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Quake 5 = Quake Champions
Credit to the people who posted about this, it definitely deserves it's own thread......

Quake Champions trailer:

The game will feature a "diverse character of warriors" with unique attributes and skills.

Well, fuck. We Overwatch now, boys.
Also will be outsourced to Saber Interactive.

I know, it's impossible appeal at same time for Q1 fans, strogg fans (Q2/Q4) and mp players (Q3/QLive) but this is just something completely out of this world.

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Scrags Confirmed

They've added some scrags chilling around outside the balcony on Blood Covenant.

I can confirm though that this is the only cool thing about the game. 
They added the Scrags quite a while ago, actually. Vaguely interested in why that's the 'only cool thing' other than NOT MUH QUAK, as if it's because of the Q1 reference then you've also somehow missed the various other Q1-related things regarding Shamblers, Ranger (obviously), the four dimensions, Death Knights, the host of Q1 weapon skins which are honestly better than 90% of the "HD remake" models the community has crapped out over the years, etc. 
It's a multiplayer-only arena shooter. I'd care about the game, I really would, but there's a few things higher up on my list of things to do: such as carefully inserting a thin glass rod fully into my urethra; and when fully inserted, smashing my dick with a hammer, so that the entire length of my penis is being shredded from the inside by tiny shards of broken glass.

Maybe after that I'd consider giving this kind of game the time of day, but even then I'm not sure. 
Different Storks For Different Forks 
Just not your type of game, then, nothing controversial there. Urethral sounding metaphors are interesting, but wholly unnecessary to demonstrate what genres of video games someone enjoys. 
The problem isn't in Q5C being MP only. The problem is in Q5C being:

- outsourced to a C-list developer
- 100% creatively bankrupt
- designed by a committee of idiots 123 
Don't forget the amazing face modelling talent they've got working on this thing.

Clearly no expense has been spared. 
Fan service is meaningless when it comes to the product quality as a whole, since fan service is just that — self-contained tidbits of references that the product as a whole doesn't depend upon. A cherry on top doesn't make a bad cake good.

Quake Champions is just cheesy. I can't tell if it's good or bad, since I haven't played it and don't care about multiplayer games, but it's definitely cheesy.

Q3A was designed to be a badass game. QChampions is just trying to mimic it. 
@200, 198 
Easy there, Randy. Q3A obviously has a gory, dingy style courtesy of Carmack, Cloud, Steed, and co., but it's also got cheese to it. The usual id over-the-top explosions and gibs to where it crosses the line into silliness, all the bot chatter and smack-talk and taunt clips (plus some of the designs themselves, really- Stroggo the Clown anyone?), Anarki's goofy-ass rainbow name, the traditional arena shooter kill feed messages (Wiggles rode Shazbot's rocket, Joops does a back flip into the lava), and so on. It's cheesy, but not in a constantly up-front way; more like Heavy Metal or 2000 AD or similar where it's bits and bobs presented alongside completely straight-faced gratuitous violence and Amazon titties.

On the topic of Q:C, the #1 problem is being outsourced to a bunch of fucking drunk Russians with a half-broken (more than half, honestly) engine cobbled together from the remains of an also half-broken Halo port. Everything else is secondary, really- no sense arguing over what subjectively makes a game good or bad if the objective stuff is buttfucked anyway. If the engine was solid and Tim Spill-its and Adam "Gomer" Pyle weren't constantly dicking around with things they don't need to, then there would be room for topics like what exactly defines a lack of creativity when it's been demonstrated by various games already that arena shooters just aren't popular anymore and probably won't be again, regardless of how heavily a dev decides to either straight-rehash Q3A or branch off and add some of their own stuff (minor movement wise like Reflex or Diabotical "SOON", or semi-major gameplay wise like Q:C). 
Man, Q3A was filled with cheese. From the characters to the neo-goth textures to everything else Spud mentioned. It was Quake Au Gratin. (Which was fine BTW.) 
Tasteful, AND insightful! 
Scale To Retarted 
So Is That Canon Now? 
Ranger having a wife named Annie and two kids?

A I consider shitting all over that, I'm reminded Doomguy had a pet rabbit named Daisy. 
Yes. It's Annie Ranger,

… and Ranger Ranger.

The kids are Junior Ranger and a tarbaby. 
The tarbaby seems adopted, but let's not mention that. Would hurt its feelings. 
Ranger is suspiciously close to Reznor, and Reznor's wife gets pregnant every time he so much as sneezes. Deepest lore???!? 
Balls-deepest Lore, More Like 
Oh boy, I knew the Strogg fella was gonna be annoying from the released voice files way back, but that's just awful. They were supposed to go for the waifu audience with Athena and/or Hunter, not the Borderlands audience with this
Lol. I don't even have the energy to pretend I give a monkey's about how awful this game looks. 
Please Just Close This Thread. 
It's just a wacky teaser trailer. Y'all are way too salty. 
I'm Having Fun With It 
Someone else from here once said that this shouldn't have been called Quake Champions but id Champions instead and I couldn't agree more. Just like everyone else, I'm bummed that we aren't getting a true sequel to Quake 1 (and we probably never will) but after interacting with the community outside of Quake 1, it seems that for many, multiplayer represents the true legacy of this franchise.

The game is fun albeit really frustrating after reaching a certain level of experience. I think that it's way more accessible than Quake Live, which I couldn't enjoy because I would get absolutely demolished every single time that I played.

The game has many glaring issues, a few of which stem from a fundamental level, but the bottom line is that it's really fun. I'm guessing that there would have been less backlash against it if Quake wasn't in the title but then people would be complaining that it should have been called Quake given the game play and weapon selection. I ended up buying the full version after having a ton of fun with it and I sincerely hope that it helps to send a message that people are still interested in Quake. Whatever your opinion on Doom 4, it pretty much caused an FPS revival (especially a renewed interest in retro style shooters) so the time is ripe for a new single player Quake game - possibly even a proper sequel to Quake 1. 
Just Tried It Out... And Was Pleasantly Surprised 
Thanks to Spy sharing the link to the QC trailer in general abuse, I actually downloaded the game and tried out a couple of matches. I was very pleasantly surprised, considering the only shooter I've ever really played online up until this point is Counter-Strike Source, and that was like 10 years ago. @~@

Quite a clever idea from Bethesda: You can download the game for free until June 17th, and if you've played at least one match, you can keep the game even after the 17th. That strategy forced me to actually play the game, which was quite a hurdle for me to overcome, because I was afraid I'd be good for nothing but being red paint. But based on the couple of matches I played, seems the matchmaking system worked well enough to make me feel like an MLG 360 no-scope pro! xD

But what I'm trying to say here is that if you guys haven't tried out the game yet, then I'd recommend you to do so, while you have the chance to get the game for free. 
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