Bal: I'll believe this is a speedmap when Hell freezes over. Lots of fun little ramp jumps.
Danzadan: Somehow still missed the secret.
Fairweather: Skipped a few dozen enemies somehow. I think I broke it.
Ing: Didn't finish it. Surprisingly nonlinear for a speedmap.
Ionous: Loads of ammo, or so the player initially thinks. Spawns!
Ish: Required ramp jumping that might not be to everyone's tastes. Did not finish. More ammo, less maze, please.
JCR: I have no idea where two secrets are hidden in here. Enjoyed it, the last room with the throne is a neat setpiece.
Kamp: Found a few buttons that didn't seem to do anything?
Marandal: It's a box of Knights. Not gonna be rude about it, but... it's a box of Knights.
Nait: Good as usual. Lots of dancing. Liked the key indicator.
Newhouse: Multiple demos from getting lost and giving up. Sandy would be proud.
otp: Ellipsis as secret hint is like tragic past as backstory.
Pinchy: My favorite aesthetically by far. Genuinely feels otherworldly, and even foreboding despite the bright visuals- the music helps enormously there. Legitimately feels like I'm somewhere I'm not supposed to be, which was doubled up as harder enemies spawned in and I discovered the lifts are instagib machines. I cannot praise this map further while keeping my pants on.
Shambler: Sandy lives, again. Didn't finish. Close enough. Pretend I did. Press Jesus, receive bacon.
Ukko: Sometimes you just want to blow the shit out of everything, and I understand that. Thought it was another slaughtermap but giving the player limited ammo at the start and that's it (other than the secrets) has potential to be awful; I found it fun. The thematic shift at the very end is a total cocktease.
Usual blind Skill 2 demos here.