Unofficial Fan Patch 1
Download and extract to your AD 1.5 folder
* Fixed misc bugs and inconveniences in ad_chapters
* Added new map (ad_e1m3) to the MOD
Call me whatever the fuck you want.
It's a (perfectly playable) beta of ad_e1m3 from April this year that was previously posted in Screenshots & Betas. If G1ftmacher will want to use a newer version I will be happy to repack and resubmit.
inconveniences in ad_chapters
This re-introduces the issue to get stuck behind the torch on the right side of the entrance to the lost swamp lands.
The source file of current state was released, I'm sure someone...ahem...would be willing to tweak it and finish it and code anything bonus that is used.
unfortunatelly it's canceled
Is that the official line then?
If we could get the monsters that were going to come with it at least, that'd be a nice treat. Or perhaps those are what's holding it up.
My poor, poor mangled .fgd file...
Sock gets trolled, trolls back. Simple as that.
Sock clearly says there, it is maybe possible to have it in a next year, everything good requires some time, before it actually happens.
Ah ok, well that sounds pretty normal. Let's just chill out and check the status again sometime next year.
Playing Through Azad In Forty Minutes
Ionous yeah, cool playthrough, thx man!
You have to gib the marine body with the Axe to proceed. The Shadow Axe that is.
It gibs dead bodies which is the coolest thing since sliced bread in plastic bags.
Still, the map could be considered broken with such a weird setup to proceed/trigger the final battle.
Play another map instead!
Onetruepurple, That Is Not Sepulcher!
It bears very little or no resemblance to the map being discussed here (except the name of course). It was an attempt by me to remix e1m3, it was picked up by the ad team and has since undergone massive reconstruction and iteration.
I'm aware of that - I did change the appropiate trigger_multiple in the start map to reflect that it's ad_e1m3 and not ad_sepulcher.
Personally I believe that it's an excellent attempt at an e1m3 remix that even can stand on its own even in beta form. (Of course you may disagree.) Part of the reason I posted it here was because in the event that the final version is never released, it's definitely worth playing.
Also because as is evident from all the screnshots, the reconstruction and iteration was indeed massive, and I fear that the "remix elegance" (if that is even a term) of this version may be lost in translation.
If you want me to pull this off Quaketastic then give me the word.
I just wanted to clarify, sepulcher is not e1m3, it's a new place! I would be better off making a new attempt at e1m3, many lessons learned since April.
Ad_azad Broken ?
I found two bugs in the map ad_azad (yes, I downloaded the latest version from the update above) :
There's a hole on the ground, next to an entrance at the end of a cave corridor, in which I could fall in. I then get stuck in that hole.
The major bug happens at the end, after I enter that big room with columns, and a transparent tube protecting a pentagram. Nothing happens and I get stuck in that room. All doors are locked. Had to use noclip to get out, but can't find the exit.
Barnak, in regards to the final "bug" i believe you need to gib the body on the ground with the Shadow Axe.
Ah yep, it worked, thanks ! But this was disgusting ! ;-)
Then I'm stuck again. One last door is still closed, and dunno what to do next.
Fantastic level, by the way. :-)
Good Read, Thanks!
Reading That Makes You Feel Pround, Even Through You Wasn't Part Of It
Thank you all for sharing this project and all of its content.