Sorry About The Wrong Links.
Copper Quake - Underdark Overbright - Trapped in the Past - [100%]
Copper Quake - Underdark Overbright - Space Jam - [100%]
Copper Quake - Underdark Overbright - House of Pain - [100%]
Copper Quake - Underdark Overbright - Pit of the Living Dead - [100%]
Copper Quake - Underdark Overbright - A Saint Nobody Has Heard Of - [100%]
Copper Quake - Underdark Overbright - Last Waltz - [100%]
Copper Quake - Underdark Overbright - How Deep Is Your Lava - [100%]
Copper Quake - Underdark Overbright - A Drowning - [100%]
That shambler model is so ugly I barely recognized it.
That is not only comically ugly looking, but also broken less than a minute in - that Nailgun in map 1 is supposed to be a ramp jump!!!
Graphical upgrade mods don't get a lot of love around here (although I understand why) but thank you for sharing!
Pretty Sure This Hasn't Been Posted Here Yet
Just loaded up the mod for the first time, I'm very excited to try it out. I noticed that the jump sound is truncated when jumping in shallow water, like in the start map of udob. It seems to be linked to water depth, as the sound lasts longer when jumping from slightly deeper water. I guess it stops playing when the player model completely leaves the water brush?
Also loaded up E1M1 with Copper and got the same bug.
Scale 1-5, Higher is better.
- [x] start 4
- [x] udob1 4
- [x] udob2 4
- [x] udob7 4
- [x] udob3 4
- [x] udob4 4
- [x] udob5 4
- [x] udob6 4
- [x] end 5
Verdict: 5/5 for very high quality across all levels, which is unprecedented. A must play.
Stuck On End Map
I can't figure out how to get up on the ledge above the water in the beginning of the End map. The lava looking teleporter doesn't do anything. Is this a bug?
Since this thread got bump up let me ask a question for Madfox. In the Chasm mod, When a new chasm monster attacks an enforcer, the enforcer will turn around and run towards the attacking monster, but never firing back. I know that the copper mod makes extensive changes to infighting, so I am curious to see how infighting works and what could be causing the enforcer issue? Perhaps Lunaran can shed some light?
RE: Stuck On End Map
I figured out what was causing the weird bugs with the lights near the easter egg area and the teleball_spawn on the End map.
My unzip program was set to unzip UDOB without the full paths, so it was putting all the files in the same folder instead of their subfolders. I did a fresh install of Copper and UDOB and got things to work.
There is also a setting to make sure extracted files have a containing folder and that should be turned off. Otherwise, it will create a UDOB folder inside Copper, which will also cause a problem.
Sorry For Bump, But
A bit of a latecomer for the this, but the udob map pack was amazing, the most fun I've had in a pure singleplayer shooter in a while. I love how much varied interesting gameplay lunaran was able to create without adding new monsters or weapons or anything like that, I had a blast all the way through. The remade start and end were a cherry on top. I also don't regret going for 100% secrets either, most of them were really fun to hunt and the payoff never let me down, a few of them felt a bit unreasonable with switches just hard to see. Thanks a lot for making this.
Does anyone know of a demo or video of the end fight? I've been playing through the game with Copper on Nightmare and it has been very fun, but I'm stuck in the boss battle against Shub Niggurath and can't figure out how to finish it.
I even turned on god mode after a long while just to understand how to actually do it, but that didn't help either.
I honestly don't understand what I'm supposed to do in the end fight. Anyone who can give me some directions?
I've lowered the three altars.
At some point (don't understand why/when) the portals lead to some kind of innards. Inside I can destroy one red membrane which opens up a room where I can destroy a red thingy in the ceiling. I can also dive through lava to reach a room where I can destroy another red membrane.
There's a gate which shuts close when coming close to it. My guess is that I have to find a way to get inside and maybe destroy a last red thingy or something, but I have no idea how to get past it.
But, in short, I have no idea what I'm supposed to do.
Each powerup has a useful role to play
> At some point (don't understand why/when) the portals lead to some kind of innards.
just like in original Quake, the portals will teleport you to the position of the floating white spiked sphere - you have to wait for it to pass through Shub and then enter the portals
MORE DETAILS AND SPOILERS:
> I can also dive through lava to reach a room where I can destroy another red membrane.
you don't go diving into lava (which also has many spike shooters) without a certain powerup, right?
> Inside I can destroy one red membrane which opens up a room where I can destroy a red thingy in the ceiling.
that red wall requires certain amounts of burst damage, non-poweredup weapons are not enough.
> There's a gate which shuts close when coming close to it. My guess is that I have to find a way to get inside and maybe destroy a last red thingy or something, but I have no idea how to get past it.
the gate shuts down because there's a huge eye that sees you. you need a different kind of powerup for this one as well... hm...
Thanks for the answers! I did try to destroy the eye but not with a certain powerup, so I'll get back to it!
I also assumed the spiked sphere had a role just as in the vanilla fight, but didn't realize how.
With the help of the answers I finally beat the hideous Shub-Niggurath and her hundreds of ugly changelings and monsters. It actually felt like an achievement even with the answers on how to do it as 50 health points isn't much to play with during that fight.
Anyway, thanks for the answers and thanks for Copper. It was a blast playing through the game with it.
Please help. Everything installed properly, but the elevators don't moving in this mod. I'm using quake spasm 0.93.2.
Is this a host_maxfps issue?
@metlslime, no, changing this cvar does nothing.
Any More Detail?
@CyberAndrew: Fancy giving some more detail? How'd you install it, what's the folder structure? Is inside the ID1 folder or beside it? Have you a config file inside the copper folder? Just curious. :)
copper does not work with Greenwood's offbase map, the platform after the gold key does not descend. might be worth looking into.
Is there a chance we'll see player/monster footstep sounds in Copper, like in Arcane Dimensions? I think it would be a nice addition.
I sure hope not. I'm not a fan of it and it adds next to nothing to gameplay. Sure you can hear a monster's location much more than their idle sounds but that only makes it slightly more easy. If it was a stealth game I'd say go for it! But it's Quake.