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Map Jam 5 : The Qonquer Map Jam
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and texture set. Check the readme file below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

UPDATE: Deadline extended to WEDNESDAY 8TH APRIL

Theme - Prisons of the underworld
Texture Wad - No texture wad this time. Interpret the theme however you wish! Browse the Quaddicted texture repository for wads :

Note: Your entries have to be made for the Qonquer mod. This mod turns Quake into a survival arena with escalating waves of enemies. Download Qonquer from the link below. The Qonquer mod includes some new entities that enhance the arena design, please see the link below for details on these new entities. Due to the nature of arena designs, this map jam may be of particular interest to people with busy schedules or otherwise limited time due to the smaller scope.

Your arena must contain an interesting or unique twist. Use your own discretion as to what this could be.

Guidelines for Map Jam 5:
Download Qonquer
( )
Qonquer editing guide
( )
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love it, looks amazing. 
We Send Them To You Daz? 
Got a chance to go through the thread and see everyone's work so far and man these are looking awesome!

And Negke, c'mon, you've got to finish that! 
some of them look upscaled, yeah? am I high?

or is this mmap just that good 
that's some sweet high res brushwork ;) 
Send Entries To Me Yes! 
my email address is here on func or you get it from the jam 5 guidelines doc linked in the OP.

Cool seeing more maps! YAY ArrrCee! 
I Would Love To See Another Qonquer Jam Sometime Later. 
Holy Shit Skacky 
that's the most amazing thing I've seen in a long time. coincidentally, I recently had a very similar idea for a map recently, to what you designed! directly from my to-do list:

q1sp map: "Moon Above, Sun Below" - upside-down skybox, altered gravity, map objects from heretic2, Piranesi style layout, jam2 arabian palace textures). Blue lighting. Use crystal torches. Use quake2 crystal textures. Have moving platforms.

But of course I wouldn't even get to this until Drake is done. Anyway, that looks stunning, great work. 
Just sack Drake off and get mapping FFS. 
24 Hours Remain! 
It's roughly 2am where I am. So roughly 24 hours remain for this JAM!


9:00 PM - [TD] Daz: there must be a penis somewhere
9:00 PM - [TD] Daz: make it so
Uh ... so ... tonight? Hmm... 
My map is finished unless something terrible happens during beta-testing. 
Do Your Maps Contain Unique Twists As Mentioned In The OP? 
I had this idea where all arenas would be linked to form a complete map layout and be playable as a normal level when run outside of the Qonquer mod.

I think this is what skacky should do! 
Yes. I have 3 arenas, and only the first (the outside caves and waterfall area) is mostly standard arena gameplay. 
Don't Forget The Deathmatch Settings, Kekeke 
Ditched My Map 
There's some gameplay and design issues with my map I wont be able to fix in time for the deadline. Needs quite a bit more work on it, will probably repurpose the stuff I've made for a similar themed map I've been working on as I think it'd go better with that.

Sorry guys! 
If you need another day or so then fine. I will need time to compile the pack together and test all the maps etc. 
Finished Shots 
I Jizzed A Little 
I could use another day or so. I'll keep the thread posted! I just got it sealed this morning .... need to add gameplay and get it done. It's not my best effort but it is what it is at this point! 
The version I sent didn't compile light for some reason. Will send again in a bit. 
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