I literally made a level that was giant floating pyramids... when did Quake have to make sense? ;)
#27 posted by
JneeraZ on 2015/03/24 02:18:17
It's a prison of the underworld. It does what it wants.
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THat Block In The Sky.
#28 posted by
Shambler on 2015/03/24 10:56:20
Best bit out of a generally cool shot :)
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Scampie
You forgot to call it a "cube" despite very obviously not being a cube.
#31 posted by
- on 2015/03/24 21:01:40
You're all fucking cubes.
#32 posted by
JneeraZ on 2015/03/26 01:43:43
I have an idea for a map... But I currently have too many projects right now. I'll have to see.
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Wow
#34 posted by
DaZ on 2015/03/26 03:11:42
loving the look of this level Warren.
Others working on levels, feel free to post wip shots etc :))))
#35 posted by
- on 2015/03/26 03:18:06
I have something in the works, but want to get more done before I show anything.
That looks cool though!
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Ouch 6 And A Bit Degrees
#36 posted by
ijed on 2015/03/26 03:43:17
I'm in. I need to clear my head.
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Wow Willem
#37 posted by Tronyn on 2015/03/26 05:09:46
what a cool idea; why would a free-floating void structure need to hold itself together using conventional architecture; if all its parts are floating, it could just be held together by chains!
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What I'm Getting Out Of It
Is that the brick and mortar bits did not necessarily originate in the void, but that's where they were chained together.
OMG jam5 = an allegory to mapping itself???
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Warren Wins The Interwebz.
#39 posted by
Shambler on 2015/03/26 10:13:21
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Cheating With His Model Converter!
#40 posted by
negke on 2015/03/26 10:41:54
Looks great, kind of reminds me of Papo&Yo. Shame it's little more than an elaborate 3D skybox for a simple Qonquer arena.
#41 posted by
JneeraZ on 2015/03/26 10:44:19
You're a simple Qonquer arena.
#43 posted by
hypnos on 2015/03/29 22:23:50
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I'm Working
#44 posted by
ijed on 2015/03/30 02:32:42
It's just not looking very nice and has no unique gimmick.
#45 posted by
hypnos on 2015/03/30 02:53:12
@ijed You nailed it, having the exact same problem ;)
#46 posted by
ijed on 2015/03/30 03:33:20
I think I've found the look now - green and blue dungeon.
I stopped working on an earlier version because I didn't like the gimmick.
I'll post a shot once I compile it.
#47 posted by
- on 2015/03/30 04:46:16
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Oh
#48 posted by
- on 2015/03/30 04:55:19
and if you want proof of how lazily I've worked on all the rocks this past week...
http://scampie.net/etc/wip/jam5_arena1_day1_1.jpg
http://scampie.net/etc/wip/jam5_arena1_day1_2.jpg
That's day 1 where I made the layout and didn't share the pics with anyone except negke and Lunaran. Since then I've only poked here and there each night because I fucking hate making rocks.
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Looking Good So Far, Scampie
#49 posted by
Cocerello on 2015/03/30 10:07:57
The gameplay can be seen on those screenshots.
I see that you used the idea i had for lighting in sm176 too.
Also be careful to not make the central spot a too safe place against ogres and demons. It would make the map blander.
By the way, which textures are you using for rocks and vines?
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Nice.
#50 posted by
Shambler on 2015/03/30 10:38:37
Now go map rocks.
Hypnos urs is looking good too.