First Map, Scond Killed
#1 posted by Barnak on 2016/01/21 04:24:43
Just to say that I was able to play the first map with the latest Quakespasm, in nightmare mode, texan style. Fucking out of this world map. All monsters killed in about 8 minutes.
The second map wasn't able to load.
Awesome Looking
#2 posted by nitin on 2016/01/21 13:04:53
will add it to the playlist along with AD and the last map jam still needs to be completed.
Out Of Interest
#3 posted by nitin on 2016/01/21 15:09:17
why no skill 1?
Because
#4 posted by Qmaster on 2016/01/21 19:34:13
Normal is just a setting on your dryer.
And who doesn't play on Nightmare on every map?
Because
#5 posted by Qmaster on 2016/01/21 19:34:15
Normal is just a setting on your dryer.
And who doesn't play on Nightmare on every map?
Sane People
#6 posted by Lunaran on 2016/01/21 19:44:20
I hope that's not his reason. If Orl went to the trouble of implementing difficulty levels and really did skip Normal because of macho dickwaving over a video game, that's pretty ridiculous.
I play lots of maps on Normal, because I want to check out the neat stuff you guys build and have a good time. What I don't want is to grind my fingernails off on occasionally horrid balance and combat design to prove to myself that I'm "manly enough."
What Lun Said
#7 posted by Kinn on 2016/01/21 19:56:14
I play everything on Normal because when every new map is packed with 400 monsters anyway, it's usually got enough stuff shooting at me.
From The Readme
#8 posted by Kinn on 2016/01/21 19:58:53
Quakespasm support might come soon afterward.
Is that just wishful thinking, or is it seriously in the works to increase the map extents in QS?
Can't Open Maps
#9 posted by lizard on 2016/01/21 20:18:46
rmq engine won't open. Errors. using fitzquake the maps don't show up even though their in the id1 maps folder
#10 posted by metlslime on 2016/01/21 20:30:17
don't show up?
#11 posted by JneeraZ on 2016/01/21 20:34:22
"Errors."
Which are ... ?
You can't expect help without sharing some information.
#12 posted by ericw on 2016/01/21 20:40:28
Orl - congrats on the release! I have been looking forward to this since the first screenshots a year or two ago :D
Kinn, I did a proof-of-concept implementation of protocol 999 in QS, not well tested / merged in / shared yet, which allows bigger map extents. It should be safe to add to the engine if it's explicitly activated by the player, by entering "sv_protocol 999", although the usability sucks, unfortunately.
#13 posted by mfx on 2016/01/21 21:41:28
Played the first map, was good, except the blurring "hurt animation", idk how its called.
It is an engine thing that can be deactivated i hope.
Second map gave me serious headaches after 10 minutes, had to quit. Will revisit later
These maps must have the greatest facecount-to-gameplay ratio ever. Weird brushwork throughout, but in an acceptable good sense (somehow).
Btw
#14 posted by ericw on 2016/01/21 21:44:16
check the first few comments here for turning off some of the rmq effects here: https://www.quaddicted.com/reviews/something_wicked.html
R_motionblur 0
#15 posted by parubaru on 2016/01/21 21:44:54
To deactivate 'hurt animation'.
Thx!
#16 posted by mfx on 2016/01/21 22:21:50
Great Maps!
#17 posted by mjb on 2016/01/21 23:56:24
Just played through both maps on Hard and it felt pretty epic!
Don't want to spoil anything but the "Demonic Junkyard" style is pretty damn original and I especially enjoyed the second map's use of the water.
I can see why the map is so large...in order to keep atmosphere and invoke a grand sense of scale.
Not a fan of using a different engine but since you took so long to create these maps I didn't mind so much. Good job Orl!
Uniquely Quakey
#18 posted by sgtcrispy on 2016/01/22 00:37:52
Definitely some of the more unique maps I've played.
Being torn away from QS is a bit of a bummer but still doesn't hurt the maps imho. Had several "Wow! What the hell?" moments after seeing some of the architecture.
Excellent job!
Qmaster
#19 posted by nitin on 2016/01/22 01:40:28
err ok, you are clearly a master and we are all just plebs.
#20 posted by Kinn on 2016/01/22 02:21:19
Qmaster is the human equivalent of those 90s game adverts you'd see in magazines that were all saturated primary colours and super-low focal length photos of some nerdy kid's epiglottis as they screamed into the camera.
THE GREATEST CHALLENGE YET! ARE YOU MAN ENOUGH TO BEAT IT, OR ARE YOU A LITTLE WEINER?
LOL
#21 posted by Qmaster on 2016/01/22 03:19:16
Boasts of his almighty skill 3 quad rage online!
Runs off to spam the quickload key in real life.
Again Can't Open Maps
#22 posted by lizard on 2016/01/22 18:47:28
I put oms3.bsp and oms3_2.bsp in quake-id1-maps folder. I extracted RMQEngine_0.85.3 in my quake file. I double clicked on RMQEngine-Win32 icon and get "W_Load Wad File: couldn't load gfx.wad(basedir:,)
I double click on fitzquake 085-console-skill 0 map oms3 and get this error.
"Mod_LoadBrushModel:mapsoms3.bsp has wrong version number (1112756274 should be 29)
Liz
#23 posted by anonymous user on 2016/01/22 20:27:26
you are doing it wrong.
1st, fitzquake 0.85 can't handle bsp2 maps. that your wrong version number message.
the other errormessage seems to be some fuckup i cannot reproduce here. try to start rmq from a clean directory.
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