, I enjoyed it. ;-) Also mad props for using the Q button texture, haven't seen that been used in probably three years or so.

Sock: A Good Map. I really like Sock's secrets.

Lunaran: Lovely with a bit of warmth after all the cool white and blue. Great map, I thought the fighting in the dark bit was cool. Way to go bithc!



Addendum for all maps: I never want to fight another knight ever again. 
Thank You! 
 
Ok 
now that baker has me sorted, will play these in the next day or so.

And if this pack has managed to lure Hipshot to quake mapping, even better! 
Hipshot 
I recommend GTKRadiant 1.5 (has support for Q1 out of the box) since I assume you are most familar with Radiant.

You'll also want tyrann's compile utils, and I like having necros's compile gui as a simple front end for the compilers.

You'll need texture .wads too. Quakewad.zip is all the stock Quake textures. Get TexMex as well, it lets you edit and explore .wads. GTKr1.5 expects your .wads to be placed in /quake/id1/ btw! 
 
Nehahra or Travail theme for Jam 3 
Demo 
Here's a demo for Tronyn's map:

http://www.quaketastic.com/files/func_mapjam2_ijedemos3.zip

There were a couple of things that bugged me, namely the grunts and sometimes completely black areas, but apart from those it was varied and fun.

I have ijedemos2 at home with demo's for Sock, Skacky and Scampie's maps; I'll upload that tonight. 
Thanks 
I've got all the demos people have uploaded so far and I'll use them when I start on the final version of this map (working on other stuff atm though).

how many mappers started something and produced only scraps for this besides otp btw? 
Tronyn 
i have some startmap leftovers, mostly terrain.
It�s nothing. 
Tronyn 
I've Got A Bunch Of Stuff... 
but I still plan on finishing my map at some point. 
Late But Done It 
finally had time to play this excellent map pack!
you guys did awesome job!

cocerello - ok try for the new mapper, hope u'll continue

fifth - nice setting, lighting and gameplay

lun - unusual usage of pitch darkness and lava with this set (darkness was painful though)

mfx - nice details indeed! and lighting, i was able to see something, there!

scampie - nice details as well, evile packed gameplay. too dark tho!

skacky - interesting design, cool light and fun gameplay.

tronyn - most epic scales ever, weird gameplay and acceptable lighting.

sock - all top notch as ever! your map had the most quake feel to it, next goes scampie's map ;)

first runs with alot of deaths:
https://www.dropbox.com/s/5nz7xkhv7i85wtc/vondur_jam2.7z 
Vondur 
On a scale of 10 to 11, how much vodka did you have before playing the maps? (1 to 10 are clearly not enough) 
Played 3 So Far 
all in mark v, because I get slowdowns with some maps in regular fitz (probably the dynamic light thing again).

- cocerello : obviously tried to emulate a real life place and I guess if that was your goal, it succeeded. But as a quake environment it just did not work for me, the scale of many things was off for the game and also layout was not exactly conducive to good movement. The layout was also not conducive to good gameplay but I found gameplay a slog on normal not just because of the layout but also because of how you chose to place ammo and health and withhold weapons.

fifth - not bad but like the jam1 map, feels underdetailed and unfinished. Although relatively speaking, when compared to the jam1 map, it is much more detailed and finished. But taken on its own, parts of it felt too plain and more of a starting point. Gameplay was decent, especially the end part.

skacky - loved the visuals, the lighting was very moody and some of the brushwork was very very nicely done too. As for gameplay, probably my favorite skacky map in that regard because it didnt feel grindy and repetitive and was actually quite fun. 
@nitin 
where are the demos dude? 
Having Noticed This Released 
i freaked, i still do.
Last jam was great, this one is real!

All maps are awesome, maybe not all stand to modern day visuals (cocerolo?WTF?)

And one map was out of this world, mfx knows how to sense quake into modern environments, and beyond. And Tronnys.. 
Enjoyable 
I'm not a critic. Just a gamer. I liked all the maps. Didn't find many secrets. Just shoot buttons and walk through walls. I seen places where things were like quad damage but I couldn't get to them. 
Mfx 
I dont record demos because on my first playthrough I start off playing normally but if I came to an are I like visually, I just save and start to wander around taking all the atmosphere in, which usually means ignoring all the monsters I have woken up and eventually they kill me.

Sock seems to understand that some people do this and when he first shows a 'wow' area, the combat is not intense (or at least he delays any intensity) and you can take it in without worrying about dying. 
Nitin 
i understand perfectly, recording a demo lays a burden on any(every?) player, thats why i love to see them..
I play with you.
On 
I Didnt Press That Button, Did I? 
On the shores of nis was something i wanted to show you.. 
3 More 
lun - very neat, great unique style, I just wish it was longer and a bit more challenging (end fight had desired effect except if you get quad). Any chance of an expanded version?

mfx - great map, very polished with creative little details everywhere, nice gameplay setups. Maybe lacks as many visual wow moments as say skacky's or tronyn's maps.

tronyn- holy fucknuts is all I have to say, was completely immersed in this from the start, I cant believe you pulled this off in regular quake bsp. A few small visual glitches (eg knights partially disappearing into floor near GL area on cliffside) but considering how quickly you built this, it's hardly an issue. Gameplay wise, I'm with shambler, the most enjoyable tronyn gameplay map in quite a while. I disagree with lun's comments on the gameplay here, it's definitely different and not normal quake gameplay but surely if a map does that 18 years into the game, that's a good thing? 
Also 
mfx - loved the two secrets in a row (cliff secret + quad secret).

tronyn - first secret is epic. Loved it. 
And The Last Two 
sock - nice fun, expertly detailed map. Bit too easy with all the health pools but very replayable.

scampie - this reminded me of the sadlark maps, maybe sadlark8 in terms of evil atmosphere? Anyway, loved it, great intense gameplay setups and nice build quality.

Overall, I cannot believe you guys produced these sort of maps in this amount of time. 
Wut 
Thanks for all the maps, they're great entertainment.

Here's a little run on mfx's map. I see I'm not the first one to find this path though but no worries!

http://www.quaketastic.com/files/demos/j2mfx_mandel.zip 
Wut 
Thanks for all the maps, they're great entertainment.

Here's a little run on mfx's map. I see I'm not the first one to find this path though but no worries!

http://www.quaketastic.com/files/demos/j2mfx_mandel.zip 
Surely A Hard Nut 
to beat your time! 
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